// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { template auto AccessBoundsCheck(EmitContext& ctx, Id index, Id buffer_size, auto emit_func) { Id zero_value{}; Id result_type{}; if constexpr (bit_size == 64) { zero_value = ctx.u64_zero_value; result_type = ctx.U64; } else if constexpr (bit_size == 32) { zero_value = ctx.u32_zero_value; result_type = ctx.U32[1]; } else if constexpr (bit_size == 16) { zero_value = ctx.u16_zero_value; result_type = ctx.U16; } else { static_assert(false, "type not supported"); } if (Sirit::ValidId(buffer_size)) { // Bounds checking enabled, wrap in a conditional branch to make sure that // the atomic is not mistakenly executed when the index is out of bounds. const Id in_bounds = ctx.OpULessThan(ctx.U1[1], index, buffer_size); const Id ib_label = ctx.OpLabel(); const Id end_label = ctx.OpLabel(); ctx.OpSelectionMerge(end_label, spv::SelectionControlMask::MaskNone); ctx.OpBranchConditional(in_bounds, ib_label, end_label); const auto last_label = ctx.last_label; ctx.AddLabel(ib_label); const auto ib_result = emit_func(); ctx.OpBranch(end_label); ctx.AddLabel(end_label); if (Sirit::ValidId(ib_result)) { return ctx.OpPhi(result_type, ib_result, ib_label, zero_value, last_label); } else { return Id{0}; } } // Bounds checking not enabled, just perform the atomic operation. return emit_func(); } } // namespace Shader::Backend::SPIRV