shadPS4/src/video_core/buffer_cache
psucien 28feb77982
Surface management rework (3/3) (#370)
* texture_cache: images overlap support

* renderer_vk: log messages on surfaces which require degamma

* missing barriers

* forced sync2 + better barriers

* Handling of depth target aliasing; added formats compatibility check

* Don't bind empty texel buffers

* Promote r32f textures to depth target if shader expects so

* Promote textures to depth if they use depth tiling

* fix for image leaking; detiler stream buffer removed
2024-09-04 23:47:57 +03:00
..
buffer_cache.cpp Surface management rework (3/3) (#370) 2024-09-04 23:47:57 +03:00
buffer_cache.h Surface management rework (3/3) (#370) 2024-09-04 23:47:57 +03:00
buffer.cpp Fix warnings (#749) 2024-09-03 21:41:59 +03:00
buffer.h Surface management rework (3/3) (#370) 2024-09-04 23:47:57 +03:00
memory_tracker_base.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
range_set.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
word_manager.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00