shadPS4/src/core/libraries/audio/audioout.h
TheTurtle 5b6e0ab238
core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00

135 lines
5.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/bit_field.h"
#include "core/libraries/system/userservice.h"
namespace Libraries::AudioOut {
// Main up to 8 ports, BGM 1 port, voice up to 4 ports,
// personal up to 4 ports, padspk up to 5 ports, aux 1 port
constexpr int SCE_AUDIO_OUT_NUM_PORTS = 22;
constexpr int SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value
enum class OrbisAudioOutPort { Main = 0, Bgm = 1, Voice = 2, Personal = 3, Padspk = 4, Aux = 127 };
enum class OrbisAudioOutParamFormat {
S16Mono = 0,
S16Stereo = 1,
S16_8CH = 2,
FloatMono = 3,
FloatStereo = 4,
Float_8CH = 5,
S16_8CH_Std = 6,
Float_8CH_Std = 7
};
enum class OrbisAudioOutParamAttr {
None = 0,
Restricted = 1,
MixToMain = 2,
};
union OrbisAudioOutParamExtendedInformation {
BitField<0, 8, OrbisAudioOutParamFormat> data_format;
BitField<8, 8, u32> reserve0;
BitField<16, 4, OrbisAudioOutParamAttr> attributes;
BitField<20, 10, u32> reserve1;
BitField<31, 1, u32> unused;
};
struct OrbisAudioOutOutputParam {
s32 handle;
const void* ptr;
};
struct OrbisAudioOutPortState {
u16 output;
u8 channel;
u8 reserved8_1[1];
s16 volume;
u16 rerouteCounter;
u64 flag;
u64 reserved64[2];
};
int PS4_SYSV_ABI sceAudioOutDeviceIdOpen();
int PS4_SYSV_ABI sceAudioDeviceControlGet();
int PS4_SYSV_ABI sceAudioDeviceControlSet();
int PS4_SYSV_ABI sceAudioOutA3dControl();
int PS4_SYSV_ABI sceAudioOutA3dExit();
int PS4_SYSV_ABI sceAudioOutA3dInit();
int PS4_SYSV_ABI sceAudioOutAttachToApplicationByPid();
int PS4_SYSV_ABI sceAudioOutChangeAppModuleState();
int PS4_SYSV_ABI sceAudioOutClose();
int PS4_SYSV_ABI sceAudioOutDetachFromApplicationByPid();
int PS4_SYSV_ABI sceAudioOutExConfigureOutputMode();
int PS4_SYSV_ABI sceAudioOutExGetSystemInfo();
int PS4_SYSV_ABI sceAudioOutExPtClose();
int PS4_SYSV_ABI sceAudioOutExPtGetLastOutputTime();
int PS4_SYSV_ABI sceAudioOutExPtOpen();
int PS4_SYSV_ABI sceAudioOutExSystemInfoIsSupportedAudioOutExMode();
int PS4_SYSV_ABI sceAudioOutGetFocusEnablePid();
int PS4_SYSV_ABI sceAudioOutGetHandleStatusInfo();
int PS4_SYSV_ABI sceAudioOutGetInfo();
int PS4_SYSV_ABI sceAudioOutGetInfoOpenNum();
int PS4_SYSV_ABI sceAudioOutGetLastOutputTime();
int PS4_SYSV_ABI sceAudioOutGetPortState(s32 handle, OrbisAudioOutPortState* state);
int PS4_SYSV_ABI sceAudioOutGetSimulatedBusUsableStatusByBusType();
int PS4_SYSV_ABI sceAudioOutGetSimulatedHandleStatusInfo();
int PS4_SYSV_ABI sceAudioOutGetSimulatedHandleStatusInfo2();
int PS4_SYSV_ABI sceAudioOutGetSparkVss();
int PS4_SYSV_ABI sceAudioOutGetSystemState();
int PS4_SYSV_ABI sceAudioOutInit();
int PS4_SYSV_ABI sceAudioOutInitIpmiGetSession();
int PS4_SYSV_ABI sceAudioOutMasteringGetState();
int PS4_SYSV_ABI sceAudioOutMasteringInit();
int PS4_SYSV_ABI sceAudioOutMasteringSetParam();
int PS4_SYSV_ABI sceAudioOutMasteringTerm();
int PS4_SYSV_ABI sceAudioOutMbusInit();
s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
OrbisAudioOutPort port_type, s32 index, u32 length,
u32 sample_rate, OrbisAudioOutParamExtendedInformation param_type);
int PS4_SYSV_ABI sceAudioOutOpenEx();
s32 PS4_SYSV_ABI sceAudioOutOutput(s32 handle, const void* ptr);
s32 PS4_SYSV_ABI sceAudioOutOutputs(OrbisAudioOutOutputParam* param, u32 num);
int PS4_SYSV_ABI sceAudioOutPtClose();
int PS4_SYSV_ABI sceAudioOutPtGetLastOutputTime();
int PS4_SYSV_ABI sceAudioOutPtOpen();
int PS4_SYSV_ABI sceAudioOutSetConnections();
int PS4_SYSV_ABI sceAudioOutSetConnectionsForUser();
int PS4_SYSV_ABI sceAudioOutSetDevConnection();
int PS4_SYSV_ABI sceAudioOutSetHeadphoneOutMode();
int PS4_SYSV_ABI sceAudioOutSetJediJackVolume();
int PS4_SYSV_ABI sceAudioOutSetJediSpkVolume();
int PS4_SYSV_ABI sceAudioOutSetMainOutput();
int PS4_SYSV_ABI sceAudioOutSetMixLevelPadSpk();
int PS4_SYSV_ABI sceAudioOutSetMorpheusParam();
int PS4_SYSV_ABI sceAudioOutSetMorpheusWorkingMode();
int PS4_SYSV_ABI sceAudioOutSetPortConnections();
int PS4_SYSV_ABI sceAudioOutSetPortStatuses();
int PS4_SYSV_ABI sceAudioOutSetRecMode();
int PS4_SYSV_ABI sceAudioOutSetSparkParam();
int PS4_SYSV_ABI sceAudioOutSetUsbVolume();
s32 PS4_SYSV_ABI sceAudioOutSetVolume(s32 handle, s32 flag, s32* vol);
int PS4_SYSV_ABI sceAudioOutSetVolumeDown();
int PS4_SYSV_ABI sceAudioOutStartAuxBroadcast();
int PS4_SYSV_ABI sceAudioOutStartSharePlay();
int PS4_SYSV_ABI sceAudioOutStopAuxBroadcast();
int PS4_SYSV_ABI sceAudioOutStopSharePlay();
int PS4_SYSV_ABI sceAudioOutSuspendResume();
int PS4_SYSV_ABI sceAudioOutSysConfigureOutputMode();
int PS4_SYSV_ABI sceAudioOutSysGetHdmiMonitorInfo();
int PS4_SYSV_ABI sceAudioOutSysGetSystemInfo();
int PS4_SYSV_ABI sceAudioOutSysHdmiMonitorInfoIsSupportedAudioOutMode();
int PS4_SYSV_ABI sceAudioOutSystemControlGet();
int PS4_SYSV_ABI sceAudioOutSystemControlSet();
int PS4_SYSV_ABI sceAudioOutSparkControlSetEqCoef();
int PS4_SYSV_ABI sceAudioOutSetSystemDebugState();
void RegisterlibSceAudioOut(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::AudioOut