Commit Graph

28 Commits

Author SHA1 Message Date
Alexandre Bouvier
999960a6e6 fix for fmt 12 (#3719) 2025-10-08 01:49:46 -07:00
TheTurtle
8f37cfb739 amdgpu: Split liverpool registers and cleanup (#3707) 2025-10-05 13:42:40 -07:00
georgemoralis
905c536ef4 make sys_modules folder configurable (#3657)
* make sys_modules folder configurable

* Update src/common/config.cpp

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-09-26 12:35:43 -07:00
Stephen Miller
5d8027f0c0 Core: Refactor direct memory handling (#3645)
* Refactor direct memory areas

At this point, swapping the multiple booleans for an enum is cleaner, and makes it easier to track the state of a direct memory area.

I've also sped up the logic for mapping direct memory by checking for out-of-bounds physical addresses before looping, and made the logic more solid using my dma type logic.

* Fix PoolCommit assert

Windows devices will throw an access violation if we don't check for iterator reaching end.
2025-09-23 22:42:15 +03:00
squidbus
21a1888857 build: Fix a couple more warnings. (#3598) 2025-09-13 15:33:42 -07:00
squidbus
dc6bfbeb12 build: Fix a few warnings (#3581) 2025-09-12 09:31:59 -07:00
UltraDaCat
5e3ffeafbe Replace Vblank Divider with Vblank Frequency (#3532) 2025-09-06 15:00:26 -07:00
TheTurtle
d9108cd39a video_core: Rework tile manager (#3374)
* video_core: Rework detiling

* video_core: Support tiling and macrotile detiling

* clang format

* image_info: Cleanups

* resource: Revert some changes

* texture_cache: Fix small error

* image_info: Set depth flag on depth promote

* buffer_cache: Remove level check

* tile_manager: Handle case of staging buffer causing flush

* image_info: Add 2D thick array mode

* image_info: Add slices to mip size

* tile_manager: Set bank swizzle

* buffer_cache: Support image copies from DmaData

* vk_rasterizer: Accelerate trivial render target copies with compute

Before tiling PR compute image copies were done with the following sequence

vkCmdCopyImageToBuffer (in SynchronizeBufferFromImage)  -> vkCmdDispatch (copy) -> vkCmdCopyBufferToImage (in RefreshImage)

With the tiling PR it added extra tiling/detiling steps

vkCmdCopyImageToBuffer -> vkCmdDispatch (tiling) -> vkCmdDispatch (copy) -> vkCmdDispatch (detiling) -> vkCmdCopyBufferToImage

This is quite a bit of overhead for a simple image copy. This commit tries to detect trivial image copies i.e cs shaders that copy the full source image to all of the destination.
So now all this sequence is just a vkCmdCopyImage. How much it triggers depends on the guest

* texture_cache: Fix build

* image: Copy all subresources with buffer too
2025-08-08 05:27:11 -07:00
Fire Cube
149898193f Devtools: Add Module Viewer (#2976)
* impl

* add User or Sysmodule detection

* fix compiler warning

* clang

* fix string

* add HLE

* prevent crash

* fix mutex

* remove ref in arg

* cleanup

* move gamefolder to elfinfo
2025-05-24 09:15:10 -03:00
squidbus
4202d9d621 fix: Add missing ctime includes. 2025-04-30 23:37:37 -07:00
Vinicius Rangel
aec6e330dc Update ImGui submodule (#2779)
* update imgui submodule

* fix imgui breaking changes

* update ffmpeg-core submodule
2025-04-13 19:27:20 +03:00
Vinicius Rangel
f663176a5d FidelityFX FSR implementation (#2624)
* host_shaders: support for includes

* video_core: add a simpler vulkan asserts

* video_core: refactored post processing pipeline to another file

* renderer_vulkan: add define param to compile shader utility

* video_core: fsr implementation

* devtools: show resolution & fsr state
2025-03-12 20:33:30 +02:00
Vinicius Rangel
b3bce086b3 devtools: fix ReleaseKeyboard assert being triggered if many shader editor windows exist (#2205) 2025-01-22 12:08:49 -03:00
Vinicius Rangel
56a6c95730 Render without rendering (#2152)
* presenter: render the game inside a ImGui window

* presenter: render the previous frame to keep the render rendering

* swapchain: fix swapchain image view format not being converted to unorm

* devtools: fix frame graph timing
2025-01-16 21:27:23 +02:00
squidbus
5040be1640 renderer_vulkan: Handle depth-stencil copies through depth render overrides. (#2134) 2025-01-15 08:48:40 +03:00
liberodark
596f4cdf0e Fix amdgpu & other issues (#2000) 2025-01-02 15:39:39 +02:00
Vinicius Rangel
edc027a8bc Devtools IV (#1910)
* devtools: fix popen in non-windows environment

* devtools: fix frame crash assertion when hidden

* devtools: add search to shader list

* devtools: add copy name to shader list

* devtools: frame dump: search by shader name
2024-12-26 23:08:47 +02:00
baggins183
3c0c921ef5 Tessellation (#1528)
* shader_recompiler: Tessellation WIP

* fix compiler errors after merge

DONT MERGE set log file to /dev/null

DONT MERGE linux pthread bb fix

save work

DONT MERGE dump ir

save more work

fix mistake with ES shader

skip list

add input patch control points dynamic state

random stuff

* WIP Tessellation partial implementation. Squash commits

* test: make local/tcs use attr arrays

* attr arrays in TCS/TES

* dont define empty attr arrays

* switch to special opcodes for tess tcs/tes reads and tcs writes

* impl tcs/tes read attr insts

* rebase fix

* save some work

* save work probably broken and slow

* put Vertex LogicalStage after TCS and TES to fix bindings

* more refactors

* refactor pattern matching and optimize modulos (disabled)

* enable modulo opt

* copyright

* rebase fixes

* remove some prints

* remove some stuff

* Add TCS/TES support for shader patching and use LogicalStage

* refactor and handle wider DS instructions

* get rid of GetAttributes for special tess constants reads. Immediately replace some upon seeing readconstbuffer. Gets rid of some extra passes over IR

* stop relying on GNMX HsConstants struct. Change runtime_info.hs_info and some regs

* delete some more stuff

* update comments for current implementation

* some cleanup

* uint error

* more cleanup

* remove patch control points dynamic state (because runtime_info already depends on it)

* fix potential problem with determining passthrough

---------

Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-14 12:56:17 +02:00
Vinicius Rangel
f1b23c616e Devtools - Shader editing (#1705)
* devtools: shader editing and compiling

* devtools: patch shader at runtime

* devtools: shader editing load patch even with config disabled
2024-12-09 21:11:11 +01:00
¥IGA
2266622dcf Support for Vulkan 1.4 (#1665) 2024-12-07 19:41:41 +02:00
squidbus
fda4f06518 devtools: More warning fixes (#1652) 2024-12-02 20:46:51 +01:00
Vinicius Rangel
0835dc71b3 More devtools stuff (#1637)
* devtools: memory map viewer

* devtools: batch highlight only for non-group viewer

* devtools: fix not showing entire user data

* devtools: shader debug viewer

* devtools: add more reg naming
2024-12-01 19:34:29 +01:00
TheTurtle
5b6e0ab238 core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
squidbus
23bb5f09fd devtools: Fix a few compiler warnings. (#1575) 2024-11-24 18:47:19 +02:00
¥IGA
c83ac654ce Bump to Clang 18 (#1549) 2024-11-21 12:08:22 +02:00
Vinicius Rangel
25de4d6b65 Devtools improvements I (#1392)
* devtools: fix showing entire depth instead of bits

* devtools: show button for stage instead of menu bar

- fix batch view dockspace not rendering when window collapsed

* devtools: removed useless "Batch" collapse & don't collapse last batch

* devtools: refactor DrawRow to templating

* devtools: reg popup size adjusted to the content

* devtools: better window names

* devtools: regview layout compacted

* devtools: option to show collapsed frame dump

keep most popups open when selection changes
best popup windows positioning

* devtools: show compute shader regs

* devtools: tips popup
2024-10-16 13:12:46 +03:00
Vinicius Rangel
cf2e617f08 Devtools - Inspect regs/User data/Shader disassembly (#1358)
* devtools: pm4 - show markers

* SaveDataDialogLib: fix compile with mingw

* devtools: pm4 - show program state

* devtools: pm4 - show program disassembly

* devtools: pm4 - show frame regs

* devtools: pm4 - show color buffer info as popup

add ux improvements for open new windows with shift+click
better window titles

* imgui: skip all textures to avoid hanging with crash diagnostic enabled

not sure why this happens :c

* devtools: pm4 - show reg depth buffer
2024-10-13 15:02:22 +03:00
Vinicius Rangel
af398e3684 Devtools: PM4 Explorer (#1094)
* Devtools: Pause system

* Devtools: pm4 viewer

- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size

* Devtools: pm4 viewer - add combo to select the queue

* Devtools: pm4 viewer - add hex editor

* Devtools: pm4 viewer - dump current cmd

* add monospaced font to devtools

* Devtools: pm4 viewer - use spec op name

avoid some allocations
2024-10-03 22:43:23 +02:00