shadPS4/src/main.cpp
2024-11-10 12:22:22 +01:00

96 lines
2.8 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "functional"
#include "iostream"
#include "string"
#include "unordered_map"
#include <fmt/core.h>
#include "common/memory_patcher.h"
#include "emulator.h"
#ifdef _WIN32
#include <windows.h>
#endif
int main(int argc, char* argv[]) {
#ifdef _WIN32
SetConsoleOutputCP(CP_UTF8);
#endif
bool has_game_argument = false;
std::string game_path;
// Map of argument strings to lambda functions
std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
{"-h",
[&](int&) {
std::cout << "Usage: shadps4 [options] <elf or eboot.bin path>\n"
"Options:\n"
" -g, --game <path|ID> Specify game path to launch\n"
" -p, --patch <patch_file> Apply specified patch file\n"
" -h, --help Display this help message\n";
exit(0);
}},
{"--help", [&](int& i) { arg_map["-h"](i); }},
{"-g",
[&](int& i) {
if (i + 1 < argc) {
game_path = argv[++i];
has_game_argument = true;
} else {
std::cerr << "Error: Missing argument for -g/--game\n";
exit(1);
}
}},
{"--game", [&](int& i) { arg_map["-g"](i); }},
{"-p",
[&](int& i) {
if (i + 1 < argc) {
MemoryPatcher::patchFile = argv[++i];
} else {
std::cerr << "Error: Missing argument for -p/--patch\n";
exit(1);
}
}},
{"--patch", [&](int& i) { arg_map["-p"](i); }},
};
if (argc == 1) {
int dummy = 0; // one does not simply pass 0 directly
arg_map.at("-h")(dummy);
return -1;
}
// Parse command-line arguments using the map
for (int i = 1; i < argc; ++i) {
std::string cur_arg = argv[i];
auto it = arg_map.find(cur_arg);
if (it != arg_map.end()) {
it->second(i); // Call the associated lambda function
} else if (i == argc - 1 && !has_game_argument) {
// Assume the last argument is the game file if not specified via -g/--game
game_path = argv[i];
has_game_argument = true;
} else {
std::cerr << "Unknown argument: " << cur_arg << "\n";
return 1;
}
}
// Check if the game path or ID exists
if (!has_game_argument || !std::filesystem::exists(game_path)) {
std::cerr << "Error: Game file not found\n";
return -1;
}
// Run the emulator with the specified game
Core::Emulator emulator;
emulator.Run(game_path);
return 0;
}