shadPS4/src/shader_recompiler/frontend
2024-12-31 06:10:29 +02:00
..
translate shader_recompiler: Fix BitCount64 and FindILsb64 (#1978) 2024-12-31 06:10:29 +02:00
control_flow_graph.cpp recompiler: emit a label right after s_branch to prevent dead code interferrence (#1785) 2024-12-14 22:46:55 +02:00
control_flow_graph.h control_flow_graph: Initial divergence handling (#434) 2024-08-16 20:05:37 +03:00
copy_shader.cpp renderer_vulkan: Commize and adjust buffer bindings (#1412) 2024-10-19 15:30:58 +03:00
copy_shader.h spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
decode.cpp Support for Vulkan 1.4 (#1665) 2024-12-07 19:41:41 +02:00
decode.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
fetch_shader.cpp renderer_vulkan: Parse fetch shader per-pipeline (#1656) 2024-12-04 13:03:47 +02:00
fetch_shader.h specialization: Fix fetch shader field type (#1675) 2024-12-06 12:59:55 +02:00
format.cpp Implement IMAGE_GATHER4 and IMAGE_GATHER4_O (#1939) 2024-12-28 02:42:41 +02:00
instruction.cpp GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
instruction.h GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
opcodes.h Initial support of Geometry shaders (#1244) 2024-10-06 01:26:50 +03:00
structured_control_flow.cpp Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548) 2024-10-18 11:06:11 +03:00
structured_control_flow.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
tessellation.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00