shadPS4/src/shader_recompiler
2025-04-30 17:55:50 -07:00
..
backend fix: Do not declare atomic float capability when not supported. 2025-04-30 11:43:51 -07:00
frontend Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats (#2820) 2025-04-30 11:42:08 -07:00
ir fix: Add new image atomic instructions to relevant lists. 2025-04-30 17:55:50 -07:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats (#2820) 2025-04-30 11:42:08 -07:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats (#2820) 2025-04-30 11:42:08 -07:00
recompiler.cpp shader_recompiler: Add lowering pass for when 64-bit float is unsupported. (#2858) 2025-04-28 00:04:16 -07:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h shader_recompiler: Remove special case buffers and add support for aliasing (#2428) 2025-02-15 14:06:56 +02:00
specialization.h Specialize vertex attributes on dst_sel (#2580) 2025-03-02 19:17:11 -08:00