# Build shadPS4 for Windows This tutorial reads as if you have none of the prerequisites already installed. If you do, just ignore the steps regarding installation. > [!WARNING] > If you are trying to compile older builds for testing, do not provide the `--depth 1` flag in `git clone`. > This flag omits the commit history from your clone, saving storage space while preventing you from testing older commits. Note: **ARM64 is not supported!** As of writing, it will not build nor run. The instructions with respect to ARM64 are for developers only. ## Option 1: Visual Studio 2022 ### (Prerequisite) Download the Community edition from [**Visual Studio 2022**](https://visualstudio.microsoft.com/vs/) Once you are within the installer: 1. Select `Desktop development with C++` 2. Go to "Individual Components" tab then search and select both `C++ Clang Compiler for Windows` and `MSBuild support for LLVM` 3. Continue the installation ### (Prerequisite) Download [**Git for Windows**](https://git-scm.com/download/win) Go through the Git for Windows installation as normal ### Cloning the source code 1. Open Git for Windows, navigate to a place where you want to store the shadPS4 source code folder 2. Clone the repository by running `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4` ### Compiling with Visual Studio GUI 1. Open up Visual Studio, select `Open a local folder` and select the folder with the shadPS4 source code. The folder should contain `CMakeLists.txt` 2. Change Clang x64 Debug to Clang x64 Release if you want a regular, non-debug build. 3. Change the project to build to shadps4.exe 4. Build -> Build All Your shadps4.exe will be in `C:\path\to\source\Build\x64-Clang-Release\` To automatically populate the necessary files to run shadPS4.exe, run in a command prompt or terminal: `C:\Qt\\msvc2022_64\bin\windeployqt6.exe "C:\path\to\shadps4.exe"` (Change Qt path if you've installed it to non-default path) ## Option 2: MSYS2/MinGW > [!IMPORTANT] > Building with MSYS2 is broken as of right now, the only way to build on Windows is to use [Option 1: Visual Studio 2022](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md#option-1-visual-studio-2022). ### (Prerequisite) Download [**MSYS2**](https://www.msys2.org/) Go through the MSYS2 installation as normal If you are building to distribute, please omit `-DCMAKE_CXX_FLAGS="-O2 -march=native"` within the build configuration step. Normal x86-based computers, follow: 1. Open "MSYS2 MINGW64" from your new applications 2. Run `pacman -Syu`, let it complete; 3. Run `pacman -S --needed git mingw-w64-x86_64-binutils mingw-w64-x86_64-clang mingw-w64-x86_64-cmake mingw-w64-x86_64-rapidjson mingw-w64-x86_64-ninja mingw-w64-x86_64-ffmpeg` 4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4` 5. Run `cd shadPS4` 6. Run `cmake -S . -B build -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"` 7. Run `cmake --build build` 8. To run the finished product, run `./build/shadPS4.exe` ARM64-based computers, follow: 1. Open "MSYS2 CLANGARM64" from your new applications 2. Run `pacman -Syu`, let it complete; 3. Run `pacman -S --needed git mingw-w64-clang-aarch64-binutils mingw-w64-clang-aarch64-clang mingw-w64-clang-aarch64-rapidjson mingw-w64-clang-aarch64-cmake mingw-w64-clang-aarch64-ninja mingw-w64-clang-aarch64-ffmpeg` 1. Optional (Qt only): run `pacman -S --needed mingw-w64-clang-aarch64-qt6-base mingw-w64-clang-aarch64-qt6-tools mingw-w64-clang-aarch64-qt6-multimedia` 4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4` 5. Run `cd shadPS4` 6. Run `cmake -S . -B build -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"` 7. Run `cmake --build build` 8. To run the finished product, run `./build/shadPS4.exe` ## Note on MSYS2 builds These builds may not be easily copyable to people who do not also have a MSYS2 installation. If you want to distribute these builds, you need to copy over the correct DLLs into a distribution folder. In order to run them, you must be within the MSYS2 shell environment.