mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 00:13:08 +00:00
* core: Rewrite PSF parser & add encoder add .sfo hex pattern to /scripts * core/fs: allow to mount path as read-only * common: Add CString wrapper to handle native null-terminated strings * SaveData: rewrite to implement full functionality * mock value for SYSTEM_VER * SavaData: backup features * SavaData: SaveDataMemory features * imgui Ref-counted textures - has a background thread to decode textures * imgui: rework gamepad navigation * PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum) - Add null check to CString when itself is used in a nullable field * SaveDataDialog implementation - Fix Mounting/Unmounting check of SaveInstance
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/io_file.h"
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namespace Core::FileSys {
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class MntPoints {
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#ifdef _WIN64
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static constexpr bool NeedsCaseInsensitiveSearch = false;
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#else
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static constexpr bool NeedsCaseInsensitiveSearch = true;
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#endif
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public:
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struct MntPair {
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std::filesystem::path host_path;
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std::string mount; // e.g /app0/
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bool read_only;
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};
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explicit MntPoints() = default;
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~MntPoints() = default;
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void Mount(const std::filesystem::path& host_folder, const std::string& guest_folder,
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bool read_only = false);
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void Unmount(const std::filesystem::path& host_folder, const std::string& guest_folder);
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void UnmountAll();
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std::filesystem::path GetHostPath(std::string_view guest_directory,
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bool* is_read_only = nullptr);
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const MntPair* GetMount(const std::string& guest_path) {
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std::scoped_lock lock{m_mutex};
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const auto it = std::ranges::find_if(
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m_mnt_pairs, [&](const auto& mount) { return guest_path.starts_with(mount.mount); });
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return it == m_mnt_pairs.end() ? nullptr : &*it;
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}
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private:
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std::vector<MntPair> m_mnt_pairs;
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std::vector<std::filesystem::path> path_parts;
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tsl::robin_map<std::filesystem::path, std::filesystem::path> path_cache;
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std::mutex m_mutex;
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};
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struct DirEntry {
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std::string name;
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bool isFile;
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};
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struct File {
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std::atomic_bool is_opened{};
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std::atomic_bool is_directory{};
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std::filesystem::path m_host_name;
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std::string m_guest_name;
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Common::FS::IOFile f;
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std::vector<DirEntry> dirents;
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u32 dirents_index;
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std::mutex m_mutex;
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};
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class HandleTable {
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public:
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HandleTable() = default;
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virtual ~HandleTable() = default;
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int CreateHandle();
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void DeleteHandle(int d);
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File* GetFile(int d);
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File* GetFile(const std::filesystem::path& host_name);
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private:
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std::vector<File*> m_files;
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std::mutex m_mutex;
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};
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} // namespace Core::FileSys
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