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* ir_passes: Add barrier at end of block too * vk_platform: Always assign names to resources * texture_cache: Better overlap handling * liverpool: Avoid resuming ce_task when its finished * spirv_quad_rect: Skip default attributes Fixes some crashes * memory: Improve buffer size clamping * liverpool: Relax binary header validity check * liverpool: Stub SetPredication with a warning * Better than outright crash * emit_spirv: Implement round to zero mode * liverpool: queue::pop takes the front element * image_info: Remove obsolete assert The old code assumed the mip only had 1 layer thus a right overlap could not return mip 0. But with the new path we handle images that are both mip-mapped and multi-layer, thus this can happen * tile_manager: Fix size calculation * spirv_quad_rect: Skip default attributes --------- Co-authored-by: poly <47796739+polybiusproxy@users.noreply.github.com> Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com> |
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.. | ||
liverpool_to_vk.cpp | ||
liverpool_to_vk.h | ||
vk_common.cpp | ||
vk_common.h | ||
vk_compute_pipeline.cpp | ||
vk_compute_pipeline.h | ||
vk_graphics_pipeline.cpp | ||
vk_graphics_pipeline.h | ||
vk_instance.cpp | ||
vk_instance.h | ||
vk_master_semaphore.cpp | ||
vk_master_semaphore.h | ||
vk_pipeline_cache.cpp | ||
vk_pipeline_cache.h | ||
vk_pipeline_common.cpp | ||
vk_pipeline_common.h | ||
vk_platform.cpp | ||
vk_platform.h | ||
vk_presenter.cpp | ||
vk_presenter.h | ||
vk_rasterizer.cpp | ||
vk_rasterizer.h | ||
vk_resource_pool.cpp | ||
vk_resource_pool.h | ||
vk_scheduler.cpp | ||
vk_scheduler.h | ||
vk_shader_hle.cpp | ||
vk_shader_hle.h | ||
vk_shader_util.cpp | ||
vk_shader_util.h | ||
vk_swapchain.cpp | ||
vk_swapchain.h |