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mirror of https://github.com/shadps4-emu/shadPS4.git synced 2025-12-10 05:38:49 +00:00
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100036aecfaf49cc00566035740f450f381d7994
shadPS4/src/shader_recompiler
History
TheTurtle 100036aecf spirv: Flush denormals if possible (#1302)
2024-10-10 17:47:39 +03:00
..
backend
spirv: Flush denormals if possible (#1302)
2024-10-10 17:47:39 +03:00
frontend
spirv: Flush denormals if possible (#1302)
2024-10-10 17:47:39 +03:00
ir
spirv: Flush denormals if possible (#1302)
2024-10-10 17:47:39 +03:00
exception.h
video: Import new shader recompiler + display a triangle (#142)
2024-05-22 01:35:12 +03:00
info.h
spirv: Flush denormals if possible (#1302)
2024-10-10 17:47:39 +03:00
params.h
shader_recompiler: Implement render target swizzles when no format is available (#739)
2024-09-03 14:04:30 +03:00
profile.h
spirv: Flush denormals if possible (#1302)
2024-10-10 17:47:39 +03:00
recompiler.cpp
Initial support of Geometry shaders (#1244)
2024-10-06 01:26:50 +03:00
recompiler.h
shader_recompiler: Implement render target swizzles when no format is available (#739)
2024-09-03 14:04:30 +03:00
runtime_info.h
spirv: Flush denormals if possible (#1302)
2024-10-10 17:47:39 +03:00
specialization.h
shader_recompiler: Additional scope handling and user data as push constants (#1013)
2024-09-23 08:55:43 +02:00
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