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* translator: Use templates for stronger type guarantees * spirv: Define buffer offsets upfront * Saves a lot of shader instructions * buffer_cache: Use dynamic vertex input when available * Fixes issues when games like dark souls rebind vertex buffers with different stride * externals: Update boost * spirv: Use runtime array for ssbos * ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders * fs: Lock when doing case insensitive search * Dark Souls does fs lookups from different threads * texture_cache: More precise invalidation from compute * Fixes unrelated render targets being cleared * texture_cache: Use hashes for protect gpu modified images from reupload * translator: Treat V_CNDMASK as float * Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway * translator: Small optimization for V_SAD_U32 * Fix review * clang format |
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.. | ||
liverpool_to_vk.cpp | ||
liverpool_to_vk.h | ||
renderer_vulkan.cpp | ||
renderer_vulkan.h | ||
vk_common.cpp | ||
vk_common.h | ||
vk_compute_pipeline.cpp | ||
vk_compute_pipeline.h | ||
vk_descriptor_update_queue.cpp | ||
vk_descriptor_update_queue.h | ||
vk_graphics_pipeline.cpp | ||
vk_graphics_pipeline.h | ||
vk_instance.cpp | ||
vk_instance.h | ||
vk_master_semaphore.cpp | ||
vk_master_semaphore.h | ||
vk_pipeline_cache.cpp | ||
vk_pipeline_cache.h | ||
vk_platform.cpp | ||
vk_platform.h | ||
vk_rasterizer.cpp | ||
vk_rasterizer.h | ||
vk_resource_pool.cpp | ||
vk_resource_pool.h | ||
vk_scheduler.cpp | ||
vk_scheduler.h | ||
vk_shader_util.cpp | ||
vk_shader_util.h | ||
vk_swapchain.cpp | ||
vk_swapchain.h |