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mirror of https://github.com/shadps4-emu/shadPS4.git synced 2025-12-10 05:38:49 +00:00
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0f9166166074be844bce88bf25f6cf6cef1a77a0
shadPS4/src/shader_recompiler
History
squidbus 0f91661660 resource_tracking_pass: Make sure immediate offset is accessed as correct type. (#1339)
2024-10-10 23:58:01 +03:00
..
backend
shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types. (#1290)
2024-10-10 19:27:34 +03:00
frontend
shader_recompiler: Set correct operand field for VOP3b sdst. (#1335)
2024-10-10 23:04:51 +03:00
ir
resource_tracking_pass: Make sure immediate offset is accessed as correct type. (#1339)
2024-10-10 23:58:01 +03:00
exception.h
video: Import new shader recompiler + display a triangle (#142)
2024-05-22 01:35:12 +03:00
info.h
spirv: Flush denormals if possible (#1302)
2024-10-10 17:47:39 +03:00
params.h
shader_recompiler: Implement render target swizzles when no format is available (#739)
2024-09-03 14:04:30 +03:00
profile.h
spirv: Flush denormals if possible (#1302)
2024-10-10 17:47:39 +03:00
recompiler.cpp
Initial support of Geometry shaders (#1244)
2024-10-06 01:26:50 +03:00
recompiler.h
shader_recompiler: Implement render target swizzles when no format is available (#739)
2024-09-03 14:04:30 +03:00
runtime_info.h
shader_recompiler: Make sure RuntimeInfo is zero initialized. (#1332)
2024-10-10 20:32:13 +03:00
specialization.h
shader_recompiler: Additional scope handling and user data as push constants (#1013)
2024-09-23 08:55:43 +02:00
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