// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Libraries::Random { constexpr s32 SCE_RANDOM_MAX_SIZE = 64; s32 PS4_SYSV_ABI sceRandomGetRandomNumber(u8* buf, std::size_t size); void RegisterLib(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::Random