#include #include #include #include #include #include #include "Util/config.h" #include "common/discord.h" #include "common/log.h" #include "common/singleton.h" #include "common/types.h" #include "core/PS4/HLE/Graphics/video_out.h" #include "core/hle/libraries/libs.h" #include "core/linker.h" #include "emuTimer.h" #include "emulator.h" #include #include "core/file_sys/fs.h" int main(int argc, char* argv[]) { if (argc == 1) { fmt::print("Usage: {} \n", argv[0]); return -1; } Config::load("config.toml"); Common::Log::Init(true); Core::Libraries::LibKernel::init_pthreads(); auto width = Config::getScreenWidth(); auto height = Config::getScreenHeight(); Emu::emuInit(width, height); HLE::Libs::Graphics::VideoOut::videoOutInit(width, height); Emulator::emuTimer::start(); // Argument 1 is the path of self file to boot const char* const path = argv[1]; auto* mnt = Common::Singleton::Instance(); std::filesystem::path p = std::string(path); mnt->mount(p.parent_path().string(), "/app0"); auto linker = Common::Singleton::Instance(); Core::Libraries::InitHLELibs(&linker->getHLESymbols()); linker->LoadModule(path); //check if there is a libc.prx in sce_module folder if (Config::isLleLibc()) { std::filesystem::path sce_module_folder = std::string(p.parent_path().string() + "\\sce_module"); if (std::filesystem::exists(sce_module_folder)) { for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) { printf("%s\n", entry.path().string().c_str()); } } } std::jthread mainthread([linker](std::stop_token stop_token, void*) { linker->Execute(); }, nullptr); Discord::RPC discordRPC; discordRPC.init(); discordRPC.update(Discord::RPCStatus::Idling, ""); Emu::emuRun(); discordRPC.stop(); return 0; }