Commit Graph

299 Commits

Author SHA1 Message Date
ElBread3
603f709784
Added sceKernelRmdir (#1137)
* add sceKernelRmdir

* since result is remove count, probably don't use that

* fixes + posix_rmdir

* fix return value problem
2024-09-30 14:25:25 +03:00
Paris Oplopoios
cbbf3505e7
Fix path bugs & wrap seeks in an if (#1154)
* Fix path bugs

* Wrap most seeks in an if
2024-09-30 12:42:59 +03:00
Daniel R.
80bf46da4c
core/memory: Pooled memory implementation (#1085) 2024-09-29 10:28:41 +03:00
tGecko
7b5d66e5c1
Add volume slider for title/background music (#1130)
* add volume slider

* add translations

* stop music when checkbox unchecked

* remove GUI build command args

* combine functions

* add accidentaly removed copyright and licencing information
(thanks QT Designer)
2024-09-28 19:54:28 +03:00
DanielSvoboda
4e4f3d7504
menu description | rename: Release/Nightly (#1116)
* menu description

* improve texts

* TR

* Release_Nightly
2024-09-28 16:01:27 +03:00
georgemoralis
23f4b304b8 hot fix of the hot fix (again) 2024-09-26 18:24:05 +03:00
georgemoralis
0b7126e3be hot-fix: check if path is empty 2024-09-26 18:14:25 +03:00
Vinicius Rangel
b7e2903911
Fix fmt::UTF exception for empty strings (#1084) 2024-09-26 17:21:31 +03:00
Paris Oplopoios
6295d6c416
Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string

* My hatred for Windows grows with every passing day

* More Qt stuff

* custom u8string formatter for fmt library

* Use u8string for imgui

* Fix toml errors hopefully

* Fix not printing issue

* Oh and on SDL

* I hate Windows even more today

* fix toml reading utf-8 paths

also small fix for fmt::UTF

* Formatting

* Fix QT path to run games

* Fix path logging in save data

* Fix trophy path handling

* Update game_list_frame.cpp

fixed snd0path

* Update main_window.cpp

fix snd0path

* Update main_window.cpp

* paths finally fixed

* git info in WIP versions title

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-26 11:41:59 +03:00
tGecko
54e2179337
Add playback of background/title music in game list (#1033)
* add playback of background/title music

* clang_format

* add windows multimedia build instructions

* fix typo accidentally made to arm

* address comments

* loop music

* feedback

* fix CI

* add newline

* playBGM off by default

---------

Co-authored-by: Charles <charles@superfocus.ai>
2024-09-26 09:12:41 +03:00
DanielSvoboda
f79da986e3
Auto Update (#1006)
* Updater

* clang

* Adding Updater icon

* Updater

* TR

* settings_dialog.ui

* Changelog for Pre-release only

* Adding Dump and Download icons

* Forgot this...

* fix linux and resize

* powershell_unzip | changelog fix

Does not use zlin-ng to unpack, now uses powershell on windows and on linux/mac uses unzip or 7z, and if it does not find it, it will ask if you want to install it before extracting.

Do not show the changelog button if: The current version is a pre-release and the version to be downloaded is a release.

* Clang

* formatting

* links fixed

---------

Co-authored-by: Xphalnos <164882787+Xphalnos@users.noreply.github.com>
2024-09-24 23:03:15 +03:00
Paris Oplopoios
5799091044
Patch extrq (#943)
* Use a singleton for instruction decoding

* Use singleton class

* Patch `EXTRQ`

* Fixup signal context functions

* Update CMakeLists.txt

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-23 19:19:52 +03:00
Vinicius Rangel
5a8e8f5936
Frame graph + Precise 60 fps timing (#998)
* video info: add frame graph

Toggle advanced info with CTRL+F10.
Also fixed imgui using gamepad for nav in wrong situations

* 60fps!

Implemented a timer that accumulates the time spent sleeping and sleeps for the remaining time.
Also measure entire PresentThread time instead of just the time spent in Flip.

* sceKernelGettimeofday: replace chrono by win32 api. Better performance

bb uses this function too much. Consuming almost 30% of cpu time
2024-09-23 18:43:51 +03:00
georgemoralis
a016792371 starting 0.3.1 WIP 2024-09-23 18:42:11 +03:00
georgemoralis
7df3919617 added 0.3.0 version 2024-09-23 18:17:50 +03:00
Vinicius Rangel
10d29cc007
Save fixes (#1031)
* Add ElfInfo to track current game info in a singleton

* SaveData compatibility with old firmwares

* sceKernelOpen: fix for write-only mode

* imgui: add font to render non-ascii characters

* save_data: fix Backup Job including old backup in the new backup

* Save backup: fix to avoid filling the queue

 Also limiting 1 backup / 10sec

* Save backup: fix search not handling empty pattern

*backup time improv
2024-09-23 14:50:49 +03:00
squidbus
171e475f80
save_data: Fix save data list back button. (#1003)
* save_data: Fix save data list back button.

* common: Add more null checks in CString.

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-09-21 10:21:53 +03:00
Vinicius Rangel
0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
ElBread3
077f8981a7
QOL: Set Log Filter On Save (#991)
* set log filter on reset

* clang format
2024-09-20 12:07:45 +03:00
squidbus
048b8aef58
videoout: Make present thread realtime on macOS. (#990) 2024-09-20 01:28:35 +03:00
CrazyBloo
ab201398b2
Enable patches on cli builds (#897)
* patch support for cli

* fix mac build

* format
2024-09-13 07:44:20 +03:00
georgemoralis
dd61c2a0d1 Revert "Add UI to configure keyboard-to-controller mapping (#308)"
This reverts commit fdb13a3b90.
2024-09-11 12:56:27 +03:00
Vasyl_Baran
fdb13a3b90
Add UI to configure keyboard-to-controller mapping (#308)
* Add UI to configure keyboard-to-controller mapping

* Add an optional "---fix" argument to format-checking script

* clang fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-11 08:51:18 +03:00
Lizardy
6b5cd04893
[libSceAudio3d] Initialize Audio3d Library (#761)
* init libSceAudio3d

* complete header and func params

* clang

* rm incl

* incl stddef

* revert module num

* print params

* correct logs

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-09-09 22:51:15 +03:00
squidbus
411449cd51
Initial support for compiling on ARM64. (#788) 2024-09-09 13:23:16 +03:00
Vinicius Rangel
446d8c4ff1
Message Dialog library (#767)
* system/MsgDialog: types & basic text display

* system/MsgDialog: User message dialog

* system/MsgDialog: RAII for MsgDialog ui

* system/MsgDialog: Progress bar dialog

* system/MsgDialog: System message texts

* system/MsgDialog: copy all ui state to local memory

handles when game release memory before close
extracted all UI code to it's own file
use single window instead of creating new one every single dialogOpen

* system/MsgDialog: debug logging
2024-09-08 23:27:50 +03:00
Vinicius Rangel
035cb3eeaa
Dear ImGui Implementation (#598)
* added imgui as dependency

* imgui renderer/basic input implementation

* imgui: add layers system

Add video info layer to show fps. Press F10 to toggle it.

* imgui: add custom imgui config

* imgui: gamepad capture, stopping propagation

* imgui: changed config & log file path to use portable dir

* videoout: render blank frame when video output is closed

required to render imgui even when game has no video output

- fixed merge compile-error
2024-09-08 22:50:32 +03:00
squidbus
a48bfb0fa6
Standardize game_data directory for game metadata. (#809) 2024-09-06 13:27:23 +03:00
psucien
34ffd95306
video_core: added VK_LAYER_LUNARG_crash_diagnostic (#751) 2024-09-03 21:56:23 +02:00
Marcin Mitura
7415cee34c [macOS] Place shadPS4/user folder in Application Support
Partially resolves #509
2024-09-01 11:49:29 +02:00
Dzmitry Dubrova
8827c72a1c
Add DLC support (#596)
* fs/core: Add DLC support

* fs/core: Fix extraction paths

* Fix DLC mounting

* gui: Add translations
2024-08-29 12:55:40 +03:00
DanielSvoboda
614a23b369
Cheats/Patches (#493)
* Cheats/Patches

Adds the possibility of applying cheats/patches according to the specific game serial+version

The logic for adding modifications has not yet been implemented!

Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372

[X]Front-end
[]Back-end

Create a synchronized fork of the cheats/patches repository

* Clang Format

* separate files

The code has been separated into separate files as suggested by georgemoralis.
Added the Patch tab, which has not been implemented yet.
Added the 'applyCheat' area to apply the modification, not implemented yet...
And added LOG_INFO.

* reuse

* initial implementation of cheat functionality

* Update cheats_patches.cpp

sets all added buttons to the size of the largest button.
and fixes some aesthetic issues.

* move eboot_address to module.h

fixes the non-qt builds and makes more sense to be there anyway

* Patchs menu and fixes

adds the possibility to download Patches, it does not modify the memory yet.
and some other fixes

* MemoryPatcher namespace, activate cheats on start

* format

* initial patch implementation

* format

* format again...

* convertValueToHex

* Fixes

Choosing which cheat file to use.
And some other fixes

* fix bytes16, bytes32, bytes64 type patches

If a patch is any of these types we convert it from little endian to big endian

* format

* format again :(

* Implement pattern scanning for mask type patches

* add check to stop patches applying to wrong game

previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed

* format

* Fix 'Hint' 0x400000 |  and Author

* Management |save checkbox | shadps4 repository

MENU - Cheats/Patches Management (implementing Patches)
save patches checkbox
add shadps4 repository

* Load saved patches, miscellaneous fixes

* Fix an issue with mask patches not being saved

* format + remove debug log

* multiple patches | TR translation for cheats/patches

* clang

* ENABLE_QT_GUI

* OK

* move memory_patcher to qt_gui

* clang

* add cheats hu_HU

* fix log

* Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version)

---------

Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 07:18:50 +03:00
georgemoralis
be49871c68
Merge pull request #618 from vertver/main
video_core: Added copyGPUCmdBuffers option
2024-08-28 14:00:26 +03:00
InvoxiPlayGames
79e86a39fc add support for configurable special pad type 2024-08-28 10:27:51 +01:00
Anton Kovalev
659e7a4675 video_core: Added copyGPUCmdBuffers option 2024-08-27 23:16:14 +02:00
Plínio Larrubia
ad8373095a
fix typo in LOG_INFO (#559)
fix: file name typo constant_propogation_pass.cpp

fix typo from 'symbol_vitrual_addr' variable

fix typo in emit_spirv_context_get_set.cpp

fix typo from constant_propagation_pass.cpp in CMakeLists

fix typo in these some config.cpp functions
- setSliderPosition
- setSliderPositionGrid
- getSliderPosition
- getSliderPositionGrid

fix typo inside src\core\aerolib\stubs.cpp

fix typo in a comment from src\core\file_format\pkg.cpp

fix typo inside src\core\file_sys\fs.cpp + fs.h
- NeedsCaseInsensiveSearch -> NeedsCaseInsensitiveSearch

fix 2 function typos: sceAppContentAddcontEnqueueDownloadByEntitlemetId and sceAppContentAddcontMountByEntitlemetId

fix typo on comment inside src\core\libraries\kernel\file_system.cpp

fix typo on src\core\libraries\videoout\driver.cpp

fix typo in src\core\memory.cpp

fix typo from comment in src\qt_gui\game_list_utils.h

fix typo in src\video_core\amdgpu\liverpool.h
- window_offset_disble to window_offset_disable

fix typo from comments in src\video_core\host_shaders\detile_m32x1.comp + detile_m32x2.comp
- subotimal -> suboptimal

fix typo from comment in src\video_core\renderer_vulkan\renderer_vulkan.cpp
- dimentions -> dimensions

fix typo from enum in src\common\debug.h and other files
- MarkersPallete -> MarkersPalette

fix last typo in src\video_core\amdgpu\pm4_opcodes.h
- PremableCntl -> PreambleCntl
2024-08-26 15:22:11 +03:00
psucien
78e24852f8 libraries: kernel: fix for inaccurate sceKernelGetProcessTime 2024-08-26 08:54:38 +02:00
Dzmitry Dubrova
3f445eca40 gui: Implement gui translations 2024-08-25 12:17:54 +03:00
TheTurtle
c79b10edc1
video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
georgemoralis
83bcced16c
Merge pull request #502 from Borchev/ROMappedFileWorkaround
Workaround for readonly memory mapping of files issue
2024-08-22 13:49:19 +03:00
georgemoralis
12a65e3fb8 LLE libc removal 2024-08-22 11:24:31 +03:00
Herman Semenov
aed9a737d6 Added const reference params if possible, removed less 16 size 2024-08-22 02:56:01 +03:00
squidbus
9275b0966e Untranslocate app bundle path if needed on macOS. 2024-08-21 03:06:10 -07:00
Borchev
6596fe091c Workaround for readonly memory mapping of files issue 2024-08-20 16:10:38 -07:00
Lizardy
138c9ce787
[WIP] libSceNgs2 (#439)
* init ngs2

* clang

* ngs2 HLE for missing LLE

* clang

* clang

* orbis ngs2 error codes

* resolve, error codes, ngs2_impl

* clang

* clang

* mac atomic

* clang

* mac

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-19 10:03:05 +03:00
Vladislav Mikhalin
b5c69189e5 avplayer WIP 2024-08-15 22:00:51 +03:00
georgemoralis
e96e66eedd starting 0.2.1 2024-08-15 19:58:18 +03:00
georgemoralis
da9b26fa1e tagged 0.2.0 release 2024-08-15 19:41:42 +03:00
¥IGA
a0fb47b0ab
Qt-GUI: Adding User Name selection (#440)
* Qt-GUI: Adding User Name selection

* fix

* fix 2

* fix 3 (thanks Poly)

* Change the username emplacement
2024-08-15 15:06:09 +03:00
¥IGA
8c77d4dde6
Ability to change username (#432) 2024-08-15 12:33:10 +03:00
Samuel Fontes
ad3b6c793c
qt-gui: Added GPU device selection functionality (#399)
* qt-gui: Added GPU device selection functionality

* Getting list of GPU only when application starts

* Fixed formatting

* Fixed formatting

* Fixed formatting

* Added warning when GPU doesn't support API version.

* Changed Unsupported Vulkan Version warning

* Removed unused size checking on GetPhysicalDevices

The method is only being called once so this doesn't make sense. It was some left over of me trying to get this done some other way.

* Fix formatting

* Fix formatting

* SettingsDialog: Passing physical devices as span

* Fixed formatting
2024-08-14 00:21:06 +03:00
psucien
ace39957ef
Video Core: debug tools (#412)
* video_core: better use of rdoc markers

* renderer_vulkan: added gpu assisted validation

* renderer_vulkan: make nv_checkpoints operational

* video_core: unified Vulkan objects names
2024-08-12 13:46:45 +02:00
Dzmitry Dubrova
3163cd135b gui: Add console language to settings 2024-08-09 18:28:50 +03:00
Dzmitry Dubrova
96fb00d411 gui: Implement settings dialog 2024-08-09 17:28:16 +03:00
georgemoralis
d81dbc5b5b console language is better name 2024-08-09 12:24:42 +03:00
georgemoralis
425e5491a8 added setting for change language
(reference to https://github.com/shadps4-emu/shadPS4/wiki/PS4-Modules#supported-languages for values)
2024-08-09 11:58:42 +03:00
georgemoralis
5a68224a13 update submodules , fixed sdl update , rewrote config with new toml11 v4 2024-08-09 00:02:24 +03:00
TheTurtle
341034fc30
filter: Add random library 2024-08-08 15:44:05 +03:00
TheTurtle
381ba8c7a5
video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
2024-08-08 15:02:10 +03:00
georgemoralis
bd48e24c32 print git info to log as well 2024-08-01 01:11:58 +03:00
georgemoralis
62e501f31f print git info in windows title 2024-08-01 00:56:10 +03:00
Dzmitry Dubrova
0fe766db6c
core: Implement sceRandomGetRandomNumber (#350) 2024-07-31 14:01:22 +03:00
TheTurtle
a7c9bfa5c5
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
TheTurtle
0d6edaa0a0
Move presentation to separate thread/improve sync (#303)
* video_out: Move presentation to separate thread

* liverpool: Better sync for CPU flips

* driver: Make flip blocking

* videoout: Proper flip rate and vblank management

* config: Add vblank divider option

* clang format

* videoout: added `sceVideoOutWaitVblank`

* clang format

* vk_scheduler: Silly merge conflict

* externals: Add renderdoc API

* clang format

* reuse

* rdoc: manual capture trigger

* clang fmt

---------

Co-authored-by: psucien <168137814+psucien@users.noreply.github.com>
2024-07-28 15:54:09 +02:00
raziel1000
600a13c38f fs: added /download0 mount
fs: get rid of double slashes
2024-07-26 08:07:22 -06:00
raziel1000
a475b38e5f - fixed sceAppContentTemporaryDataMount2 2024-07-26 07:53:19 +03:00
squidbus
43c0f313f2 Fix user data path on macOS. 2024-07-21 22:36:12 +03:00
squidbus
66fa29059c Add initial macOS support. 2024-07-21 22:36:12 +03:00
IndecisiveTurtle
dbeed80e3b fs: Actually functional linux case insensitive search 2024-07-15 03:37:30 +03:00
Daniel R.
a049bd3135
Fix Linux builds 2024-07-11 15:16:50 +02:00
Daniel R
914aa10875
Misc implementations and fixes. (#250)
* Implement `sceKernelFtruncate` and `sceKernelUnlink`.

* Remove unused variable.

* Implement `sceKernelReserveVirtualRange`, misc fixes

* Fix `sceKernelReserveVirtualRange`.

* Add TODO on reserve

* Replace comment with assert.

* Add missing copyright header

* Add `UNREACHABLE` for `IOFile::Unlink`.

* Move NT API initialization out of the header

* Fix bug where files were always mapped as read only.

* `clang-format`
2024-07-11 15:35:58 +03:00
Vladislav Mikhalin
989f88837d
Filesystem errors and Base Array Layers (#280)
* Filesystem errors and Base Array Layers

* Fixed build for POSIX

* forgot 1 file
2024-07-11 14:37:21 +03:00
psucien
ba5fb78c5a fix for large delays precision + Linux build 2024-07-11 13:14:42 +03:00
psucien
465cb0413e kernel: equeue: minor refactoring 2024-07-11 13:14:42 +03:00
georgemoralis
5beb607435
More HLE stuff and fixes (#273)
* sceKernelOpen truncate is not neccesary

* fixup scePthreadCondSignal

* dummy error , ime dialogs stubbed

* sceErrorDialog implemenation (no ui)

* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.

* ime dialog structs and functions definations

* added stubbed avplayer

* Open folder should be first on context menu

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-10 19:20:19 +03:00
TheTurtle
a9f482cdfc
config: Disable splash by default 2024-07-07 22:30:52 +03:00
DanielSvoboda
1d58a0403e
Fix ShowSplash size (#235)
* Fix ShowSplash size

* enable isShowSplash
2024-07-05 00:16:06 +03:00
TheTurtle
6ceab6dfac
shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
2024-07-05 00:15:44 +03:00
georgemoralis
af3bbc33e9 increase version 2024-07-02 00:39:10 +03:00
georgemoralis
94f83ad505 Updated version to 0.1.0 - Release 2024-07-02 00:35:54 +03:00
georgemoralis
0ada442cbc
Stabilization8 (#218)
* disable configured flexible memory size (caused issues in some games)

* fixed case S_OR_B64 for blazing chrome

* submodules updates and fixes for latest SDL

* stubbed _sigprocmask (not handled and spams too much)

* added ReplaceOp case in Stencilop

* dummy ajm module added
2024-06-27 16:37:17 +03:00
IndecisiveTurtle
c8ed338d5a kernel: Const correctness 2024-06-26 18:24:06 +03:00
psucien
acc4ef7b4c common: slot_vector: added is_allocated to check if the slot already exists 2024-06-25 09:43:25 +02:00
psucien
8475a62a46 common: Common namespace for the slot vector container 2024-06-25 09:31:32 +02:00
psucien
0c32ea242b shader_recompiler: list all missing instructions during translation pass 2024-06-16 23:45:39 +02:00
psucien
a0fe34b01f tracy: added PthreadMutex markup 2024-06-15 23:20:14 +02:00
Younes
0fa7d5d02c
- sceKernelUuidCreate, sceAppContentAppParamGetInt, sceAppContentTemporaryDataMount2 (#199)
- PlayGo
- stub libusbd
-added /temp0 and /data mounts at emu start.
(Ghost Files: Memory of a Crime, Abyss: The Wraiths of Eden)
- some posix functions
2024-06-15 17:51:51 +03:00
TheTurtle
c5d1d579b1
core: Many things (#194)
* video_core: Add a few missed things

* libkernel: More proper memory mapped files

* memory: Fix tessellation buffer mapping

* Cuphead work

* sceKernelPollSema fix

* clang format

* fixed ngs2 lle loading and rtc lib

* draft pthreads keys implementation

* fixed return codes

* return error code if sceKernelLoadStartModule module is invalid

* re-enabled system modules and disable debug in libs.h

* Improve linux support

* fix windows build

* kernel: Rework keys

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-06-15 14:36:07 +03:00
raziel1000
080ec3e23e Added LibPngDec
(tested with Metal Slug 3, Risk of Rain, Deadbolt and Nidhogg)
2024-06-14 01:37:26 -06:00
TheTurtle
31bd502764
core: Fixup linux support (#195)
* tls: Implement for linux

* core: Implement memory manager for linux
2024-06-14 00:58:57 +03:00
psucien
d7565dec57 tracy: added Vulkan GPU profiling 2024-06-11 21:52:48 +02:00
psucien
04b1226e9c tracy: basic markup and project palette 2024-06-11 12:14:33 +02:00
psucien
e89b2d1cdd Added Tracy profiler 2024-06-11 11:17:46 +02:00
raziel1000
1abccb29f9 clang format 2024-06-10 20:44:16 -06:00
raziel1000
0f27e0edf2 - Added trophy decryption when extracting a fpkg. trp icons and xmls are dumped to game_data/<title> (can be restored if deleted by accident by opening the trophy viewer)
- Added a trophy viewer (right click on game ==> trophy viewer)
- Enabled Run button.
- Switched gui settings to toml.
- Added recent files (6 max)
- Applied @raphaelthegreat suggestions and corrections (Thanks a lot).
- Fixed several bugs and crashes.
- Full screen should disabled by default.
- Added region in list mode.
- Added a simple temp elf list widget.
- Added messages when extracting pkg (ex: installing a patch before the game...etc)
2024-06-10 20:42:21 -06:00
georgemoralis
dfc4f1c35b don't make fullscreen default 2024-06-10 14:04:59 +03:00
raphaelthegreat
fc887bf3f5 core: Rework memory manager 2024-06-10 02:13:44 +03:00
Xphalnos
1563dffd46
Added Fullscreen mode (#173)
* Added Fullscreen mode

* fix for config.toml

* fix for config.toml

* Apply review comment
2024-06-09 13:25:00 +03:00
georgemoralis
ac192134e8
Merge pull request #175 from shadps4-emu/missing_gnm_calls
Additional GnmDriver functions
2024-06-09 00:58:45 +03:00
georgemoralis
a1efcd9832 added rtc and disc_map modules 2024-06-08 22:41:25 +03:00
psucien
9230d04a0a common: slot_vector moved into common 2024-06-08 01:19:51 +02:00
psucien
fe3b546d93 renderer_vulkan, config: option to toggle VK validation layer 2024-06-07 11:21:02 +02:00
TheTurtle
728249f58d
core: Properly implement TLS (#164)
* core: Split module code from linker

* linker: Properly implement thread local storage

* kernel: Fix a few memory functions

* kernel: Implement module loading

* Now it's easy to do anyway with new module rework
2024-06-05 22:08:18 +03:00
psucien
f624f7749c
Fixes and QoL (#159)
* to ensure that we're not unlocking submits too early

* a final touch

* video_core: texture_cache: fix for page table corruption

* core: linker: a name for the game main thread

* libraries: gnmdriver: an option to dump application command lists

* libraries: kernel: named guest threads

* video_core: added a heuristic for determination of CB/DB surface extents

* fix for rebase leftover
2024-06-01 23:50:03 +03:00
georgemoralis
323e66f765 added app_content module 2024-05-31 15:03:05 +03:00
raphaelthegreat
d59b102b6f video_core: Add image support 2024-05-27 18:25:45 +03:00
TheTurtle
8dfa5782b2
video_core: Add constant buffer support (#147) 2024-05-26 15:51:35 +03:00
psucien
d752aa5357 config, video_core: null gpu configuration added 2024-05-22 20:19:42 +02:00
TheTurtle
8730968385
video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
georgemoralis
c9b5b5e963 show title splash while the game is loading 2024-05-16 16:58:14 +03:00
TheTurtle
55855b4195
core: Implement new memory manager (#133)
* core: Implement new memory manager

* ci: Attempt to fix linux build

* code: Fix a few build errors
2024-05-16 15:55:50 +03:00
georgemoralis
f1883870fd Initial LibcInternal 2024-05-13 16:13:33 +03:00
georgemoralis
882292f1ce added sys_modules folder and ability to load system modules (currently we try ngs2) 2024-05-13 15:01:45 +03:00
georgemoralis
277e16c7ba sceSaveDataMount2,sceSaveDataUmount some implementation 2024-05-04 22:08:04 +03:00
georgemoralis
e4d43f8e07 added dummy np* modules and screenshot module 2024-05-02 18:16:10 +03:00
TheTurtle
1b9bf924ca
core: Rewrite thread local storage implementation (#118) 2024-05-01 13:38:41 +03:00
TheTurtle
b94efcba5a
video_core: Add basic command list processing (#117) 2024-04-30 01:23:28 +03:00
psucien
2696733cad
video_core: prefer discrete gpu if available (#116)
* video_core: prefer discrete gpu if available

* ci: Upgrade to clang format 17

* rewrite w\o std::zip usage

---------

Co-authored-by: raphaelthegreat <47210458+raphaelthegreat@users.noreply.github.com>
2024-04-30 00:19:12 +03:00
raphaelthegreat
25c04ad42f texture_cache: Fix linear image uploads
* Also fixed build for clang-cl with libc
2024-04-29 18:22:04 +03:00
georgemoralis
7d96308759 fix config for gpu settings 2024-04-28 19:14:56 +03:00
psucien
453b24eb20 config: option to select gpu for vk device 2024-04-28 01:19:04 +02:00
GPUCode
c01b6f8397 video_core: Rewrite vulkan and videoout 2024-04-14 17:10:40 +03:00
georgemoralis
bb8a400b7b dummy libscesavedatadialog 2024-04-08 19:03:51 +03:00
georgemoralis
935842291d dummy sceAudioIn lib 2024-04-04 20:04:18 +03:00
georgemoralis
6066c89607 scePadGetControllerInformation added , dummy scePadSetMotionSensorState 2024-04-01 14:45:27 +03:00
georgemoralis
06d6ad09ea log debug message to tty 2024-04-01 08:44:07 +03:00
georgemoralis
30946e21dd more clang fixes 2024-03-30 15:41:12 +02:00
georgemoralis
94cd3be814 dummy sysmodule module 2024-03-30 15:34:01 +02:00
georgemoralis
b36df1383a added more dummy modules 2024-03-29 23:25:52 +02:00
whereismyfoodat
e272b152ed small fixes , cleanups 2024-03-27 08:41:14 +02:00
georgemoralis
540c21d382 config option to enable libc lle 2024-03-25 09:26:59 +02:00
georgemoralis
63d8d4d833 started 0.0.4 2024-03-25 09:09:39 +02:00
georgemoralis
4980aa3fd5 pushed v.0.0.3 version - codename salad 2024-03-23 09:43:03 +02:00
georgemoralis
2e931c9f72
More modules (#99)
* added dummy sceAudio lib

* added lseek in file_system

* updated sdl3

* forgot sdl3 in cmake

* cmake is case sensitive in linux

* fixed SDL_CreateWindowWithPosition

* fixed vulkan issues with latest sdl3

* some progress in sceAudio

* improvements in audio

* more sound improvements

* first working sound output , from openorbis sound demo

* updated sdl3 , zlib-ng can now be build with msvc+clangci

* fixed cmake

* fix for audio buffering

* clang format fix

* format fix

* better error handling for sceAudioOutput
2024-03-22 18:12:37 +02:00
georgemoralis
2a03b4d03b
Autogen system,user,dialog modules (#98)
* some rework on system_service, user_service

* fixed clang format

* more clang fix

* more clang fix

* added error codes in system service

* some libc functions

* fixed fprintf

* small fix

* linux fix

* error handling in user service

* error codes reorganized
2024-03-14 14:18:16 +02:00
georgemoralis
8c4f386641 made an option for logging to be synced by default instead of async 2024-03-11 14:06:39 +02:00
georgemoralis
02dcf4d45c
LLE libc + other fixes part1 (#97)
* app0 folder is absolute

* some improvements on symbols types

* clang format

* missing libs.h

* improved symbols_resolver

* moved config to config folder

* functions to dump import functions

* improved logging output

* option for debugdump and improvements

* Apply suggestions from code review

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* clang format

---------

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>
2024-03-11 13:26:33 +02:00
georgemoralis
02cbebbf78
file formats and qt (#88)
* added psf file format

* clang format fix

* crypto functions for pkg decryption

* pkg decryption

* initial add of qt gui , not yet usable

* renamed ini for qt gui settings into shadps4qt.ini

* file detection and loader support

* option to build QT qui

* clang format fix

* fixed reuse

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/loader.h

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/loader.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* uppercase fix

* clang format fix

* small fixes

* let's try windows qt build ci

* some more fixes for ci

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update .github/workflows/windows-qt.yml

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/loader.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/psf.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* loader namespace

* Update src/core/loader.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* constexpr magic

* linux qt ci by qurious

* fix for linux qt

* Make script executable

* ci fix?

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>
Co-authored-by: GPUCode <geoster3d@gmail.com>
2024-03-01 00:00:35 +02:00
GPUCode
79d6c8a377
common: Rewrite logging based on cut down citra logger (#86)
* common: Rewrite logging based on cut down Citra logger

* code: Misc fixes

* core: Bring back tls handler

* linker: Cleanup

* config: Remove log level

* logging: Enable console output by default

* core: Fix windows build
2024-02-28 00:10:34 +02:00
GPUCode
584b7d2b15 chore: Make shadps4 REUSE compliant 2024-02-23 23:33:43 +02:00
GPUCode
6f4c6ae0bb
code: Add clang-format target and CI workflow (#82)
* code: Add clang format target, rules and CI workflow

* code: Run clang format on sources
2024-02-23 22:57:57 +02:00
GPUCode
fe43558779 common: Rework timekeeping with native RDTSC and port to linux 2024-02-23 11:30:06 +02:00
Stefanos Kornilios Mitsis Poiitidis
a58289a353 Merge branch 'TLS_works' of github.com:georgemoralis/shadPS4 into TLS_works 2024-01-27 17:00:12 +02:00
Stefanos Kornilios Mitsis Poiitidis
6de4736e50 skip over 0x66 prefixes in TLS 2024-01-27 16:59:59 +02:00
georgemoralis
ff43fec76a some fs work for openorbis (WIP) 2024-01-26 18:01:27 +02:00
Stefanos Kornilios Mitsis Poiitidis
724c56d8aa Basic TLS with patching + int 0x80 2024-01-20 14:29:23 +02:00
GPUCode
099d01f96c common: Move timer to common 2023-11-06 01:17:28 +02:00
GPUCode
303f086b14 common: Move classes to common namespace 2023-11-05 16:56:28 +02:00
GPUCode
17aefc1aef src: Move certain headers in common 2023-11-05 13:41:26 +02:00