shadPS4/src/core/file_sys/fs.h
Vinicius Rangel 0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00

85 lines
2.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <mutex>
#include <string>
#include <vector>
#include <tsl/robin_map.h>
#include "common/io_file.h"
namespace Core::FileSys {
class MntPoints {
#ifdef _WIN64
static constexpr bool NeedsCaseInsensitiveSearch = false;
#else
static constexpr bool NeedsCaseInsensitiveSearch = true;
#endif
public:
struct MntPair {
std::filesystem::path host_path;
std::string mount; // e.g /app0/
bool read_only;
};
explicit MntPoints() = default;
~MntPoints() = default;
void Mount(const std::filesystem::path& host_folder, const std::string& guest_folder,
bool read_only = false);
void Unmount(const std::filesystem::path& host_folder, const std::string& guest_folder);
void UnmountAll();
std::filesystem::path GetHostPath(std::string_view guest_directory,
bool* is_read_only = nullptr);
const MntPair* GetMount(const std::string& guest_path) {
std::scoped_lock lock{m_mutex};
const auto it = std::ranges::find_if(
m_mnt_pairs, [&](const auto& mount) { return guest_path.starts_with(mount.mount); });
return it == m_mnt_pairs.end() ? nullptr : &*it;
}
private:
std::vector<MntPair> m_mnt_pairs;
std::vector<std::filesystem::path> path_parts;
tsl::robin_map<std::filesystem::path, std::filesystem::path> path_cache;
std::mutex m_mutex;
};
struct DirEntry {
std::string name;
bool isFile;
};
struct File {
std::atomic_bool is_opened{};
std::atomic_bool is_directory{};
std::filesystem::path m_host_name;
std::string m_guest_name;
Common::FS::IOFile f;
std::vector<DirEntry> dirents;
u32 dirents_index;
std::mutex m_mutex;
};
class HandleTable {
public:
HandleTable() = default;
virtual ~HandleTable() = default;
int CreateHandle();
void DeleteHandle(int d);
File* GetFile(int d);
File* GetFile(const std::filesystem::path& host_name);
private:
std::vector<File*> m_files;
std::mutex m_mutex;
};
} // namespace Core::FileSys