shadPS4/src/shader_recompiler/backend/spirv
psucien 0fd1ab674b
GPU processor refactoring (#1787)
* coroutine code prettification

* asc queues submission refactoring

* better asc ring context handling

* final touches and review notes

* even more simplification for context saving
2024-12-15 00:54:46 +02:00
..
emit_spirv_atomic.cpp implement DS_AND_B32, DS_OR_B32, DS_XOR_B32 (#1593) 2024-11-30 22:39:11 +02:00
emit_spirv_barriers.cpp Tessellation (#1528) 2024-12-14 12:56:17 +02:00
emit_spirv_bitwise_conversion.cpp shader_recompiler: Implement basic 64-bit floating point support (#915) 2024-09-15 22:53:08 +02:00
emit_spirv_composite.cpp video_core: Track renderpass scopes properly 2024-07-01 13:56:14 +03:00
emit_spirv_context_get_set.cpp Tessellation (#1528) 2024-12-14 12:56:17 +02:00
emit_spirv_convert.cpp shader_recompiler: Small instruction parsing refactor/bugfixes (#340) 2024-07-30 23:32:40 +02:00
emit_spirv_floating_point.cpp shader_recompiler: Implement FREXP instructions. (#1766) 2024-12-13 21:51:39 +02:00
emit_spirv_image.cpp externals: Update sirit to fix debug assert (#1783) 2024-12-14 16:12:41 +02:00
emit_spirv_instructions.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
emit_spirv_integer.cpp shader_recompiler: Add buffer offset calculation when swizzle is enabled. (#834) 2024-09-12 22:59:52 +03:00
emit_spirv_logical.cpp video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
emit_spirv_select.cpp video_core: Track renderpass scopes properly 2024-07-01 13:56:14 +03:00
emit_spirv_shared_memory.cpp spirv: Simplify shared memory handling (#427) 2024-08-14 19:01:17 +03:00
emit_spirv_special.cpp shader_recompiler: Implement manual barycentric interpolation path (#1644) 2024-12-02 23:20:54 +02:00
emit_spirv_undefined.cpp video_core: Track renderpass scopes properly 2024-07-01 13:56:14 +03:00
emit_spirv_warp.cpp video_core: Add fallback path for pipelines with more than 32 bindings (#837) 2024-09-10 20:54:39 +03:00
emit_spirv.cpp Tessellation (#1528) 2024-12-14 12:56:17 +02:00
emit_spirv.h shader_recompiler: Additional scope handling and user data as push constants (#1013) 2024-09-23 08:55:43 +02:00
spirv_emit_context.cpp GPU processor refactoring (#1787) 2024-12-15 00:54:46 +02:00
spirv_emit_context.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00