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* Emulate memory behavior of libSceGnmDriver _DT_INIT Due to the unique way some games check for sceKernelAllocateDirectMemory failures, emulating this properly is necessary. * Clang * Fix address input for direct memory call * Fix bug with DirectQueryAvailable Missed this in my prior PR. * DirectQueryAvailable fix Fixes error cases to be more hardware accurate. |
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gnm_error.h | ||
gnmdriver_init.h | ||
gnmdriver.cpp | ||
gnmdriver.h |