// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { template Id EmitCompositeConstruct(EmitContext& ctx, IR::Inst* inst, Args&&... args) { return inst->AreAllArgsImmediates() ? ctx.ConstantComposite(args...) : ctx.OpCompositeConstruct(args...); } Id EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) { return EmitCompositeConstruct(ctx, inst, ctx.U32[2], e1, e2); } Id EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3) { return EmitCompositeConstruct(ctx, inst, ctx.U32[3], e1, e2, e3); } Id EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4) { return EmitCompositeConstruct(ctx, inst, ctx.U32[4], e1, e2, e3, e4); } Id EmitCompositeExtractU32x2(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.U32[1], composite, index); } Id EmitCompositeExtractU32x3(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.U32[1], composite, index); } Id EmitCompositeExtractU32x4(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.U32[1], composite, index); } Id EmitCompositeInsertU32x2(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.U32[2], object, composite, index); } Id EmitCompositeInsertU32x3(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.U32[3], object, composite, index); } Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.U32[4], object, composite, index); } Id EmitCompositeShuffleU32x2(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1) { return ctx.OpVectorShuffle(ctx.U32[2], composite1, composite2, comp0, comp1); } Id EmitCompositeShuffleU32x3(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1, u32 comp2) { return ctx.OpVectorShuffle(ctx.U32[3], composite1, composite2, comp0, comp1, comp2); } Id EmitCompositeShuffleU32x4(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1, u32 comp2, u32 comp3) { return ctx.OpVectorShuffle(ctx.U32[4], composite1, composite2, comp0, comp1, comp2, comp3); } Id EmitCompositeConstructF16x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) { return EmitCompositeConstruct(ctx, inst, ctx.F16[2], e1, e2); } Id EmitCompositeConstructF16x3(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3) { return EmitCompositeConstruct(ctx, inst, ctx.F16[3], e1, e2, e3); } Id EmitCompositeConstructF16x4(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4) { return EmitCompositeConstruct(ctx, inst, ctx.F16[4], e1, e2, e3, e4); } Id EmitCompositeExtractF16x2(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F16[1], composite, index); } Id EmitCompositeExtractF16x3(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F16[1], composite, index); } Id EmitCompositeExtractF16x4(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F16[1], composite, index); } Id EmitCompositeInsertF16x2(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F16[2], object, composite, index); } Id EmitCompositeInsertF16x3(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F16[3], object, composite, index); } Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F16[4], object, composite, index); } Id EmitCompositeShuffleF16x2(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1) { return ctx.OpVectorShuffle(ctx.F16[2], composite1, composite2, comp0, comp1); } Id EmitCompositeShuffleF16x3(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1, u32 comp2) { return ctx.OpVectorShuffle(ctx.F16[3], composite1, composite2, comp0, comp1, comp2); } Id EmitCompositeShuffleF16x4(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1, u32 comp2, u32 comp3) { return ctx.OpVectorShuffle(ctx.F16[4], composite1, composite2, comp0, comp1, comp2, comp3); } Id EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) { return EmitCompositeConstruct(ctx, inst, ctx.F32[2], e1, e2); } Id EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3) { return EmitCompositeConstruct(ctx, inst, ctx.F32[3], e1, e2, e3); } Id EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4) { return EmitCompositeConstruct(ctx, inst, ctx.F32[4], e1, e2, e3, e4); } Id EmitCompositeExtractF32x2(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F32[1], composite, index); } Id EmitCompositeExtractF32x3(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F32[1], composite, index); } Id EmitCompositeExtractF32x4(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F32[1], composite, index); } Id EmitCompositeInsertF32x2(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F32[2], object, composite, index); } Id EmitCompositeInsertF32x3(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F32[3], object, composite, index); } Id EmitCompositeInsertF32x4(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F32[4], object, composite, index); } Id EmitCompositeShuffleF32x2(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1) { return ctx.OpVectorShuffle(ctx.F32[2], composite1, composite2, comp0, comp1); } Id EmitCompositeShuffleF32x3(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1, u32 comp2) { return ctx.OpVectorShuffle(ctx.F32[3], composite1, composite2, comp0, comp1, comp2); } Id EmitCompositeShuffleF32x4(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1, u32 comp2, u32 comp3) { return ctx.OpVectorShuffle(ctx.F32[4], composite1, composite2, comp0, comp1, comp2, comp3); } void EmitCompositeConstructF64x2(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } void EmitCompositeConstructF64x3(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } void EmitCompositeConstructF64x4(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } void EmitCompositeExtractF64x2(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } void EmitCompositeExtractF64x3(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } void EmitCompositeExtractF64x4(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } Id EmitCompositeInsertF64x2(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F64[2], object, composite, index); } Id EmitCompositeInsertF64x3(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F64[3], object, composite, index); } Id EmitCompositeInsertF64x4(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F64[4], object, composite, index); } Id EmitCompositeShuffleF64x2(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1) { return ctx.OpVectorShuffle(ctx.F64[2], composite1, composite2, comp0, comp1); } Id EmitCompositeShuffleF64x3(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1, u32 comp2) { return ctx.OpVectorShuffle(ctx.F64[3], composite1, composite2, comp0, comp1, comp2); } Id EmitCompositeShuffleF64x4(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1, u32 comp2, u32 comp3) { return ctx.OpVectorShuffle(ctx.F64[4], composite1, composite2, comp0, comp1, comp2, comp3); } } // namespace Shader::Backend::SPIRV