mirror of
https://github.com/shadps4-emu/shadPS4.git
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* core: Rewrite PSF parser & add encoder add .sfo hex pattern to /scripts * core/fs: allow to mount path as read-only * common: Add CString wrapper to handle native null-terminated strings * SaveData: rewrite to implement full functionality * mock value for SYSTEM_VER * SavaData: backup features * SavaData: SaveDataMemory features * imgui Ref-counted textures - has a background thread to decode textures * imgui: rework gamepad navigation * PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum) - Add null check to CString when itself is used in a nullable field * SaveDataDialog implementation - Fix Mounting/Unmounting check of SaveInstance |
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.. | ||
audio_core | ||
common | ||
core | ||
images | ||
imgui | ||
input | ||
qt_gui | ||
shader_recompiler | ||
video_core | ||
.clang-format | ||
emulator.cpp | ||
emulator.h | ||
main.cpp | ||
sdl_window.cpp | ||
sdl_window.h | ||
shadps4.qrc | ||
shadps4.rc |