mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-23 10:35:03 +00:00
* translator: Use templates for stronger type guarantees * spirv: Define buffer offsets upfront * Saves a lot of shader instructions * buffer_cache: Use dynamic vertex input when available * Fixes issues when games like dark souls rebind vertex buffers with different stride * externals: Update boost * spirv: Use runtime array for ssbos * ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders * fs: Lock when doing case insensitive search * Dark Souls does fs lookups from different threads * texture_cache: More precise invalidation from compute * Fixes unrelated render targets being cleared * texture_cache: Use hashes for protect gpu modified images from reupload * translator: Treat V_CNDMASK as float * Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway * translator: Small optimization for V_SAD_U32 * Fix review * clang format |
||
---|---|---|
.. | ||
aerolib | ||
crypto | ||
file_format | ||
file_sys | ||
libraries | ||
loader | ||
address_space.cpp | ||
address_space.h | ||
cpu_patches.cpp | ||
cpu_patches.h | ||
linker.cpp | ||
linker.h | ||
loader.cpp | ||
loader.h | ||
memory.cpp | ||
memory.h | ||
module.cpp | ||
module.h | ||
platform.h | ||
tls.cpp | ||
tls.h | ||
virtual_memory.cpp | ||
virtual_memory.h |