mirror of
https://github.com/shadps4-emu/shadPS4.git
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* Define latest released firmware version, use that for sceKernelGetSystemSwVersion I feel this is less hacky and error-prone than just returning the game firmware. * sceKernelGetAllowedSdkVersionOnSystem * sceKernelHasNeoMode * sceKernelGetAppInfo stub * sceKernelGetCurrentCpu * fixups * sceKernelGetMainSocId Used by libSceAvPlayer to determine if console is a pro or not. * Update process.cpp * Set has_param_sfo to true * Clang
83 lines
1.7 KiB
C++
83 lines
1.7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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#include "core/libraries/kernel/orbis_error.h"
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#include "core/linker.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::Kernel {
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void ErrSceToPosix(s32 result);
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s32 ErrnoToSceKernelError(s32 e);
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void SetPosixErrno(s32 e);
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s32* PS4_SYSV_ABI __Error();
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extern Core::EntryParams entry_params;
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template <class F, F f>
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struct OrbisWrapperImpl;
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template <class R, class... Args, PS4_SYSV_ABI R (*f)(Args...)>
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struct OrbisWrapperImpl<PS4_SYSV_ABI R (*)(Args...), f> {
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static R PS4_SYSV_ABI wrap(Args... args) {
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u32 ret = f(args...);
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if (ret != 0) {
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ret += ORBIS_KERNEL_ERROR_UNKNOWN;
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}
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return ret;
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}
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};
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#define ORBIS(func) (Libraries::Kernel::OrbisWrapperImpl<decltype(&(func)), func>::wrap)
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#define CURRENT_FIRMWARE_VERSION 0x13020011
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s32* PS4_SYSV_ABI __Error();
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struct SwVersionStruct {
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u64 struct_size;
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char text_representation[0x1c];
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u32 hex_representation;
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};
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struct AuthInfoData {
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u64 paid;
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u64 caps[4];
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u64 attrs[4];
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u64 ucred[8];
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};
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struct OrbisKernelTitleWorkaround {
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s32 version;
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s32 align;
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u64 ids[2];
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};
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struct OrbisKernelAppInfo {
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s32 app_id;
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s32 mmap_flags;
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s32 attribute_exe;
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s32 attribute2;
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char cusa_name[10];
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u8 debug_level;
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u8 slv_flags;
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u8 mini_app_dmem_flags;
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u8 render_mode;
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u8 mdbg_out;
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u8 required_hdcp_type;
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u64 preload_prx_flags;
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s32 attribute1;
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s32 has_param_sfo;
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OrbisKernelTitleWorkaround title_workaround;
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};
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void RegisterLib(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Kernel
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