* savedata: rewrite save memory functions to handle slot id & better backup management
* savedata: auto-restore backup if needed
* safe save backup shutdown
replaced exit by quick_exit
* handle getdents + fix condition + add info to description
* fix not handling dents errors
* to not overwrite it, only gather separate update entries when normal folder is done
* fix always setting entries to 0 and guest name including "UPDATE"
* reset indexes on completion
* don't use concat, fixes long standing bug
* make sce_module module loading take both paths into account
* texture_cache: Improve support for stencil reads
* libraries: Supress some spammy logs
* core: Support loading font libraries
* texture_cache: Remove assert
* Do not save settings when close button pressed instead of save
* Update src/common/config.h
Co-authored-by: TheTurtle <geoster3d@gmail.com>
* Revert "Update src/common/config.h"
This reverts commit 125303ea86.
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Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
Co-authored-by: TheTurtle <geoster3d@gmail.com>
* core: Split error codes into separate files
* Reduces build times and is cleaner
* core: Bring structs and enums to codebase style
* core: More style changes
* libkernel: Cleanup some function places
* kernel: Refactor thread functions
* kernel: It builds
* kernel: Fix a bunch of bugs, kernel thread heap
* kernel: File cleanup pt1
* File cleanup pt2
* File cleanup pt3
* File cleanup pt4
* kernel: Add missing funcs
* kernel: Add basic exceptions for linux
* gnmdriver: Add workload functions
* kernel: Fix new pthreads code on macOS. (#1441)
* kernel: Downgrade edeadlk to log
* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload
* exception: Add context register population for macOS. (#1444)
* kernel: Pthread rewrite touchups for Windows
* kernel: Multiplatform thread implementation
* mutex: Remove spamming log
* pthread_spec: Make assert into a log
* pthread_spec: Zero initialize array
* Attempt to fix non-Windows builds
* hotfix: change incorrect NID for scePthreadAttrSetaffinity
* scePthreadAttrSetaffinity implementation
* Attempt to fix Linux
* windows: Address a bunch of address space problems
* address_space: Fix unmap of region surrounded by placeholders
* libs: Reduce logging
* pthread: Implement condvar with waitable atomics and sleepqueue
* sleepq: Separate and make faster
* time: Remove delay execution
* Causes high cpu usage in Tohou Luna Nights
* kernel: Cleanup files again
* pthread: Add missing include
* semaphore: Use binary_semaphore instead of condvar
* Seems more reliable
* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`
* libraries/kernel: implement `scePthreadSetPrio`
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Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
* separate updates implementation
* clang format
clang format
clang format
clang format
clang hates me
work please
* hotfix: check for sfo file instead of the folder
* tiny change
* refactor
* forgot to change this over
* add review changes
* use operator
* Play Time
* SDL
* QT
* Sort / Formatting
* Timer 1 minute
* remove the seconds
removes the seconds from the screen, but in the play_time.txt file it continues to record the seconds for better accuracy, and the screen is cleaner
* fixes the invisible 0
* SDL . . .
* Fix Timer
* Devtools: Pause system
* Devtools: pm4 viewer
- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size
* Devtools: pm4 viewer - add combo to select the queue
* Devtools: pm4 viewer - add hex editor
* Devtools: pm4 viewer - dump current cmd
* add monospaced font to devtools
* Devtools: pm4 viewer - use spec op name
avoid some allocations