shadPS4/src/shader_recompiler/frontend/translate
Fire Cube 0c86c54d48
Implement SET_PC_B64 instruction (#2823)
* basic impl

* minor improvements

* clang

* more clang

* improvements requested by squidbus
2025-04-21 14:25:15 -07:00
..
data_share.cpp Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32. (#2797) 2025-04-16 17:56:27 -07:00
export.cpp shader_recompiler: Remove special case buffers and add support for aliasing (#2428) 2025-02-15 14:06:56 +02:00
scalar_alu.cpp shader_recompiler: Implement S_SUBB_U32 instruction (#2796) 2025-04-16 14:24:18 -07:00
scalar_flow.cpp Implement SET_PC_B64 instruction (#2823) 2025-04-21 14:25:15 -07:00
scalar_memory.cpp Implement shader resource tables (#1165) 2024-11-01 08:55:53 +02:00
translate.cpp shader_recompiler: Implement AMD buffer bounds checking behavior. (#2448) 2025-02-17 16:13:39 +02:00
translate.h Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32. (#2797) 2025-04-16 17:56:27 -07:00
vector_alu.cpp shader_recompiler: Implement S_FLBIT_I32_B32 and V_MUL_HI_I32. (#2793) 2025-04-16 18:08:09 +03:00
vector_interpolation.cpp shader_recompiler: Use SetDst in more instructions. (#1015) 2024-09-22 01:41:19 +03:00
vector_memory.cpp shader_recompiler: Proper support for inst-typed buffer format operations. (#2469) 2025-02-21 03:01:18 -08:00