shadPS4/src
Stephen Miller 2333b2d5d3 Remove close hack
Since LLE libSceDiscMap is no longer a concern, this hack shouldn't be needed.
Since sockets are still stubbed, and close can be used on sockets, I've added a warning log just in case this still occurs in some titles.
2025-03-25 17:24:44 -05:00
..
common Clang 2025-03-24 13:27:09 -05:00
core Remove close hack 2025-03-25 17:24:44 -05:00
images Trophy Viewer - Select Game (#2678) 2025-03-24 10:25:51 +02:00
imgui Renderer fixes (Splash + Aspect Ratio) (#2645) 2025-03-13 18:10:24 +02:00
input Fix SDL gyro and acceleration sensor handling (#2532) 2025-02-24 22:38:06 +02:00
qt_gui Trophy Viewer - Select Game (#2678) 2025-03-24 10:25:51 +02:00
shader_recompiler shader_recompiler: Improve divergence handling and readlane elimintation (#2667) 2025-03-23 00:35:42 +02:00
video_core Handle compute packets that are split between the ends of two command buffers (#2476) 2025-03-26 00:01:21 +02:00
.clang-format chore: Make shadps4 REUSE compliant 2024-02-23 23:33:43 +02:00
emulator.cpp HLE discmap (#2686) 2025-03-25 23:54:32 +02:00
emulator.h CLI: Add argument to pass an argument to the game (#2135) 2025-01-18 15:21:08 +03:00
main.cpp Fix issue #1684 (#2277) 2025-01-31 10:50:02 +02:00
sdl_window.cpp Fix SDL gyro and acceleration sensor handling (#2532) 2025-02-24 22:38:06 +02:00
sdl_window.h Fix SDL gyro and acceleration sensor handling (#2532) 2025-02-24 22:38:06 +02:00
shadps4.qrc Trophy Viewer - Select Game (#2678) 2025-03-24 10:25:51 +02:00
shadps4.rc file formats and qt (#88) 2024-03-01 00:00:35 +02:00