Commit Graph

  • 7edd6ab896
    Remove designated initializer Martin 2024-12-10 15:40:45 +0100
  • ed21163d46
    Test putting flags in old order Martin 2024-12-10 14:48:13 +0100
  • fb65993ee4
    Test Martin 2024-12-10 14:47:37 +0100
  • 00543fe640
    Remove game from list after deletion (#1730) DanielSvoboda 2024-12-10 10:40:54 -0300
  • 5400fba312 Remove game from list after deletion DanielSvoboda 2024-12-10 10:26:30 -0300
  • 56b95e4d19
    Fix order Martin 2024-12-10 14:11:22 +0100
  • d7c3506f14
    Fix compiling on modern C++ compilers Martin 2024-12-10 14:01:12 +0100
  • e5e1aba241
    renderer_vulkan: Introduce shader HLE system with copy shader implementation. (#1683) squidbus 2024-12-10 04:44:08 -0800
  • 41fd1c84cf
    semaphore: Use handles to properly handle semaphore double-delete. (#1728) squidbus 2024-12-10 04:43:32 -0800
  • 363c6c1b7b vk_shader_hle: Make more efficient IndecisiveTurtle 2024-12-10 14:27:10 +0200
  • 6f6392732f semaphore: Use handles to properly handle semaphore double-delete. squidbus 2024-12-10 04:14:02 -0800
  • bf41ab6c40
    memory: Handle 0 alignment in MemoryManager::Allocate (#1692) squidbus 2024-12-10 03:13:34 -0800
  • aa5293e3ad
    Delete Patches Button (#1722) DanielSvoboda 2024-12-10 08:12:58 -0300
  • cd9fc5d0e9
    thread: Apply alternate signal stack to created threads. (#1724) squidbus 2024-12-10 03:08:53 -0800
  • c99c764817 thread: Apply alternate signal stack to created threads. squidbus 2024-12-09 23:41:55 -0800
  • 813fe1c676 liverpool: Correct compute queue context switches IndecisiveTurtle 2024-12-10 01:02:04 +0200
  • f1b23c616e
    Devtools - Shader editing (#1705) Vinicius Rangel 2024-12-09 17:11:11 -0300
  • a59d1a4610 Delete Patches Button DanielSvoboda 2024-12-09 15:50:42 -0300
  • f623613d12
    Update nb translations (#1712) Martin 2024-12-09 17:53:25 +0100
  • 07f451650f
    Help - improvement (#1522) DanielSvoboda 2024-12-09 13:47:26 -0300
  • 30f7b18943 revert to nb.ts Martin Hansen 2024-12-09 12:22:44 +0100
  • 0b59ebb22f
    shader_recompiler: Implement S_ABS_I32 (#1713) squidbus 2024-12-09 03:12:33 -0800
  • 78f56125a5 shader_recompiler: Implement S_ABS_I32 squidbus 2024-12-08 18:35:04 -0800
  • ee2536fa8c small grammar changes Martin Hansen 2024-12-09 03:16:43 +0100
  • 0a9d47056b update nb_NO.ts Martin Hansen 2024-12-09 03:09:31 +0100
  • 6ee2df9c56 remove keys_shortcuts DanielSvoboda 2024-12-08 21:18:39 -0300
  • f2b82d3db1
    Merge branch 'shadps4-emu:main' into main DanielSvoboda 2024-12-08 20:32:00 -0300
  • cc0c49876b buffer_cache: Handle obtaining buffer views partially within buffers. squidbus 2024-12-08 10:34:39 -0800
  • 84e8168c8a renderer_vulkan: Introduce shader HLE system with copy shader implementation. squidbus 2024-12-07 04:22:25 -0800
  • f347d3df18
    image_view: Correct view format for D16Unorm images as well. (#1708) squidbus 2024-12-08 12:53:29 -0800
  • f938829f12
    Implement sceGnmDingDongForWorkload (#1707) Stephen Miller 2024-12-08 14:04:33 -0600
  • af3222cc5d image_view: Correct view format for D16Unorm images as well. squidbus 2024-12-08 11:47:16 -0800
  • 88f0767fee Implement sceGnmDingDongForWorkload Stephen Miller 2024-12-08 13:25:14 -0600
  • 3c0ea18556
    devtools: shader editing load patch even with config disabled Vinicius Rangel 2024-12-08 15:46:59 -0300
  • aa72143be7
    devtools: patch shader at runtime Vinicius Rangel 2024-12-08 14:05:31 -0300
  • 56d9eb3905
    devtools: shader editing and compiling Vinicius Rangel 2024-12-05 22:42:23 -0300
  • fea2593ab4
    The way to Unity, pt.3 (#1681) Daniel R. 2024-12-08 17:30:33 +0100
  • 1793fd4df0
    format Daniel R. 2024-12-08 16:05:36 +0100
  • a88850fec6
    video_core/amdgpu: fix calculation of lod range Daniel R. 2024-12-08 16:02:38 +0100
  • 0b672a08ac
    video_core: improve image cube heuristic Daniel R. 2024-12-08 15:57:51 +0100
  • 78995eb225 Displays "Never Played" if the game has never been played Xphalnos 2024-12-08 10:43:40 +0100
  • df19a82262
    The way to Unity, pt.3 Daniel R 2024-12-07 12:00:30 +0100
  • 4fb2247196
    Better title bar for Cheats/Patches menu (#1696) ¥IGA 2024-12-08 09:20:24 +0100
  • 71a82199ed
    shader_recompiler: Fix check for fragment depth store. (#1694) squidbus 2024-12-08 00:20:05 -0800
  • 7d546f32d8
    image_view: Add more BGRA storage format swizzles. (#1693) squidbus 2024-12-08 00:19:39 -0800
  • 1940ac0fec
    ajm: support for multiple contexts (#1690) auser1337 2024-12-08 00:18:12 -0800
  • f7ea4fa672 Better title bar for Cheats/Patches menu Xphalnos 2024-12-08 08:42:25 +0100
  • 8fcf2fba93 Fix function names rainmakerv2 2024-12-08 15:27:14 +0800
  • 65de641113 Added omitted functions for buttons rainmakerv2 2024-12-08 15:23:16 +0800
  • 66f662ab6a shader_recompiler: Fix check for fragment depth store. squidbus 2024-12-07 19:41:58 -0800
  • 3adcde6b9f image_view: Add more BGRA storage format swizzles. squidbus 2024-12-07 19:14:33 -0800
  • 822a14f0d0 memory: Handle 0 alignment in MemoryManager::Allocate squidbus 2024-12-07 18:36:29 -0800
  • b791fd5255
    Update tr_TR.ts slick-daddy 2024-12-08 02:51:38 +0300
  • 7906130d48
    Update tr_TR.ts slick-daddy 2024-12-08 02:49:25 +0300
  • cddf4159bf fix sceAjmInitialize auser1337 2024-12-07 14:52:59 -0800
  • dad5953e8c
    fix: fix #1457 again by moving av_err2str to a common header (#1688) Ada Ahmed 2024-12-07 22:52:03 +0000
  • 9da5bb6b48 ajm: support for multiple contexts auser1337 2024-12-07 14:22:42 -0800
  • 8ee672fe32
    hot-fix: Allow unpriviledged userfaultfd TheTurtle 2024-12-08 00:10:20 +0200
  • cde84e4bac shader_recompiler: Fix mistake IndecisiveTurtle 2024-12-07 23:43:52 +0200
  • 119e03cb58 hot-fix: fix for incorrect asc qid psucien 2024-12-07 22:28:11 +0100
  • c076ba69e8
    shader_recompiler: Implement V_LSHL_B64 for immediate arguments. (#1674) squidbus 2024-12-07 13:28:17 -0800
  • 57e762468f
    Fix + documentation update (#1689) ¥IGA 2024-12-07 22:27:57 +0100
  • e5f6d74551 Fix + documentation update Xphalnos 2024-12-07 20:16:05 +0100
  • 4cef53e0ca
    fix: fix #1457 again by moving av_err2str to a common header Ada 2024-12-07 18:38:35 +0000
  • 2266622dcf
    Support for Vulkan 1.4 (#1665) ¥IGA 2024-12-07 18:41:41 +0100
  • e3e05256c0 Support for Vulkan 1.4 Xphalnos 2024-12-04 20:36:38 +0100
  • 5680008cae Add clickable status faith 2024-12-07 21:40:46 +0800
  • 014840b8ee Edit style faith 2024-12-07 20:34:43 +0800
  • d19d4b9639 Fix function call for recent files rainmakerv2 2024-12-07 19:07:01 +0800
  • 5a98f38b2a Merge fix rainmakerv2 2024-12-07 18:19:17 +0800
  • e9c169d107 Merge remote-tracking branch 'origin/main' into configsave rainmakerv2 2024-12-07 17:55:27 +0800
  • 985801623e Merge remote-tracking branch 'upstream/main' rainmakerv2 2024-12-07 17:55:07 +0800
  • 00f77933bc Fixed settings being saved on close dialog rainmakerv2 2024-12-07 16:51:16 +0800
  • 941a668f78 hot-fix: obtain cmdbuf for dispatches after cache ops psucien 2024-12-07 10:30:36 +0100
  • 9524f94749
    hotfix: add missing include Daniel R. 2024-12-07 10:07:14 +0100
  • 6f543b5bd9
    hotfix: enable discord RPC Daniel R. 2024-12-07 09:48:12 +0100
  • e24179a380 fix clang-format faith 2024-12-07 16:35:10 +0800
  • 8eacb88a86
    recompiler: fixed fragment shader built-in attribute access (#1676) Vladislav Mikhalin 2024-12-07 02:20:09 +0300
  • 96e29c3f09 Merge remote-tracking branch 'origin/main' into configsave rainmakerv2 2024-12-07 07:03:42 +0800
  • e65c2f6f6f Merge remote-tracking branch 'upstream/main' rainmakerv2 2024-12-07 06:51:29 +0800
  • e1ecfb8dd1
    semaphore: Add GCD semaphore implementation. (#1677) squidbus 2024-12-06 13:46:44 -0800
  • 05a90ffa39 semaphore: Add GCD semaphore implementation. squidbus 2024-12-06 13:18:15 -0800
  • 7ffa581d4b
    The way to Unity, pt.2 (#1671) Daniel R. 2024-12-06 22:04:36 +0100
  • ae55e18498
    The way to Unity, pt.2 Daniel R 2024-12-05 20:04:58 +0100
  • 357b7829c3 hot-fix: Silence depth macrotiled warning IndecisiveTurtle 2024-12-06 21:50:25 +0200
  • 6acfdd5e33 buffer_cache: Bump usable address space to 40bits IndecisiveTurtle 2024-12-06 20:00:21 +0200
  • 9e618c0e0c
    video_core: Add multipler to handle special cases of texture buffer stride mismatch (#1640) TheTurtle 2024-12-06 19:54:59 +0200
  • 334b8e924d clang format IndecisiveTurtle 2024-12-06 19:37:57 +0200
  • ec514fa08e shader_recompiler: Specialize UBOs on size IndecisiveTurtle 2024-12-01 16:35:38 +0200
  • 22b816227f shader_recompiler: Add texel buffer multiplier IndecisiveTurtle 2024-12-01 16:31:46 +0200
  • 7276853b02 page_manager: Enable userfaultfd by default IndecisiveTurtle 2024-12-01 16:19:50 +0200
  • 81a5062ee9 handle other registers as well Vladislav Mikhalin 2024-12-06 20:34:00 +0300
  • dcf659735e handle en/addr separately Vladislav Mikhalin 2024-12-06 19:55:34 +0300
  • ceeca3d718 recompiler: fixed fragment shader built-in attribute access Vladislav Mikhalin 2024-12-06 19:28:26 +0300
  • 1c7f1c579e cmake: Set CMP0069 policy to new for external dependencies * This enables LTO also when building external dependencies that do not handle CMP0069 in their CMake scripts. MajorP93 2024-12-04 13:49:12 +0100
  • 992e1e42e7 ci: Use link-time optimization for building MajorP93 2024-12-04 13:49:04 +0100
  • f8fb98e6da remove call to save function for destructors rainmakerv2 2024-12-06 20:55:34 +0800
  • 3057ac5bd9 Test fix on console language setting rainmakerv2 2024-12-06 19:17:32 +0800
  • d05846a327
    specialization: Fix fetch shader field type (#1675) squidbus 2024-12-06 02:59:55 -0800
  • 3bb502bf79 fix tooltip color faith 2024-12-06 13:35:55 +0800