#include "LibC.h" #include "Libs.h" #include "../Loader/Elf.h" #include "../../../Debug.h" #include namespace HLE::Libs::LibC { static u32 g_need_sceLibc = 1; static PS4_SYSV_ABI void init_env() // every game/demo should probably { //dummy no need atm } static pthread_mutex_t __guard_mutex; static pthread_once_t __once_control = PTHREAD_ONCE_INIT; static void recursiveMutex() { pthread_mutexattr_t recursiveMutexAttr; pthread_mutexattr_init(&recursiveMutexAttr); pthread_mutexattr_settype(&recursiveMutexAttr, PTHREAD_MUTEX_RECURSIVE); pthread_mutex_init(&__guard_mutex, &recursiveMutexAttr); } static pthread_mutex_t* mutex_quard() { pthread_once(&__once_control, &recursiveMutex); return &__guard_mutex; } int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object) { if ((*((uint8_t*)guard_object) != 0)) // low 8 bits checks if its already init { return 0; } int result = ::pthread_mutex_lock(mutex_quard()); if (result != 0) { BREAKPOINT(); } // Check if another thread has completed initializer run if ((*((uint8_t*)guard_object) != 0)) { // check again if other thread init it int result = ::pthread_mutex_unlock(mutex_quard()); if (result != 0) { BREAKPOINT(); } return 0; } if (((uint8_t*)guard_object)[1] != 0) { // the second lowest byte marks if it's being used by a thread BREAKPOINT(); } // mark this guard object as being in use ((uint8_t*)guard_object)[1] = 1; return 1; } void PS4_SYSV_ABI __cxa_guard_release(u64* guard_object) { *((uint8_t*)guard_object) = 1;//mark it as done // release global mutex int result = ::pthread_mutex_unlock(mutex_quard()); if (result != 0) { BREAKPOINT(); } } int PS4_SYSV_ABI memcmp(const void* s1, const void* s2, size_t n) { return ::memcmp(s1, s2, n); } void* PS4_SYSV_ABI memcpy(void* dest, const void* src, size_t n) { return ::memcpy(dest, src, n); } static PS4_SYSV_ABI void catchReturnFromMain(int status) { BREAKPOINT(); } static PS4_SYSV_ABI void exit(int code) { BREAKPOINT(); } static PS4_SYSV_ABI int atexit(void (*func)()) { int rt = ::atexit(func); if (rt != 0) { BREAKPOINT(); } return rt; } static PS4_SYSV_ABI void _Assert() { BREAKPOINT(); } void LibC_Register(SymbolsResolver* sym) { LIB_FUNCTION("bzQExy189ZI", "libc", 1, "libc", 1, 1, init_env); LIB_FUNCTION("3GPpjQdAMTw", "libc", 1, "libc", 1, 1, __cxa_guard_acquire); LIB_FUNCTION("9rAeANT2tyE", "libc", 1, "libc", 1, 1, __cxa_guard_release); LIB_FUNCTION("DfivPArhucg", "libc", 1, "libc", 1, 1, memcmp); LIB_FUNCTION("Q3VBxCXhUHs", "libc", 1, "libc", 1, 1, memcpy); LIB_FUNCTION("XKRegsFpEpk", "libc", 1, "libc", 1, 1, catchReturnFromMain); LIB_FUNCTION("uMei1W9uyNo", "libc", 1, "libc", 1, 1, exit); LIB_FUNCTION("8G2LB+A3rzg", "libc", 1, "libc", 1, 1, atexit); LIB_FUNCTION("-QgqOT5u2Vk", "libc", 1, "libc", 1, 1, _Assert); LIB_OBJ("P330P3dFF68", "libc", 1, "libc", 1, 1, &HLE::Libs::LibC::g_need_sceLibc); } };