Commit Graph

1384 Commits

Author SHA1 Message Date
Anton Kovalev
87ccfdfbbd Fixed type on function 2024-08-28 09:42:31 +02:00
Exhigh
ed42db47af savedata: Add another missed case in saveDataMount
This should potentially fix Deadpool (CUSA03528) #554.
2024-08-28 08:52:20 +04:00
Anton Kovalev
1a02efbd15 clang-format style fix 2024-08-28 05:42:48 +02:00
georgemoralis
e4254ebdaa
Merge pull request #605 from SolidStateDj/add-toggle-fullscreen
Add a toggle fullscreen button
2024-08-28 06:32:21 +03:00
Semenov Herman
860b935054 crypto: added destructors fix memleak FakeKeyset, DebugRifKeyset, PkgDerivedKey3Keyset 2024-08-28 01:32:14 +03:00
Anton Kovalev
3842993a43 Use input dcb and ccb instead of copy 2024-08-28 00:21:12 +02:00
Anton Kovalev
3d46a5d492 Do not shrink buffer's size on submit 2024-08-27 23:33:24 +02:00
Anton Kovalev
595b845df0 clang-format fix 2024-08-27 23:31:04 +02:00
Anton Kovalev
659e7a4675 video_core: Added copyGPUCmdBuffers option 2024-08-27 23:16:14 +02:00
psucien
3eb47226d9 libraries: kernel: fix scePthreadMutexattrSettype error value return 2024-08-27 22:25:46 +02:00
psucien
371d1d009a Added missing headers and 2D MSAA image type 2024-08-27 19:17:23 +02:00
Lizardy
59b651be07
[Libs] Error Codes (#612)
* ngs2: all errors w/ official names

* ajm errors

* gnm errors

* random errors

* clang

* random error

* linux

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-27 15:53:38 +03:00
Grégoire Hage
288db9a0cf
Implement V_LSHL_B64 (#608) 2024-08-27 14:15:32 +03:00
Vladislav Mikhalin
2d354a095a AvPlayer: Handle Initialization errors 2024-08-27 09:32:42 +03:00
SolidStateDj
7ecc1d3be0 Add a toggle fullscreen button
Assigns F11 as the key for toggling fullscreen.
2024-08-26 18:27:31 -04:00
psucien
af4356bfe1 shader_recompiler: fix for pattern detection in TryDisableAnisoLod0
Also fix for forgotten log message params.
2024-08-26 23:49:36 +02:00
psucien
3e94b533b6
libraries: kernel: skip for protection op; processing logic fixes (#602) 2024-08-26 23:14:22 +02:00
Exhigh
7c7d04133e savedata: Handle another missed case in saveDataMount
This should potentially fix (CUSA01019) - The Walking Dead: The Complete First Season.
2024-08-26 19:34:35 +04:00
Plínio Larrubia
ad8373095a
fix typo in LOG_INFO (#559)
fix: file name typo constant_propogation_pass.cpp

fix typo from 'symbol_vitrual_addr' variable

fix typo in emit_spirv_context_get_set.cpp

fix typo from constant_propagation_pass.cpp in CMakeLists

fix typo in these some config.cpp functions
- setSliderPosition
- setSliderPositionGrid
- getSliderPosition
- getSliderPositionGrid

fix typo inside src\core\aerolib\stubs.cpp

fix typo in a comment from src\core\file_format\pkg.cpp

fix typo inside src\core\file_sys\fs.cpp + fs.h
- NeedsCaseInsensiveSearch -> NeedsCaseInsensitiveSearch

fix 2 function typos: sceAppContentAddcontEnqueueDownloadByEntitlemetId and sceAppContentAddcontMountByEntitlemetId

fix typo on comment inside src\core\libraries\kernel\file_system.cpp

fix typo on src\core\libraries\videoout\driver.cpp

fix typo in src\core\memory.cpp

fix typo from comment in src\qt_gui\game_list_utils.h

fix typo in src\video_core\amdgpu\liverpool.h
- window_offset_disble to window_offset_disable

fix typo from comments in src\video_core\host_shaders\detile_m32x1.comp + detile_m32x2.comp
- subotimal -> suboptimal

fix typo from comment in src\video_core\renderer_vulkan\renderer_vulkan.cpp
- dimentions -> dimensions

fix typo from enum in src\common\debug.h and other files
- MarkersPallete -> MarkersPalette

fix last typo in src\video_core\amdgpu\pm4_opcodes.h
- PremableCntl -> PreambleCntl
2024-08-26 15:22:11 +03:00
Lizardy
aae6e5be73
shader_recompiler: BUFFER_ATOMIC_SWAP Opcode (#566)
* shader_recompiler: BUFFER_ATOMIC_SWAP Opcode

* clang

* follow 32 convention

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-26 15:21:20 +03:00
Batu
cd6b5abccf
added tr language support (#587) 2024-08-26 13:20:53 +03:00
Plínio Larrubia
6520f3ca17
feat: add pt_BR translation (#584)
* feat: add pt_BR translation
- Made by @LeDragoX
- Revised by @gabsF

* fix: change translation string 'Mostrar Tela Inicial' to 'Mostrar Splash Inicial'
2024-08-26 13:20:40 +03:00
Cristóbal Martí Méndez
d3b6b17c75
Add spanish translation (#583)
* Add spanish transalation

* Update es_ES.ts
2024-08-26 13:20:26 +03:00
Marcin Mitura
0b5616c493
Polish localization (#580)
Initial polish localization for shadPS4
2024-08-26 13:20:12 +03:00
georgemoralis
3627393707
Merge pull request #593 from shadps4-emu/fix/better_timings
libraries: kernel: fix for inaccurate `sceKernelGetProcessTime`
2024-08-26 10:56:54 +03:00
nishinji
6e340bcdc1
Fix ja_JP.ts (#594)
* Fix ja_JP.ts

* a
2024-08-26 10:56:11 +03:00
psucien
78e24852f8 libraries: kernel: fix for inaccurate sceKernelGetProcessTime 2024-08-26 08:54:38 +02:00
georgemoralis
7f6d08a3c8
Merge pull request #589 from greggameplayer/feature/TBUFFER_STORE_FORMAT_XY
Implement missing TBUFFER_STORE_FORMAT_XY
2024-08-26 09:40:40 +03:00
nishinji
7aa8cf992f
Add Japanese translation (#591) 2024-08-26 09:39:49 +03:00
¥IGA
e16aa2a012
Update French tranlations (#592) 2024-08-26 09:39:24 +03:00
greggameplayer
86870e7c8d Implement TBUFFER_STORE_FORMAT_XY 2024-08-26 03:39:38 +02:00
Daniel R.
fae0c0ae85
core/kernel: Miscellaneous memory fixes (#557)
* core/libraries/kernel: Fix inaccurate direct memory size

* core/memory: Fix available dmem query on non-free dmem areas

* core/kernel: return ENOMEM if memory area size is zero

* core/kernel: Fix returns on `sceKernelAvailableDirectMemorySize`

* core/memory: Remove unneeded size alignment
2024-08-26 04:14:21 +03:00
Yury
5d7407dc7d
Add ru translation (#579) 2024-08-26 03:22:30 +03:00
bigol83
bcc3a10557
Add Italian translation (#585)
* Update it.ts

* Update it.ts
2024-08-26 03:22:07 +03:00
psucien
6fd4264b5d video_core: vk_rasterizer: fix for crash on markers with nullGpu 2024-08-25 22:24:10 +02:00
DanielSvoboda
2a737d0800
V_NOP | PfpSyncMe | S_CMPK_EQ_U32 (#426)
* V_NOP

V_NOP = Do nothing

* PfpSyncMe

PfpSyncMe ensures that all previous commands are completed before continuing.
'break' should be enough for now

* S_CMPK_EQ_U32

S_CMPK_EQ_U32
SCC = (D.u == SIMM16)

* S_CMPK_EQ_U32

* OperandField::Undefined:

* Update translate.cpp

remove  OperandField::Undefined:

* Update image_view.cpp

[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:109: Storage image (num_comps = 4) requires swizzling [BGRA]
format 43 dst_sel 3886

* Update liverpool_to_vk.cpp

* S_CMPK_EQ_U32

* S_CMPK_EQ_U32
2024-08-25 22:07:46 +02:00
psucien
b687ae5e34
GnmDriver: Clear context support (#567)
* gnmdriver: added support for gpu context reset

* shader_recompiler: minor validation fixes

* shader_recompiler: added `V_CMPX_GT_I32`

* shader_recompiler: fix for crash on inline sampler access

* compilation warnings and dead code elimination

* amdgpu: fix for registers addressing

* libraries: videoout: reduce logging pressure

* shader_recompiler: fix for devergence scope detection
2024-08-25 23:01:05 +03:00
Daniel R
3a8a666df0
shader_recompiler/frontend: fix IMAGE_SAMPLE_CD format
* Seen on Dark Souls
2024-08-25 19:53:45 +02:00
Daniel R.
977371e7e1
shader_recompiler/frontend: fix IMAGE_GATHER4_C_LZ format 2024-08-25 14:06:41 +02:00
Daniel R
ba140b9680
shader_recompiler/frontend: add information on instruction format assert 2024-08-25 13:17:59 +02:00
Daniel R
5691838eca
shader_recompiler/frontend: fix V_NOP instruction format 2024-08-25 13:17:24 +02:00
¥IGA
e603165e2b
Implement French translation 2024-08-25 13:31:45 +03:00
Dzmitry Dubrova
3f445eca40 gui: Implement gui translations 2024-08-25 12:17:54 +03:00
Daniel R.
d241867c7b
shader_recompiler/frontend: implement V_NOP 2024-08-24 23:18:04 +02:00
TheTurtle
c79b10edc1
video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
Vinicius Rangel
9e4fc17e6c
shader_recompiler: handle fetch shader address offsets (#538)
* shader_recompiler: handle fetch shader address offsets

parse index & offset sgpr from fetch shader and propagate them to vkBindVertexBuffers

* shader_recompiler: fix fetch_shader when offset is not present

* video_core: propagate index/offset SGPRs to vkCmdDraw instead of offsetting the buffer address

* video_core: add vertex_offset to non-indexed draw calls

renamed fetch offset fields
2024-08-24 17:36:40 +02:00
georgemoralis
208575d392
Merge pull request #560 from vladmikhalin/avplayer-and-texture-cache-fixes
Fixed video dimensions alignment and image cache
2024-08-24 17:24:36 +03:00
georgemoralis
8b0fd59149
Merge pull request #558 from Exhigh/savedata-fix-2
savedata: Add another missing case to saveDataMount
2024-08-24 17:14:10 +03:00
Vladislav Mikhalin
41dec15869 Fixed video dimensions alignment and image cache 2024-08-24 16:59:30 +03:00
Exhigh
6a84f6e188 savedata: Add another missing case to saveDataMount
This helps Five Nights at Freddy's: Sister Location (CUSA17983) boot and is playable.
Fixes issue #554
2024-08-24 17:48:39 +04:00
Herman Semenov
243fd0be78
core,shader_recompiler: align structures for 64-bit platforms (#447)
Decreased sizes:
 * TextureDefinition 32 bytes -> 24 bytes
 * PortOut 72 bytes -> 64 bytes
 * Request 48 bytes -> 40 bytes
 * WindowSystemInfo 32 bytes -> 24 bytes
2024-08-24 16:18:12 +03:00
Random
fc745ee767
Fix a few issues with the intel anv vulkan driver from mesa (#514)
* add fallback format for d16UnormS8Uint which is not supported by intel

* fix depth/stencil buffer creation issues causing asserts in intel driver
2024-08-24 14:50:46 +02:00
psucien
2c540fbecb
Merge pull request #497 from xezrunner/xezrunner/cfg-msb-fix
shader_recompiler: fix BranchTarget sign flip for sopp.simm
2024-08-24 11:39:10 +02:00
georgemoralis
9852f95c58
Merge pull request #547 from GermanAizek/fix2
Fixed invalid set public exponent Crypto::DebugRifKeyset_init()
2024-08-23 22:41:15 +03:00
¥IGA
0c5b91e1fb
Warnings fixes (#541)
* Warnings fixes

* Warnings fixes
2024-08-23 22:38:55 +03:00
Herman Semenov
a0774c0e87 Fixed invalid set public exponent Crypto::DebugRifKeyset_init() 2024-08-23 22:04:55 +03:00
Exhigh
6545b09b74 savedata: Handle missed case in saveDataMount
This should help P5D get past the intro.

P.S:  The game requires Fiber and USBD modules to boot.
2024-08-23 16:27:03 +04:00
georgemoralis
bce3a9c9e7
Merge pull request #530 from Xphalnos/main
Lot of small fixes
2024-08-22 21:54:20 +03:00
georgemoralis
3e8d7c2040 possible R2/L2 fix 2024-08-22 19:43:45 +03:00
Xphalnos
d4be3dbb31 Lot of small fixes 2024-08-22 18:01:30 +02:00
georgemoralis
83bcced16c
Merge pull request #502 from Borchev/ROMappedFileWorkaround
Workaround for readonly memory mapping of files issue
2024-08-22 13:49:19 +03:00
georgemoralis
12a65e3fb8 LLE libc removal 2024-08-22 11:24:31 +03:00
georgemoralis
834a25fa2b
Merge pull request #521 from GermanAizek/fix
Added const reference params if possible, removed less 16 size
2024-08-22 10:18:02 +03:00
Herman Semenov
aed9a737d6 Added const reference params if possible, removed less 16 size 2024-08-22 02:56:01 +03:00
Aiden Turner
ca4b520272
Added logging for debugging configs (#518)
* added logging for config file

* forgot a setting

* fixed bloated settings logging.

* fixed compile error
2024-08-22 01:52:08 +03:00
Vladislav Mikhalin
79680c50c0
Misc fixes (#517)
* Misc fixes

* Removed the skip for draw calls without RTs

* Remove Srgb image stores to rework later
2024-08-21 23:54:23 +03:00
georgemoralis
132ca9c5a8
Merge pull request #506 from squidbus/macos-translocation
Untranslocate app bundle path if needed on macOS.
2024-08-21 18:13:08 +03:00
georgemoralis
3426ad8cc0
Merge pull request #511 from dima-xd/sample
avplayer: Fix data returned by sceAvPlayerGetAudioData
2024-08-21 16:53:01 +03:00
Dzmitry Dubrova
6d0d2eaa59 avplayer: Fix sceAvPlayerGetAudioData 2024-08-21 14:37:34 +03:00
squidbus
9275b0966e Untranslocate app bundle path if needed on macOS. 2024-08-21 03:06:10 -07:00
Borchev
fc300b5265 Fix unmapping bug 2024-08-20 20:07:32 -07:00
Borchev
6596fe091c Workaround for readonly memory mapping of files issue 2024-08-20 16:10:38 -07:00
TheTurtle
3f9c86ad33
vk_pipeline_cache: Avoid recompiling new shaders on each new PL (#480)
* cfg: Add one more divergence case

* Seen in RDR shaders

* renderer_vulkan: Reduce number of compiled shaders

* vk_pipeline_cache: Remove some unnecessary checks
2024-08-21 02:00:24 +03:00
Lizardy
32cb3649d3
rtc errors (#485)
* rtc errors

* add system libs to cmakelists

* this.[func]

* fix errors

* declaration

* log handle addr

* missed

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-21 00:47:17 +03:00
xezrunner
42c4d8353a Fix control.sopp.simm flipping sign in CFG label generation
This used to cause a fatal crash that would prevent Amplitude [CUSA02480] from booting beyond initialization.

A conditional true label would get an address starting with 0xffff...., which wasn't realistic with the given shader.

The multiplication by 4 causes the value to have its MSB set due to the smaller type.
2024-08-20 22:48:28 +02:00
kotn3l
c60bfbe2a5
Set game window size based on the config (in windowed mode) (#481)
* Set windowed mode size based on config

* fix formatting oops

* emulator.cpp clang format fix (hopefully?)

* formatting fix for real
2024-08-20 15:39:56 +03:00
georgemoralis
95c89ca6a9
Merge pull request #375 from notgonnaleo/main
qt_gui: Added feature to toggle (show/hide) game list view
2024-08-20 11:47:00 +03:00
georgemoralis
8d90e6d997
Merge pull request #475 from bax-cz/main
PlayGo: basic implementation, credits to red-prig
2024-08-20 11:43:37 +03:00
bax-cz
0b3356bd1a linux build fix 2024-08-20 09:28:07 +02:00
bax-cz
8f7b3c2e8c clang: fixed formatting 2024-08-19 20:40:23 +02:00
Random
09da94b7b2
fix gcc compilation error in vk_graphics_pipeline.cpp (#477)
gcc fails to infer the type of the two parts of a ternary expression whose types are different but both contain an implicit cast operator to the same type
2024-08-19 18:45:42 +03:00
¥IGA
9d45b99171
Adding icons to categories (#479) 2024-08-19 18:42:23 +03:00
Dzmitry Dubrova
1f416134e7
Add messages to asserts (#476) 2024-08-19 15:29:13 +03:00
bax-cz
516a3e7104 PlayGo: basic implementation, credits to red-prig 2024-08-19 13:14:14 +02:00
Lizardy
138c9ce787
[WIP] libSceNgs2 (#439)
* init ngs2

* clang

* ngs2 HLE for missing LLE

* clang

* clang

* orbis ngs2 error codes

* resolve, error codes, ngs2_impl

* clang

* clang

* mac atomic

* clang

* mac

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-19 10:03:05 +03:00
DanielSvoboda
d5e978c6f2
Copy submenu 2024-08-19 01:25:15 -03:00
georgemoralis
09b71a9a3f
Merge pull request #466 from DanielSvoboda/alphabetical-order-console-language
Alphabetical order console language
2024-08-18 23:37:34 +03:00
DanielSvoboda
c58ad6d3b5
alphabetical order console language 2024-08-18 17:24:41 -03:00
DanielSvoboda
c9a502b31a
alphabetical order console language 2024-08-18 17:24:35 -03:00
georgemoralis
5551c61000
Merge pull request #463 from Xphalnos/main
Misc changes
2024-08-18 22:26:53 +03:00
DanielSvoboda
ed96a9fb8e
alphabetical order console language 2024-08-18 16:15:06 -03:00
DanielSvoboda
5891900c6e
alphabetical order console language 2024-08-18 16:04:48 -03:00
Vladislav Mikhalin
1c898d0842
Fix stencil buffer not being used (#464) 2024-08-18 20:37:29 +03:00
Xphalnos
70576035b0 Misc changes 2024-08-18 17:56:29 +02:00
Lizardy
63938ba8dd
shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes (#428)
* BUFFER_ATOMIC | DS_MINMAX_U32

- Emission of BufferAtomicU32
- Addition of Buffer opcodes to IR
- Translator for BUFFER_ATOMIC Opcode
- Translators for DS_MAXMIN_U32 Opcodes

* Clang Format & UNREACHABLE_MSG

* clang

* no crash on compile

* clang

* Shared Atomics

* reuse

* rm vscode

* resolve

* opcodes

* side effects

* attempt fix shader comp

* failed attempt to fix

* clang

* do correct vdata set (still fails)

* clang

* fixed BUFFER_ATOMIC_ADD, DS_ADD_U32 fails

* data share should work

* clang

* resource tracking for buffer atomic

* clang

* distinguish RTN opcodes

* clean IsBufferInstruction

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-17 22:06:06 +03:00
¥IGA
3be2e4b2b8
About Window (#458) 2024-08-17 19:13:37 +03:00
georgemoralis
ecf7f36763
Merge pull request #455 from Xphalnos/main
Qt-GUI: Improvements (Part 2)
2024-08-17 10:58:11 +03:00
georgemoralis
43e92bb987
Merge pull request #456 from StevenMiller123/sem_fix
Improve posix_sem functions
2024-08-17 10:57:19 +03:00
Xphalnos
73adc3ed1b Logger update 2024-08-17 08:22:31 +02:00
Stephen Miller
2935ca0fef clang-format fix 2024-08-16 17:22:06 -05:00
Stephen Miller
9fce6f7c01 Add SetPosixErrno function
I used a switch statement for future proofing, as some codes differ between Windows, Mac, Linux, or Orbis. Right now I've only added the codes that should be possible to encounter.
2024-08-16 17:20:21 -05:00
Stephen Miller
93f14e8ae9 Might fix clang-format? 2024-08-16 15:10:20 -05:00
Stephen Miller
6510af90be another clang-format fix 2024-08-16 15:07:19 -05:00
Stephen Miller
f36440dc09 clang-format fix 2024-08-16 14:55:55 -05:00
Stephen Miller
786db80742 Improve posix_sem functions
Use ErrSceToPosix to update g_posix_errno appropriately after sem function calls.
2024-08-16 14:33:48 -05:00
Xphalnos
558fcf6597 Reduce window size 2024-08-16 19:48:18 +02:00
Dzmitry Dubrova
dcb057dd7f
misc changes, part ?/? (#441)
* gui: add option to boot a game by choosing elf file

* core: some small implementations

* fs: implement open func

* add some validations

* spirv: add image format

* video_core: add eR16Uint to formats
2024-08-16 20:16:15 +03:00
Dzmitry Dubrova
9e810b7524
core: Some small pad stubs (#424)
* core: Some small pad stubs

* core: handle scePadSetLightBar wrong lightbar setting
2024-08-16 20:11:55 +03:00
TheTurtle
1d1c88ad31
control_flow_graph: Initial divergence handling (#434)
* control_flow_graph: Initial divergence handling

* cfg: Handle additional case

* spirv: Handle tgid enable bits

* clang format

* spirv: Use proper format

* translator: Add more instructions
2024-08-16 20:05:37 +03:00
Vinicius Rangel
ff33b00c3a
gpu: primitive_restart bit check typo (#454) 2024-08-16 20:03:19 +03:00
Vinicius Rangel
444cdfbba5
gpu: check right register for primitive restart index (#453)
@red-prig suggestion

Not sure if it is possible to have trash in the register (maybe if primitive restart is toggled off), but just to make sure.
2024-08-16 19:49:15 +03:00
Herman Semenov
c1fb5d5bca
core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 (#446) 2024-08-16 11:36:05 +03:00
Xphalnos
910e96c420 Qt-GUI: Improvements 2024-08-16 09:45:59 +02:00
Vladislav Mikhalin
23dddca1f0 last minute fixes 2024-08-16 10:30:48 +03:00
Vladislav Mikhalin
b3ef959b25 Fixed threading, migrated to CVs, added looping 2024-08-15 22:02:04 +03:00
Vladislav Mikhalin
5c4ac98d49 fixing build on linux and mac 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
0d6e8e227a Fixed some sound and threading issues.
Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
e33ff10212 Added some logs, fixed some crashes, fixed align. 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
b5c69189e5 avplayer WIP 2024-08-15 22:00:51 +03:00
georgemoralis
e96e66eedd starting 0.2.1 2024-08-15 19:58:18 +03:00
georgemoralis
da9b26fa1e tagged 0.2.0 release 2024-08-15 19:41:42 +03:00
psucien
d32e584839 libraries: vide_out: redundant assert removed 2024-08-15 17:41:53 +02:00
¥IGA
0b1d7839a3
Qt-GUI: Cleaning the option menu (#443) 2024-08-15 17:49:13 +03:00
Vinicius Rangel
d45563f92c
gpu: handle primitive restart index register (#438) 2024-08-15 15:43:27 +03:00
¥IGA
a0fb47b0ab
Qt-GUI: Adding User Name selection (#440)
* Qt-GUI: Adding User Name selection

* fix

* fix 2

* fix 3 (thanks Poly)

* Change the username emplacement
2024-08-15 15:06:09 +03:00
¥IGA
8c77d4dde6
Ability to change username (#432) 2024-08-15 12:33:10 +03:00
psucien
9adc638220
shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_ (#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion

* added `Format16` dfmt
2024-08-15 00:15:07 +02:00
Dzmitry Dubrova
6f4e1a47b9
core: misc changes (#430)
* core: misc changes

* video_core: add some formats for detiling

* clang format
2024-08-14 20:37:05 +02:00
Stephen Miller
5f963772a0
scePthreadAttrSetstack implementation (#391)
* scePthreadAttrSetstack implementation

Used by Final Fantasy XV

* Address Comments

Verify parameters before calling the pthread_attr_setstack function.
Swap uses of SCE prefix with ORBIS prefix.

* Quick fix

Addresses the newest review and appears to fix issues caused in games by my previous commit.
2024-08-14 18:43:00 +02:00
TheTurtle
d332a5e611
spirv: Simplify shared memory handling (#427)
* spirv: Simplify shared memory handling

* spirv: Ignore clip plane

* spirv: Fix image offsets

* ir_pass: Implement shared memory lowering pass

* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver

* spirv: Add log for ignoring pos1
2024-08-14 19:01:17 +03:00
Daniel R.
6cc4a682fd
core/memory: Fix error on virtual queries of reserved regions 2024-08-14 15:34:17 +02:00
psucien
27cb218584
video_core: CPU flip relay (#415)
* video_core: cpu flip is propagated via gpu thread now

* tentative fix for cpu flips racing

* libraries: videoout: better flip status handling
2024-08-14 11:36:11 +02:00
Samuel Fontes
ad3b6c793c
qt-gui: Added GPU device selection functionality (#399)
* qt-gui: Added GPU device selection functionality

* Getting list of GPU only when application starts

* Fixed formatting

* Fixed formatting

* Fixed formatting

* Added warning when GPU doesn't support API version.

* Changed Unsupported Vulkan Version warning

* Removed unused size checking on GetPhysicalDevices

The method is only being called once so this doesn't make sense. It was some left over of me trying to get this done some other way.

* Fix formatting

* Fix formatting

* SettingsDialog: Passing physical devices as span

* Fixed formatting
2024-08-14 00:21:06 +03:00
TheTurtle
d8b9d82ffa
video_core: Various fixes (#423)
* video_core: Various fixes

* clang format
2024-08-13 20:05:10 +03:00
counter185
bb159eafb9
Basic gamepad support through SDL (#407)
* Add basic gamepad support through SDL

* lightbar, vibration, code style changes

* okay fine

* one day clang format will finally pass
2024-08-13 12:54:08 +03:00
squidbus
d1a033b6af
Fix some Vulkan validation errors on macOS. (#420) 2024-08-13 10:30:47 +03:00
TheTurtle
1fb0da9b89
video_core: Crucial buffer cache fixes + proper GPU clears (#414)
* translator: Use templates for stronger type guarantees

* spirv: Define buffer offsets upfront

* Saves a lot of shader instructions

* buffer_cache: Use dynamic vertex input when available

* Fixes issues when games like dark souls rebind vertex buffers with different stride

* externals: Update boost

* spirv: Use runtime array for ssbos

* ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders

* fs: Lock when doing case insensitive search

* Dark Souls does fs lookups from different threads

* texture_cache: More precise invalidation from compute

* Fixes unrelated render targets being cleared

* texture_cache: Use hashes for protect gpu modified images from reupload

* translator: Treat V_CNDMASK as float

* Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway

* translator: Small optimization for V_SAD_U32

* Fix review

* clang format
2024-08-13 09:21:48 +03:00
Vinicius Rangel
dfcfd62d4f
spirv: fix image sample lod/clamp/offset translation (#402)
* spirv: fix image sample lod/clamp translation

* spirv: fix image sample offsets

* fix ImageSample opcodes & offset emission
2024-08-13 09:12:38 +03:00
Lizardy
5eecd089ab
thread_management.cpp: Various Mandatory Threading Fixes | Resolve #398 (#394)
* Handle empty mutex attribute

- scePthreadMutexInit did not return default when the mutex attributes were empty, now it does

* fix conditional unsafety

* Update thread_management.cpp

fix deref

* accurate heap api

- modified HeapAPI to a struct with preset function fields
- utilized the full array parameter passed to _sceKernelRtldSetApplicationHeapAPI

* fallback to std malloc

* clang format

* Declare all HeapAPI replacement functions

- calloc, realloc, memalign, reallocalign, malloc_stats, malloc_stats_fast, malloc_usable_size
- posix_memalign corrected parameters

* resolve suggestions

- `using` definition replacement for AppHeapAPI
- linux uses heap_malloc, windows uses std::malloc

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-13 09:08:03 +03:00
Borchev
18f1799280
Add partial unmap support (#322)
* Add partial unmap support

* undo accidental whitespace removal

* Fix assertions

* Adjust Reserve and Free functions for partial unmapping
2024-08-13 09:05:30 +03:00
squidbus
284035d3e2 Enable VK_EXT_robustness2 nullDescriptor only if supported. 2024-08-12 14:52:46 -07:00
psucien
a15a93997c unlink sync2 if not present (tentative fix for #418) 2024-08-12 22:52:21 +02:00
psucien
2ba3221fc9 fix for Linux compilation (#416) 2024-08-12 20:10:42 +02:00
psucien
3d0fdf11f0
Build stabilization (#413)
* shader_recompiler: fix for float convert and debug asserts

* libraries: kernel: correct return code on invalid semaphore

* amdgpu: additional case for cb extents retrieval heuristic

* removed redundant check in assert

* amdgpu: fix for linear tiling mode detection fin color buffers

* texture_cache: fix for unexpected scheduler flushes by detiler

* renderer_vulkan: missing depth barrier

* texture_cache: missed slices in rt view; + detiler format
2024-08-12 17:23:01 +03:00
psucien
ace39957ef
Video Core: debug tools (#412)
* video_core: better use of rdoc markers

* renderer_vulkan: added gpu assisted validation

* renderer_vulkan: make nv_checkpoints operational

* video_core: unified Vulkan objects names
2024-08-12 13:46:45 +02:00
psucien
3e2d4d6b79
Gnmdriver: More functions (#410)
* libraries: gnmdriver: added `sceGnmGetGpuCoreClockFrequency`

* libraries: gnmdriver: `sceGnmSetVgtControl` added

* amdgpu: gpuclock64 in write eop packet
2024-08-12 13:29:57 +02:00
georgemoralis
834e3a500e added a fix for audio (seems that some games calls sceAudioOutInit twice) Thanks Roamic for tracing this! 2024-08-11 13:16:50 +03:00
Dzmitry Dubrova
3163cd135b gui: Add console language to settings 2024-08-09 18:28:50 +03:00
Dzmitry Dubrova
96fb00d411 gui: Implement settings dialog 2024-08-09 17:28:16 +03:00
Leonardo
14947232a7
Fixed coding style again on the if brackets 2024-08-09 09:24:14 -03:00
georgemoralis
61a6f633fd mount temp dir 2024-08-09 12:56:03 +03:00
georgemoralis
d81dbc5b5b console language is better name 2024-08-09 12:24:42 +03:00
georgemoralis
425e5491a8 added setting for change language
(reference to https://github.com/shadps4-emu/shadPS4/wiki/PS4-Modules#supported-languages for values)
2024-08-09 11:58:42 +03:00
Leonardo
0d56be629b Removed else that duplicated while commiting the typo fixes 2024-08-08 18:33:06 -03:00
Leonardo
4375e6fa3a Fixed if else formatting 2024-08-08 18:30:58 -03:00
georgemoralis
250b2e4969 small playgo adjustments 2024-08-09 00:02:26 +03:00
georgemoralis
3ef69cae5e some pad fixes (fixing metal slug 3 and risk of rain) 2024-08-09 00:02:25 +03:00
georgemoralis
7b7d1cb26f added missing NIDs in thread management 2024-08-09 00:02:25 +03:00
georgemoralis
a83ac4c05e removed duplicate libSceJson2.sprx loading 2024-08-09 00:02:25 +03:00
georgemoralis
816700d34d fixed to scePadGetControllerInformation , (fixes CUSA04892 - power rangers multi user issue) 2024-08-09 00:02:25 +03:00
georgemoralis
4ffb812e94 more linux fix? 2024-08-09 00:02:25 +03:00
georgemoralis
13331cdda9 linux fix? 2024-08-09 00:02:25 +03:00
georgemoralis
5a68224a13 update submodules , fixed sdl update , rewrote config with new toml11 v4 2024-08-09 00:02:24 +03:00
Stephen Miller
48c58d5ce0
Kernel-Related Fixes (#386)
* Fix OrbisKernelBatchMapEntry struct

UE4 games and GTA V cause the BatchMap offset to overflow on Windows. Changing the type fixes this, and doesn't seem to cause any regressions on Windows or Linux.

* Implement posix_sem_trywait

Grand Theft Auto V needs this.

* Add missing scePthreadAttrGetdetachstate NID

Noticed this missing NID while testing games.
2024-08-08 23:42:51 +03:00
georgemoralis
c96854f1f1
Merge pull request #381 from SamuelFontes/issues/361
361: Game directory window appears every time
2024-08-08 22:33:42 +03:00
SamuelFontes
564b2f6310 361: Game directory window appears every time
qt_gui: When a command line argument is passed to the GUI version, it will always prompt to change the game directory. This happens because the "user" folder is created on the elf or eboot.bin location.
This change will ignore the game install directory configuration at startup when an command line argument is passed.
Since if a game was passed, it should start automatically as this is the expected behaviour.
2024-08-08 16:14:35 -03:00
SamuelFontes
7e5cc6162c qt_gui: Refreshing game list after install directory change
The game list wasn't being refreshed automaticly after a manual directory change on the QT GUI,  now the RefreshGameTable will be called after the GameInstallDialog is executed.
2024-08-08 15:57:43 -03:00
ElBread3
351f2e1073 double click to open games 2024-08-08 13:23:44 -05:00
Xphalnos
254b9ffb50
Workflows cleanup + misc fixes (#371)
* Workflows cleanup

* clang-format

* SDL3: Disabling unnecessary options

* Revert CMakeLists.txt changes
2024-08-08 18:19:44 +03:00
IndecisiveTurtle
3fd2abdd5b vk_graphics_pipeline: Fix regression 2024-08-08 17:01:03 +03:00
TheTurtle
341034fc30
filter: Add random library 2024-08-08 15:44:05 +03:00
TheTurtle
381ba8c7a5
video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
2024-08-08 15:02:10 +03:00
Leonardo
ddec111da6 qt_gui: Added feature to toggle (show/hide) game list view
"Show Game List" button originally didn't have any action assigned to it, so this PR is supposed to implement the change that would make sense to it (even though I don't think anyone would be using this too much.)
2024-08-08 00:23:54 -03:00
TheTurtle
159be2c7f4
video_core: Minor fixes (#366)
* data_share: Fix DS instruction

* vk_graphics_pipeline: Fix unnecessary invalidate

* spirv: Remove subgroup id

* vector_alu: Simplify mbcnt pattern

* shader_recompiler: More instructions

* clang format

* kernel: Fix cond memory leak and reduce spam

* liverpool: Print error on exception

* build fix
2024-08-05 13:45:28 +03:00
DanielSvoboda
cdff4af38d
add-SurfaceFormat (#365)
[Debug] <Critical> liverpool_to_vk.cpp:SurfaceFormat:395: Unreachable code!

CUSA24620
Unknown data_format=7 and num_format=7

CUSA03082
Unknown data_format=2 and num_format=4

CUSA19345
Unknown data_format=34 and num_format=7

CUSA02411
Unknown data_format=1 and num_format=9

A duplicate was also removed.
2024-08-04 22:17:34 +02:00
DanielSvoboda
7308864537
SampleCountFlagBits::e16 - GetGpuClock64 (#360)
* SampleCountFlagBits::e16

* GpuClock64

* GpuClock64

* Update pm4_cmds.h

* Update pm4_cmds.h
2024-08-04 15:49:43 +02:00
Xphalnos
21462523de
Minor Qt GUI update (#363)
* Minor Qt GUI update

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update game_info.cpp
2024-08-04 16:07:10 +03:00
georgemoralis
9f2e73c1fd
Merge pull request #356 from squidbus/macos-icon
Add macOS icon.
2024-08-01 08:42:44 +03:00
georgemoralis
305224650a
Merge pull request #352 from Xphalnos/main
Better logo for shadPS4
2024-08-01 08:42:24 +03:00
squidbus
56b362bb24 Add macOS icon. 2024-07-31 19:37:55 -07:00
georgemoralis
bd48e24c32 print git info to log as well 2024-08-01 01:11:58 +03:00
georgemoralis
62e501f31f print git info in windows title 2024-08-01 00:56:10 +03:00
Xphalnos
a4e46c4362 Merge branch 'main' of https://github.com/Xphalnos/shadPS4 2024-07-31 18:15:09 +02:00
Xphalnos
9968d03b90 Better logo for shadPS4 2024-07-31 18:14:22 +02:00
georgemoralis
0ac9f8ffa4
Merge pull request #346 from shadps4-emu/savedata_1
SaveData Fixes
2024-07-31 17:34:44 +03:00
Dzmitry Dubrova
0fe766db6c
core: Implement sceRandomGetRandomNumber (#350) 2024-07-31 14:01:22 +03:00
Xphalnos
a7f2f09a44
Reorganization of includes (#348)
* Reorganization of includes

* fix
2024-07-31 13:25:55 +03:00
raziel1000
413402600b missing eR8Srgb 2024-07-31 02:07:02 -06:00
raziel1000
ec1335911b added data_format=1 and num_format=9 2024-07-31 01:24:44 -06:00
raziel1000
51c89a9958 added data_format=10 and num_format=5 2024-07-31 00:32:50 -06:00
raziel1000
d017bab21e Kernel: added sceKernelConvertLocaltimeToUtc 2024-07-31 00:21:23 -06:00
raziel1000
d7acb93d6f - Implemented sceSaveDataSetParam and sceSaveDataGetParam
- Fixed sceSaveDataDirNameSearch
2024-07-30 22:55:58 -06:00
TheTurtle
a7c9bfa5c5
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
georgemoralis
ac6dc20c3b
Merge pull request #343 from Borchev/AddPthreadGetStackSizeThunk
Add pthread_attr_getstacksize thunk
2024-07-30 23:36:39 +03:00
Borchev
361271826e
Fix SearchFree function bug (#339) 2024-07-30 22:40:42 +03:00
Borchev
867f38fe13 Add pthread_attr_getstacksize thunk 2024-07-30 12:37:05 -07:00
georgemoralis
c1d01709be
kernel: Implement sceKernelSetVirtualRangeName (#338)
* Fix in searchFree should fix #337

* clang format fix

* sceKernelSetVirtualRangeName implementation

* improved vaddr conversion

* updated VirtualQuery to include name too

* unmap also removed name thanks @red_prig

* fixed copy...
2024-07-29 19:08:06 +03:00
squidbus
43d60a8ac9 Add sem_timedwait polyfill for macOS. 2024-07-28 16:42:33 -07:00
Vasyl Baran
3e6af54ea3 Fixup for detiler artifacts on macOS 2024-07-28 22:21:18 +03:00
Dzmitry Dubrova
aa7c8ca2b6
Implement some pthread calls (#332) 2024-07-28 18:43:44 +03:00
DanielSvoboda
fb145342ce
log improvement ThrowInvalidType (#330)
* log improvement ThrowInvalidType

* log improvement ThrowInvalidType
2024-07-28 18:42:54 +03:00
psucien
30198d5ffc
Surface management rework (2/3) (#329)
* texture_cache: interface refactoring

* a bit of fixes and improvements

* texture_cache: macro tile extents for bpp 128

* texture_cache: detiler: prefer host memory for large buffers upload
2024-07-28 17:20:42 +02:00
TheTurtle
0d6edaa0a0
Move presentation to separate thread/improve sync (#303)
* video_out: Move presentation to separate thread

* liverpool: Better sync for CPU flips

* driver: Make flip blocking

* videoout: Proper flip rate and vblank management

* config: Add vblank divider option

* clang format

* videoout: added `sceVideoOutWaitVblank`

* clang format

* vk_scheduler: Silly merge conflict

* externals: Add renderdoc API

* clang format

* reuse

* rdoc: manual capture trigger

* clang fmt

---------

Co-authored-by: psucien <168137814+psucien@users.noreply.github.com>
2024-07-28 15:54:09 +02:00
Vinicius Rangel
361412031c
fix tls patch on windows (#328)
* fix tls patch on windows

based on TlsGetValue in kernel32.dll

* fix tls patch on windows for expansion slots
2024-07-27 20:16:21 +03:00
Vinicius Rangel
680192a0c4
64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 (#310)
* impl V_ADDC_U32 & V_MAD_U64_U32

* shader recompiler: add 64 bits version to get register / GetSrc

* fix V_ADDC_U32 carry

* shader recompiler: removed automatic conversion to force_flt in GetSRc

* shader recompiler: auto cast between u32 and u64 during ssa pass

* shader recompiler: fix SetVectorReg64 & standardize switches-case

* shader translate: fix overflow detection in V_ADD_I32

use vcc lo instead of vcc thread bit

* shader recompiler: more 64-bit work

- removed bit_size parameter from Get[Scalar/Vector]Register
- add BitwiseOr64
- add SetDst64 as a replacement for SetScalarReg64 & SetVectorReg64
- add GetSrc64 for 64-bit value

* shader recompiler: add V_MAD_U64_U32 vcc output

- add V_MAD_U64_U32 vcc output
- ILessThan for 64-bits

* shader recompiler: removed unnecessary changes & missing consts

* shader_recompiler: Add s64 type in constant propagation
2024-07-27 17:23:59 +03:00
TheTurtle
d84b4adc83
semaphore: Yet another race condition fix (#327) 2024-07-27 17:18:18 +03:00
georgemoralis
b7c3ff932b
Merge pull request #325 from DanielSvoboda/BUFFER_STORE_DWORDX2
BUFFER_STORE_DWORDX2
2024-07-26 13:17:16 +03:00
raziel1000
600a13c38f fs: added /download0 mount
fs: get rid of double slashes
2024-07-26 08:07:22 -06:00
georgemoralis
2841eba538 added /dev/urandom 2024-07-26 08:50:39 +03:00
georgemoralis
a4912b8245 commented sem_timedwait for linux untill @squidbus fix it 2024-07-26 08:16:32 +03:00
georgemoralis
64d305faeb cleanup memory_management 2024-07-26 08:08:47 +03:00
raziel1000
a11ac5a687 ... 2024-07-26 07:59:55 +03:00
raziel1000
fa76a723ad Applied feedback from @raphaelthegreat 2024-07-26 07:59:35 +03:00
georgemoralis
b62836d29f forgot a file 2024-07-26 07:53:46 +03:00
georgemoralis
b4916ef2ca some fixup to playgo , makes Worms go further 2024-07-26 07:53:45 +03:00
raziel1000
a475b38e5f - fixed sceAppContentTemporaryDataMount2 2024-07-26 07:53:19 +03:00
raziel1000
f35518d527 sdl window: Added game title (serial, title and app_ver) 2024-07-26 07:53:18 +03:00
raziel1000
f29293c9fb thread_management: some pthread functions 2024-07-26 07:53:18 +03:00
raziel1000
02d4af27df save_data: fix/accuracy for saveDataMem functions 2024-07-26 07:53:18 +03:00
DanielSvoboda
b2ba84aa11
BUFFER_STORE_DWORDX2 2024-07-26 00:25:29 -03:00
TheTurtle
a2cd1669b6
memory: Cleanups and refactors (#324)
* memory: Various fixes

* Added (Partial) sceKernelBatchMap/sceKernelBatchMap2

* memory: Rename and implement batch unmap

* memory: Remove uneeded assert

* memory: Commonize free search routine

* memory: Contains check is inclusive

* memory: Address some alignment issues

* clang format

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-25 23:01:12 +03:00
georgemoralis
8fa6a8c036 clang fix 2024-07-25 11:59:39 +03:00
IndecisiveTurtle
8bb6c0ddf0 address_space: Fix windows placeholder mapping 2024-07-24 22:59:56 +03:00
DanielSvoboda
de6f703d7d
I fixed the button, PKG patch version is older
I fixed the button, PKG patch version is older
2024-07-23 19:21:54 -03:00
squidbus
54b5900498 Replace remaining uses of QDir::currentPath() / user with UserDir. 2024-07-21 14:01:10 -07:00
georgemoralis
062ee9e092 one more memory fix 2024-07-21 23:16:46 +03:00
georgemoralis
fe9b07da54 memory fix 2024-07-21 23:14:40 +03:00
georgemoralis
36ec7a1a43
Merge pull request #312 from Borchev/main
Add sceKernelGetDirectMemoryType, update sceKernelReserveVirtualRange
2024-07-21 22:52:50 +03:00
squidbus
70708fc69b Allocate more system reserved space on macOS and document restrictions. 2024-07-21 22:36:12 +03:00
squidbus
615f4e770f Support RIP relative memory operands in patched instructions. 2024-07-21 22:36:12 +03:00
squidbus
43c0f313f2 Fix user data path on macOS. 2024-07-21 22:36:12 +03:00
squidbus
225ca3ac5b Update format list for rebase and sort and remove duplicates. 2024-07-21 22:36:12 +03:00
squidbus
cf03743631 Restore old keybindings for Windows and Linux. 2024-07-21 22:36:12 +03:00
squidbus
426d82d07b Only use date library on macOS. 2024-07-21 22:36:12 +03:00
squidbus
b557de2c62 Make sure only system managed region can be moved on Windows. 2024-07-21 22:36:12 +03:00
squidbus
26e0fc6ad5 Only patch BMI1 instructions under Rosetta 2. 2024-07-21 22:36:12 +03:00
squidbus
fadf03909c Add a few missing used formats from detiling. 2024-07-21 22:36:12 +03:00
squidbus
3e84d2b76c Define tessellation_factors_ring_addr relative to end of system reserved area. 2024-07-21 22:36:12 +03:00
squidbus
e2adbd75c3 Reduce system reserved space to 0x700000000 and map fixed on macOS. 2024-07-21 22:36:12 +03:00
squidbus
f943ce2710 Address review comments around memory and patches. 2024-07-21 22:36:12 +03:00
squidbus
b3d97dcd89 Make sure system managed memory is in correct location on macOS. 2024-07-21 22:36:12 +03:00
squidbus
685b0bfd5e Fix missing logging on memory manager initalization. 2024-07-21 22:36:12 +03:00
squidbus
4fd3af995e Change format list from vector to array/span. 2024-07-21 22:36:12 +03:00
squidbus
68e1a6a596 Tidy up Vulkan extension list. 2024-07-21 22:36:12 +03:00
squidbus
e06039d727 Set minimum macOS target to 11 and fix compile errors. 2024-07-21 22:36:12 +03:00
squidbus
a4fd0d6386 Remap SDL face buttons to be usable without a keypad. 2024-07-21 22:36:12 +03:00
squidbus
175ffe8ce3 Add fallback system for unsupported pixel formats. 2024-07-21 22:36:12 +03:00
squidbus
35d629a730 Downgrade Vulkan requirement to 1.2 with extensions. 2024-07-21 22:36:12 +03:00
squidbus
d9231b239c Migrate TLS patches to new patching system. 2024-07-21 22:36:12 +03:00
squidbus
6a6d5bad42 Fix one-off bug with user data registers. 2024-07-21 22:36:12 +03:00
squidbus
66fa29059c Add initial macOS support. 2024-07-21 22:36:12 +03:00
Borchev
5419212088 Fix formatting 2024-07-21 12:35:01 -07:00
Borchev
f556f85279 Add sceKernelGetDirectMemoryType and update sceKernelReserveVirtualRange to search for free region when virtual_addr==0 2024-07-21 11:29:24 -07:00
TheTurtle
36d528743a
vk_scheduler: Fix pending op check 2024-07-21 17:41:46 +03:00
TheTurtle
403a5a57b1
vk_scheduler: Add api for defering operations (#311) 2024-07-21 15:42:32 +03:00
psucien
64459f1a76
Surface management rework (1/3) (#307)
* amdgpu: proper CB and DB sizes calculation; minor refactoring

* texture_cache: separate file for image_info

* texture_cache: image guest address moved into image info

* texture_cache: surface size calculation

* shader_recompiler: fixed sin/cos

Thanks to red_pring and gandalfthewhite0173

* initial preparations for subresources upload

* review comments
2024-07-20 12:51:21 +03:00
TheTurtle
bfe3322977
spirv: Address some regressions in buffer loads (#304)
* spirv: Use correct index

* spirv: Fix indices during buffer load

* clang-format fix

* spirv: Index can be const

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-07-19 19:36:07 +03:00
georgemoralis
60b1aa62a3
Merge pull request #281 from shadps4-emu/miscFixes6
Misc Fixes (forgot the number)
2024-07-19 16:35:19 +03:00
Vladislav Mikhalin
d0d7ef06e8
Fixed buffer_store_* regression (#302) 2024-07-18 21:04:12 +03:00
georgemoralis
c578ccc435 load every available prx from sce_module folder of game 2024-07-18 18:34:08 +03:00
georgemoralis
250bfbb494
Update liverpool_to_vk.cpp 2024-07-18 18:19:46 +03:00
georgemoralis
25e95c959a
Merge branch 'main' into miscFixes6 2024-07-18 18:18:10 +03:00
Dzmitry Dubrova
485d4fd0fb
kernel: Implement posix_pthread_once (#297)
* kernel: Implement posix_pthread_once

* Fix clang format
2024-07-17 23:34:22 +03:00
georgemoralis
0ed9ea5b85 force imedialog to input "shadps4" as name . That way we can pass games that want username . temp solution till imgui dialog prepared 2024-07-17 20:32:14 +03:00
georgemoralis
439c0be9a6 clang format fix 2024-07-17 17:57:54 +03:00
IndecisiveTurtle
1208661d64 Remove bc6 2024-07-17 17:06:09 +03:00
IndecisiveTurtle
cd009cfec6 shader_recompiler: Normal gathers 2024-07-17 16:49:45 +03:00
IndecisiveTurtle
53fb73e95f rasterizer: Bump staging to 1GB
* Less chances of crashing
2024-07-17 16:22:04 +03:00
IndecisiveTurtle
fcbaec51df liverpool_to_vk: Add more surface formats 2024-07-17 16:19:08 +03:00
IndecisiveTurtle
01dc7f5bfc Add comments 2024-07-17 15:52:40 +03:00
IndecisiveTurtle
b89941fbd9 emulator: Add libSceUlt too 2024-07-17 15:44:20 +03:00
IndecisiveTurtle
0408d8596d emulator: Add libSceFiber and simplify logic 2024-07-17 15:37:32 +03:00
IndecisiveTurtle
b6f011c8f6 event_queue: Add clear flag to events and don't return error 2024-07-17 14:50:26 +03:00
IndecisiveTurtle
c64694c673 gnmdriver: Fix incorrect trailing nop insertion in indirect draws 2024-07-17 14:48:30 +03:00
IndecisiveTurtle
815ce11d2b fs: Defeat games with double slashes 2024-07-17 14:46:37 +03:00
georgemoralis
7ad44317f8
Merge pull request #252 from qurious-pixel/patch-1
Move "game_data" to RW directory inside user folder for linux
2024-07-16 23:05:29 +03:00
Vladislav Mikhalin
f9e96793cc
Implemented load_buffer_format_* conversions (#295)
* Implemented load_buffer_format_* conversions

* clang-format insists on ugly things
2024-07-16 15:03:07 +03:00
squidbus
3ff11818ab Return EBUSY from sceKernelPollEventFlag instead of ETIMEDOUT. 2024-07-16 04:53:37 -07:00
TheTurtle
0dda5eb6ef
fs: Fix nullptr check in GetFile 2024-07-15 16:52:24 +03:00
TheTurtle
3b0a5aed33
fs: Use proper append operator 2024-07-15 15:42:35 +03:00
georgemoralis
0de914995f
Merge pull request #293 from shadps4-emu/misc-fixes3
Various linux fixes
2024-07-15 15:25:20 +03:00
IndecisiveTurtle
3c8b3f9a29 fs: Remove some unnecessary string conversions 2024-07-15 15:14:04 +03:00
IndecisiveTurtle
10a7110c7d Merge branch 'misc-fixes3' of https://github.com/shadps4-emu/shadPS4 into misc-fixes3 2024-07-15 15:05:29 +03:00
IndecisiveTurtle
356b59b041 kernel: Remove linux hack
* Breaks many games, only benefits BB. Tbd
2024-07-15 14:51:45 +03:00
IndecisiveTurtle
0599f4e6a5 fs: Fix case of getting the mount itself 2024-07-15 14:50:28 +03:00
georgemoralis
0298889131 windows std::filesystem fixes 2024-07-15 14:50:23 +03:00
georgemoralis
ba0be91c73 clang format fix 2024-07-15 14:18:28 +03:00
IndecisiveTurtle
58d1cbd9b7 ssa_rewrite_pass: Correct phi node type for thread bitmask 2024-07-15 13:34:34 +03:00
georgemoralis
c49afb4c17
Merge pull request #287 from polybiusproxy/dev
gnmdriver: Implement shader functions
2024-07-15 07:47:33 +03:00
jas0n098
6ec4a3d1b9
Replace deprecated pthread functions (#290)
pthread_attr_(set,get)stackaddr are deprecated and don't exist anymore on musl libc
2024-07-15 03:55:58 +03:00
IndecisiveTurtle
ce6a01bd41 clang format 2024-07-15 03:47:10 +03:00
IndecisiveTurtle
dbeed80e3b fs: Actually functional linux case insensitive search 2024-07-15 03:37:30 +03:00
IndecisiveTurtle
26f8fbf628 tls: Use gs segment for linux 2024-07-15 01:48:57 +03:00
IndecisiveTurtle
73d4aafc09 liverpool: Num submits should be atomic 2024-07-15 01:28:36 +03:00
IndecisiveTurtle
dd7d232ac3 event_queues: Use std placeholders 2024-07-15 01:28:08 +03:00
psucien
ed37fb32a7 review comments applied 2024-07-14 23:25:41 +02:00
raziel1000
02cba0100d Some functions called by Stardew Valley 2024-07-14 23:23:11 +03:00
georgemoralis
056dcf52ca initial ime dialog handling 2024-07-14 23:23:10 +03:00
georgemoralis
b07bbecab4 replace unreachable with default return in sceKernelClockGettime 2024-07-14 23:23:10 +03:00
georgemoralis
4de9d9cf0d dataformat used by DMC4 2024-07-14 23:23:10 +03:00
raziel1000
ecad6cd1a7 - sceSaveDataDirNameSearch wip, needs testing and more work. 2024-07-14 23:23:10 +03:00
georgemoralis
b4df90d8e4
Merge pull request #292 from shadps4-emu/games/00144
Missing graphics features for flOw & Flower
2024-07-14 23:07:46 +03:00
psucien
034301de88 libraries: gnmdriver: added missing ASC PM4 dump 2024-07-14 18:27:28 +02:00
psucien
746792eda0 libraries: kernel: added sceKernelGetEventId 2024-07-14 18:20:31 +02:00
psucien
dc50cc55fb
missing line fix 2024-07-14 17:11:54 +02:00
psucien
b8916787b2 renderer: debug markers for ability to match cmdlists with rdoc captures 2024-07-14 11:37:52 +02:00
psucien
8144f835a9 amdgpu: additional heuristic for CB extents detection
Found in CUSA00144
2024-07-14 10:59:22 +02:00
Live session user
a1fbab5de7 Move game_data to RW directory inside user folder for linux 2024-07-13 16:44:13 -07:00
psucien
f041276b04 recompiler: added support for discard on export with masked EXEC 2024-07-13 14:57:01 +02:00
Daniel R
83c8204d23
shader_recompiler/frontend: Implement opcodes (#289)
`S_ASHR_I32` and `BUFFER_LOAD_DWORD`.
2024-07-13 12:37:25 +03:00
psucien
1b94f07a6a recompiler: proper VS inputs initialization 2024-07-13 01:00:24 +02:00
Daniel R.
379e3b7607
Merge branch 'dev' of https://github.com/polybiusproxy/shadPS4 into dev 2024-07-12 11:04:23 +02:00
Daniel R.
0649234fc2
clang-format 2024-07-12 11:03:55 +02:00
Daniel R
547490a664
Merge branch 'shadps4-emu:main' into dev 2024-07-12 11:00:58 +02:00
Daniel R.
88426e0399
gnmdriver: Implement shader functions 2024-07-12 11:00:11 +02:00
psucien
a75851f7e2 hot fix: reduce geometry staging 3Gb -> 512Mb 2024-07-11 20:29:53 +02:00
Daniel R.
1421f82bf5
Another ifdef (sigh) 2024-07-11 15:29:36 +02:00
Daniel R.
a049bd3135
Fix Linux builds 2024-07-11 15:16:50 +02:00
Vladislav Mikhalin
262bf3d337 Fixed an issue with number of components of shader attributes 2024-07-11 16:10:23 +03:00
Daniel R
914aa10875
Misc implementations and fixes. (#250)
* Implement `sceKernelFtruncate` and `sceKernelUnlink`.

* Remove unused variable.

* Implement `sceKernelReserveVirtualRange`, misc fixes

* Fix `sceKernelReserveVirtualRange`.

* Add TODO on reserve

* Replace comment with assert.

* Add missing copyright header

* Add `UNREACHABLE` for `IOFile::Unlink`.

* Move NT API initialization out of the header

* Fix bug where files were always mapped as read only.

* `clang-format`
2024-07-11 15:35:58 +03:00
Vladislav Mikhalin
989f88837d
Filesystem errors and Base Array Layers (#280)
* Filesystem errors and Base Array Layers

* Fixed build for POSIX

* forgot 1 file
2024-07-11 14:37:21 +03:00
psucien
ba5fb78c5a fix for large delays precision + Linux build 2024-07-11 13:14:42 +03:00
psucien
0bb5240202 kernel: added HR timers and asio service thread 2024-07-11 13:14:42 +03:00
psucien
465cb0413e kernel: equeue: minor refactoring 2024-07-11 13:14:42 +03:00
georgemoralis
5a078e3902 forgot to register avplayer module 2024-07-10 19:15:58 +03:00
georgemoralis
5beb607435
More HLE stuff and fixes (#273)
* sceKernelOpen truncate is not neccesary

* fixup scePthreadCondSignal

* dummy error , ime dialogs stubbed

* sceErrorDialog implemenation (no ui)

* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.

* ime dialog structs and functions definations

* added stubbed avplayer

* Open folder should be first on context menu

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-10 19:20:19 +03:00
Vinicius Rangel
94d1a6b0b9
impl V_CMP_CLASS_F32 common filter masks (#276) 2024-07-10 02:24:01 +03:00
DanielSvoboda
aef6d2e488
fix shortcut name with unaccepted characters 2024-07-09 00:55:48 -03:00
DanielSvoboda
63b0465a33
add V_MAD_U32_U24 (#262)
* V_MAD_U32_U24

* adjust V_MAD_I32_I24 for bit extraction

* optional bit extraction parameter

* Update vector_alu.cpp

* clang-format

* Update src/shader_recompiler/frontend/translate/vector_alu.cpp

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

* Update vector_alu.cpp

* Update translate.h

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-07-09 01:35:01 +03:00
psucien
ab6a1fb5f0
Merge pull request #247 from viniciuslrangel/device-selector
Improve physical device selection in Vulkan renderer
2024-07-08 22:04:51 +02:00
Stolas
2620919f0b
Added Legacy Min/Max ops (#266)
* Forwarding V_MAX_LEGACY_F32 to V_MAX3_F32. Fixes Translation error in Geometry Wars 3.

* Forwarded to correct op

* Implemented Legacy Max/Min using NMax/NMin

* Added extra argument to Min/Max op codes

* Removed extra translator functions, replaced with bool

* Formatting
2024-07-08 12:24:12 +03:00
Vinicius Rangel
574b8a458c
Fix sceAudioOutOpen not handling audio param attributes
and returning error incorrectly when some mask is applied
2024-07-08 01:29:58 -03:00
offtkp
0619af24a7 Eliminate compiler warning 2024-07-08 01:17:42 +03:00
Vinicius Rangel
6cc8381d62
Improve physical device selection in Vulkan renderer
Fix when two discrete gpu are present & memory heap size is now considered while sorting physical devices
2024-07-07 17:02:35 -03:00
TheTurtle
a9f482cdfc
config: Disable splash by default 2024-07-07 22:30:52 +03:00
georgemoralis
189033ae24
Merge pull request #253 from shadps4-emu/graphics/features_and_fixes
Graphics: missing features and fixes
2024-07-07 20:42:13 +03:00
psucien
6dbb842bec renderer: a bit more formats to support 2024-07-07 14:34:36 +02:00
psucien
c7af8df2ad gnmdriver: added sceGnmFindResourcesPublic stub 2024-07-07 13:47:01 +02:00
psucien
19c85c78cf recompiler: switch instance data to storage buffers 2024-07-07 13:08:39 +02:00
psucien
bf4bf4ccb2 recompiler: fix for gather4 components return 2024-07-07 13:00:52 +02:00
TheTurtle
379ec554a8
memory: Set virtual query offset 2024-07-07 01:26:17 +03:00
georgemoralis
575acc4bd9
Merge pull request #254 from DanielSvoboda/Create-Shortcut
fix linux again
2024-07-06 22:39:31 +03:00
psucien
1d608427ed renderer: don't let unbound color attachment affect pass's rendering area 2024-07-06 20:13:12 +02:00
DanielSvoboda
971d2f02ef
fix name file shortcut linux 2024-07-06 15:10:28 -03:00
DanielSvoboda
d9c1456f28
fix linux again 2024-07-06 15:00:18 -03:00
georgemoralis
3f3acc5543
Merge pull request #246 from DanielSvoboda/Create-Shortcut
Create shortcut
2024-07-06 20:03:30 +03:00
DanielSvoboda
311ddbe2f9
fiz linux 2024-07-06 13:42:53 -03:00
DanielSvoboda
f8e2b6d0cd
fix linux 2024-07-06 13:40:26 -03:00
psucien
cfbe8b9e6d renderer: added support for instance step rates 2024-07-06 18:03:43 +02:00
psucien
986ed0662c gnmdriver, amdgpu: added gpu idle IRQ; submission lock logic improved 2024-07-06 18:03:34 +02:00