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* texture_cache: images overlap support * renderer_vk: log messages on surfaces which require degamma * missing barriers * forced sync2 + better barriers * Handling of depth target aliasing; added formats compatibility check * Don't bind empty texel buffers * Promote r32f textures to depth target if shader expects so * Promote textures to depth if they use depth tiling * fix for image leaking; detiler stream buffer removed |
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.. | ||
buffer_cache.cpp | ||
buffer_cache.h | ||
buffer.cpp | ||
buffer.h | ||
memory_tracker_base.h | ||
range_set.h | ||
word_manager.h |