Commit Graph

  • 135a660edc New translations en_us.ts (Romanian) georgemoralis 2025-06-28 09:52:13 +0300
  • fd40db1468 New translations en_us.ts (Swedish) georgemoralis 2025-06-28 09:52:12 +0300
  • af4f121f48 New translations en_us.ts (Serbian (Latin)) georgemoralis 2025-06-28 09:52:11 +0300
  • bb46e3ca8a New translations en_us.ts (Catalan) georgemoralis 2025-06-28 09:52:10 +0300
  • 30657db179 New translations en_us.ts (Persian) georgemoralis 2025-06-28 09:52:09 +0300
  • 93e6b430a0 New translations en_us.ts (Arabic) georgemoralis 2025-06-28 09:52:08 +0300
  • cf1e6da9ad New translations en_us.ts (Portuguese, Brazilian) georgemoralis 2025-06-28 09:52:07 +0300
  • 6c61673704 New translations en_us.ts (Turkish) georgemoralis 2025-06-28 09:52:06 +0300
  • 83056712e0
    [ci skip] Qt GUI: Update Translation. (#3164) georgemoralis 2025-06-28 09:39:59 +0300
  • b7884fe138 [ci skip] Qt GUI: Update Translation. georgemoralis 2025-06-28 00:01:51 +0000
  • fa32537f40
    Controller Remapping GUI v2 (#3144) rainmakerv2 2025-06-27 21:55:52 +0800
  • 09b584b23f
    Kbm GUI - minor fixes (#3146) rainmakerv2 2025-06-27 21:49:31 +0800
  • 2b6ad9608c remove unneeded activate window calls rainmakerv3 2025-06-22 17:21:49 +0800
  • b238e62add KBM Gui fixes rainmakerv3 2025-06-22 17:18:22 +0800
  • 06407be5a7 Properly exit event loop thread on exit rainmakerv3 2025-06-26 10:50:39 +0800
  • f1b6342313 Don't block window restored or window exposed cases rainmakerv3 2025-06-26 09:48:39 +0800
  • 134ae3e997 Block all other sdl events instead of pausing game, automatic parse inputs after saving rainmakerv3 2025-06-26 09:36:46 +0800
  • 7d14392874 don't check gamepad when game is running to avoid conflicts rainmakerv3 2025-06-25 14:43:08 +0800
  • 8b08e2b382 pause game while KBM window is open for consistency rainmakerv3 2025-06-25 14:36:29 +0800
  • 86be802223 Use signals on button/trigger to release to make GUI more responsive rainmakerv3 2025-06-24 22:54:03 +0800
  • cd4931b16f Move sd;_gamepad_added event from remap object to GUI object to avoid conflicts with sdl window rainmakerv3 2025-06-24 22:32:42 +0800
  • db65bf48c4 Automatically pause game when GUI open to better manage event queue rainmakerv3 2025-06-24 20:34:03 +0800
  • b74eb796fe Use separate class for SDL event signals so that i can work with the SDL window event loop rainmakerv3 2025-06-24 17:55:56 +0800
  • 5430ca00fe Allow combination inputs rainmakerv3 2025-06-23 06:51:15 +0800
  • 71bca8be8b Unmap button with escape key rainmakerv3 2025-06-22 18:13:07 +0800
  • cbf08f7f88 Remapping GUI V2 - initial commit rainmakerv3 2025-06-22 14:06:57 +0800
  • 4bfd8b967b
    Changed symbol bindings to their names (#3158) nickci2002 2025-06-27 06:55:12 -0400
  • 312982adde Fine, I'll do it myself. kalaposfos13 2025-06-27 12:48:49 +0200
  • 52bd92b97d
    New Crowdin updates (#3152) georgemoralis 2025-06-27 09:36:47 +0300
  • 8e44a7099f
    bit_array: Remove non const operator~ (#3161) TheTurtle 2025-06-27 04:07:56 +0300
  • 576be3448f Calculate anisotrophic ratio Stephen Miller 2025-06-26 19:12:11 -0500
  • bdf1587827
    bit_array: Remove non const operator~ TheTurtle 2025-06-27 00:53:49 +0300
  • 0a58ead5f6
    Add alternate code paths for handling legacy struct behavior in sceVideodec2GetPictureInfo (#3154) Stephen Miller 2025-06-26 12:16:23 -0500
  • 9f37ede336
    video_core: Page manager and memory tracker improvenets (#3155) Lander Gallastegi 2025-06-26 18:38:53 +0200
  • ec9c97e036 clang-format Lander Gallastegi 2025-06-26 18:21:04 +0200
  • a49b13fe66
    shader_recompiler: Optimize general case of buffer addressing (#3159) TheTurtle 2025-06-26 12:14:36 +0300
  • a4ae1dea06 Merge branch 'main' into shader_cache Fire Cube 2025-06-26 08:19:51 +0200
  • 808fe6ad66 resource_tracking_pass: Fix texel buffer shift IndecisiveTurtle 2025-06-26 03:07:40 +0300
  • 002aeba9e4 emit_spirv: Use 32-bit integer ops for fault buffer IndecisiveTurtle 2025-06-26 02:35:45 +0300
  • e741c3cc10 shader_recompiler: Optimize common buffer access pattern IndecisiveTurtle 2025-06-26 01:43:50 +0300
  • 6fa5f51702 shader_recompiler: Perform address shift on IR level IndecisiveTurtle 2025-06-26 01:18:01 +0300
  • 22a974b08a Por boost range lock implementation Lander Gallastegi 2025-06-26 00:06:10 +0200
  • ff99ad694a Deadlock free locking Lander Gallastegi 2025-06-25 22:08:43 +0200
  • a0c1542691 shader_recompiler: Simplify dma types IndecisiveTurtle 2025-06-25 22:38:17 +0300
  • 11ebf2a8ce New translations en_us.ts (Portuguese, Brazilian) georgemoralis 2025-06-25 19:00:36 +0300
  • 3219414824 New translations en_us.ts (Turkish) georgemoralis 2025-06-25 19:00:34 +0300
  • 4b6a8fb2c8 Fixed kakposfos' requests on GitHub nickci2002 2025-06-25 11:49:23 -0400
  • 544ff1dfc5 Replaced V_CMP_EQ_U64 code to match V_CMP_U32 to test nickci2002 2025-06-25 11:43:56 -0400
  • 14d619e5ae
    Merge branch 'shadps4-emu:main' into v_cmp_u64-support nickci2002 2025-06-25 11:05:26 -0400
  • 813a478ba8 Changed symbol bindings to their names nickci2002 2025-06-25 11:02:52 -0400
  • 6eaec7a004
    Add CMake Presets for Qt build and add auto-detection for Qt in Windows (#3141) Fire Cube 2025-06-25 16:02:02 +0200
  • 55d44a951d New translations en_us.ts (Turkish) georgemoralis 2025-06-25 12:59:47 +0300
  • 680fbee09c degrade not detected message and search only for x64 Qt Fire Cube 2025-06-25 11:43:04 +0200
  • 59e09bfad3
    cleanup Fire Cube 2025-06-25 11:10:15 +0200
  • 9d2c0b459c Update documentation kalaposfos13 2025-06-25 08:29:28 +0200
  • 3c77e9fecc Go back to the old naming scheme kalaposfos13 2025-06-25 08:29:16 +0200
  • a64e80673c Remove old ';' check as I don't think anyone is using this at all kalaposfos13 2025-06-25 08:28:59 +0200
  • 8095cd493c Handle mixed samples attachments during draws Marcin Mikołajczyk 2025-06-13 23:28:05 +0100
  • 7d80a457b1 clang-format 2.0 Lander Gallastegi 2025-06-24 23:14:01 +0200
  • 1a7eb95c42 clang-format Lander Gallastegi 2025-06-24 23:03:19 +0200
  • b2dec3ce3c I don't know what to put here Lander Gallastegi 2025-06-24 22:55:11 +0200
  • de717c34d8 Add alternate code paths for handling legacy struct behavior in sceVideodec2GetPictureInfo Stephen Miller 2025-06-24 14:33:35 -0500
  • 731196f4ab populate table with active user georgemoralis 2025-06-24 21:37:22 +0300
  • 1e71ac8f99 should fix linux build Fire Cube 2025-06-24 20:16:43 +0200
  • 469c8fc241 many things Fire Cube 2025-06-24 20:09:59 +0200
  • 85b42b6cf8 remove german comments Fire Cube 2025-06-24 19:03:28 +0200
  • 107c4ac89c Merge branch 'autoqt' into shader_cache Fire Cube 2025-06-24 18:54:50 +0200
  • 408bd3585a
    Merge branch 'shadps4-emu:main' into shader_cache Fire Cube 2025-06-24 18:52:03 +0200
  • f9f75ef085 Merge branch 'main' into shader_cache Fire Cube 2025-06-24 18:51:23 +0200
  • 8e0ed1906a New translations en_us.ts (Norwegian Bokmal) georgemoralis 2025-06-24 13:14:36 +0300
  • 9ff3d96b98 New translations en_us.ts (Chinese Simplified) georgemoralis 2025-06-24 11:57:12 +0300
  • b51900d773 New translations en_us.ts (Albanian) georgemoralis 2025-06-24 11:57:11 +0300
  • f99c928341 New translations en_us.ts (Russian) georgemoralis 2025-06-24 11:57:09 +0300
  • 1c8e806f79 New translations en_us.ts (Catalan) georgemoralis 2025-06-24 10:39:40 +0300
  • 131c81ef1e buffer_cache: Ignore cases when backing write fails IndecisiveTurtle 2025-06-24 02:07:40 +0300
  • 0edfa4643f buffer_cache: Fix race condition IndecisiveTurtle 2025-06-24 01:59:21 +0300
  • 1af9e17176 buffer_cache: Use separate thread for handling downloads IndecisiveTurtle 2025-06-24 01:30:02 +0300
  • 93feb220ea some more WIP in gui georgemoralis 2025-06-24 00:35:23 +0300
  • d59df1d5e0 Fixed clang-format crying because I typed xargs clang-format instead of xargs clang-format-19 nickci2002 2025-06-23 16:36:27 -0400
  • 0d83fbf61b liverpool: Dont commit flushes on bottom of pipe event IndecisiveTurtle 2025-06-23 23:34:04 +0300
  • 2ba88fe46a
    Merge branch 'shadps4-emu:main' into v_cmp_u64-support nickci2002 2025-06-23 16:27:03 -0400
  • 0f12a4c485 Added V_CMP_EQ_U64 shader opcode support and added 64-bit relational operators (<,>,<=,>=) nickci2002 2025-06-23 16:24:42 -0400
  • ea207c85aa Fix windows and macos build IndecisiveTurtle 2025-06-23 20:35:59 +0300
  • 886899aa66 vk_scheduler: Add some helpers for debugging a crash IndecisiveTurtle 2025-06-23 19:02:57 +0300
  • ec6fc48049 buffer_cache: Make ReadMemory thread-safe IndecisiveTurtle 2025-06-23 18:52:42 +0300
  • bc148d0701 buffer_cache: Dont create buffers on ReadMemory IndecisiveTurtle 2025-06-23 12:16:03 +0300
  • f03d0c841e buffer_cache: Backing memory write fixes IndecisiveTurtle 2025-06-23 12:02:34 +0300
  • e580073430 liverpool: Use pending downloads API for rewind IndecisiveTurtle 2025-06-23 01:10:22 +0300
  • 35c6e57469 buffer_cache: Use copy instead of move IndecisiveTurtle 2025-06-23 00:43:51 +0300
  • 6534008e70 clang format IndecisiveTurtle 2025-06-23 00:18:48 +0300
  • c0e6c42d94 buffer_cache: More precise image alias check IndecisiveTurtle 2025-06-22 23:16:08 +0300
  • 21f5d8e608 buffer_cache: Simplify download copy generation IndecisiveTurtle 2025-06-22 22:37:30 +0300
  • 2ca34c4d94 video_core: Improve some data validity IndecisiveTurtle 2025-06-22 14:20:54 +0300
  • 1a9301510f New translations en_us.ts (Swedish) georgemoralis 2025-06-23 22:00:29 +0300
  • f7223e7e67 New translations en_us.ts (Norwegian Bokmal) georgemoralis 2025-06-23 20:08:39 +0300
  • f6a9e16210 New translations en_us.ts (Vietnamese) georgemoralis 2025-06-23 20:08:37 +0300
  • 35df679b44 New translations en_us.ts (Norwegian Bokmal) georgemoralis 2025-06-23 13:48:00 +0300
  • 4de56ba5fc New translations en_us.ts (Indonesian) georgemoralis 2025-06-23 13:47:59 +0300
  • cd2109e26c New translations en_us.ts (Vietnamese) georgemoralis 2025-06-23 13:47:58 +0300
  • 4651e1afee New translations en_us.ts (Chinese Traditional) georgemoralis 2025-06-23 13:47:57 +0300