mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-09 13:19:00 +00:00
137 lines
5.1 KiB
C++
137 lines
5.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <filesystem>
|
|
#include <vector>
|
|
#include "types.h"
|
|
|
|
namespace Config {
|
|
|
|
enum class ConfigMode {
|
|
Default,
|
|
Global,
|
|
Clean,
|
|
};
|
|
void setConfigMode(ConfigMode mode);
|
|
|
|
struct GameInstallDir {
|
|
std::filesystem::path path;
|
|
bool enabled;
|
|
};
|
|
|
|
enum HideCursorState : int { Never, Idle, Always };
|
|
|
|
void load(const std::filesystem::path& path, bool is_game_specific = false);
|
|
void save(const std::filesystem::path& path, bool is_game_specific = false);
|
|
void resetGameSpecificValue(std::string entry);
|
|
|
|
bool getGameRunning();
|
|
void setGameRunning(bool running);
|
|
int getVolumeSlider();
|
|
void setVolumeSlider(int volumeValue, bool is_game_specific = false);
|
|
std::string getTrophyKey();
|
|
void setTrophyKey(std::string key);
|
|
std::string getFullscreenMode();
|
|
void setFullscreenMode(std::string mode, bool is_game_specific = false);
|
|
std::string getPresentMode();
|
|
void setPresentMode(std::string mode, bool is_game_specific = false);
|
|
u32 getWindowWidth();
|
|
u32 getWindowHeight();
|
|
void setWindowWidth(u32 width, bool is_game_specific = false);
|
|
void setWindowHeight(u32 height, bool is_game_specific = false);
|
|
u32 getInternalScreenWidth();
|
|
u32 getInternalScreenHeight();
|
|
void setInternalScreenWidth(u32 width);
|
|
void setInternalScreenHeight(u32 height);
|
|
bool allowHDR();
|
|
void setAllowHDR(bool enable, bool is_game_specific = false);
|
|
bool nullGpu();
|
|
void setNullGpu(bool enable, bool is_game_specific = false);
|
|
bool copyGPUCmdBuffers();
|
|
void setCopyGPUCmdBuffers(bool enable, bool is_game_specific = false);
|
|
bool readbacks();
|
|
void setReadbacks(bool enable, bool is_game_specific = false);
|
|
bool readbackLinearImages();
|
|
void setReadbackLinearImages(bool enable, bool is_game_specific = false);
|
|
bool directMemoryAccess();
|
|
void setDirectMemoryAccess(bool enable, bool is_game_specific = false);
|
|
bool dumpShaders();
|
|
void setDumpShaders(bool enable, bool is_game_specific = false);
|
|
u32 vblankFreq();
|
|
void setVblankFreq(u32 value, bool is_game_specific = false);
|
|
s16 getCursorState();
|
|
void setCursorState(s16 cursorState, bool is_game_specific = false);
|
|
bool vkValidationEnabled();
|
|
void setVkValidation(bool enable, bool is_game_specific = false);
|
|
bool vkValidationSyncEnabled();
|
|
void setVkSyncValidation(bool enable, bool is_game_specific = false);
|
|
bool vkValidationGpuEnabled();
|
|
void setVkGpuValidation(bool enable, bool is_game_specific = false);
|
|
bool vkValidationCoreEnabled();
|
|
void setVkCoreValidation(bool enable, bool is_game_specific = false);
|
|
bool getVkCrashDiagnosticEnabled();
|
|
void setVkCrashDiagnosticEnabled(bool enable, bool is_game_specific = false);
|
|
bool getVkHostMarkersEnabled();
|
|
void setVkHostMarkersEnabled(bool enable, bool is_game_specific = false);
|
|
bool getVkGuestMarkersEnabled();
|
|
void setVkGuestMarkersEnabled(bool enable, bool is_game_specific = false);
|
|
bool isRdocEnabled();
|
|
void setRdocEnabled(bool enable, bool is_game_specific = false);
|
|
int getCursorHideTimeout();
|
|
std::string getMainOutputDevice();
|
|
void setMainOutputDevice(std::string device, bool is_game_specific = false);
|
|
std::string getPadSpkOutputDevice();
|
|
void setPadSpkOutputDevice(std::string device, bool is_game_specific = false);
|
|
std::string getMicDevice();
|
|
void setCursorHideTimeout(int newcursorHideTimeout, bool is_game_specific = false);
|
|
void setMicDevice(std::string device, bool is_game_specific = false);
|
|
u32 GetLanguage();
|
|
void setLanguage(u32 language, bool is_game_specific = false);
|
|
void setUseSpecialPad(bool use);
|
|
bool getUseSpecialPad();
|
|
void setSpecialPadClass(int type);
|
|
int getSpecialPadClass();
|
|
bool patchShaders(); // no set
|
|
bool fpsColor(); // no set
|
|
bool getIsMotionControlsEnabled();
|
|
void setIsMotionControlsEnabled(bool use, bool is_game_specific = false);
|
|
std::string getDefaultControllerID();
|
|
void setDefaultControllerID(std::string id);
|
|
bool getBackgroundControllerInput();
|
|
void setBackgroundControllerInput(bool enable, bool is_game_specific = false);
|
|
bool getLoggingEnabled();
|
|
void setLoggingEnabled(bool enable, bool is_game_specific = false);
|
|
bool getFsrEnabled();
|
|
void setFsrEnabled(bool enable, bool is_game_specific = false);
|
|
bool getRcasEnabled();
|
|
void setRcasEnabled(bool enable, bool is_game_specific = false);
|
|
int getRcasAttenuation();
|
|
void setRcasAttenuation(int value, bool is_game_specific = false);
|
|
void setUserName(const std::string& name, bool is_game_specific = false);
|
|
bool getLoadAutoPatches();
|
|
void setLoadAutoPatches(bool enable);
|
|
|
|
enum UsbBackendType : int { Real, SkylandersPortal, InfinityBase, DimensionsToypad };
|
|
int getUsbDeviceBackend();
|
|
void setUsbDeviceBackend(int value, bool is_game_specific = false);
|
|
|
|
// TODO
|
|
std::filesystem::path GetSaveDataPath();
|
|
std::string getUserName();
|
|
bool GetUseUnifiedInputConfig();
|
|
void SetUseUnifiedInputConfig(bool use);
|
|
bool GetOverrideControllerColor();
|
|
void SetOverrideControllerColor(bool enable);
|
|
int* GetControllerCustomColor();
|
|
void SetControllerCustomColor(int r, int b, int g);
|
|
void setSaveDataPath(const std::filesystem::path& path);
|
|
|
|
void setDefaultValues(bool is_game_specific = false);
|
|
|
|
constexpr std::string_view GetDefaultGlobalConfig();
|
|
std::filesystem::path GetFoolproofInputConfigFile(const std::string& game_id = "");
|
|
|
|
}; // namespace Config
|