shadPS4/shadPS4/gui/game_list_frame.cpp
2023-03-10 10:43:44 +02:00

194 lines
6.4 KiB
C++

#include "game_list_frame.h"
#include "gui_settings.h"
game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings,QWidget* parent)
: QWidget(parent)
, m_gui_settings(std::move(gui_settings))
{
m_game_list = new game_list_table();
m_game_list->setShowGrid(false);
m_game_list->setEditTriggers(QAbstractItemView::NoEditTriggers);
m_game_list->setSelectionBehavior(QAbstractItemView::SelectRows);
m_game_list->setSelectionMode(QAbstractItemView::SingleSelection);
m_game_list->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
m_game_list->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
m_game_list->verticalScrollBar()->installEventFilter(this);
m_game_list->verticalScrollBar()->setSingleStep(20);
m_game_list->horizontalScrollBar()->setSingleStep(20);
m_game_list->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
m_game_list->verticalHeader()->setVisible(false);
m_game_list->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
m_game_list->horizontalHeader()->setHighlightSections(false);
m_game_list->horizontalHeader()->setSortIndicatorShown(true);
m_game_list->horizontalHeader()->setStretchLastSection(true);
m_game_list->horizontalHeader()->setDefaultSectionSize(150);
m_game_list->horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
m_game_list->setContextMenuPolicy(Qt::CustomContextMenu);
m_game_list->setAlternatingRowColors(true);
m_game_list->installEventFilter(this);
m_game_list->setColumnCount(gui::column_count);
//temp code
QVBoxLayout* layout = new QVBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
QSpacerItem* item = new QSpacerItem(100, 1, QSizePolicy::Expanding, QSizePolicy::Fixed);
layout->addWidget(m_game_list);
setLayout(layout);
//endof temp code
// Actions regarding showing/hiding columns
auto add_column = [this](gui::game_list_columns col, const QString& header_text, const QString& action_text)
{
m_game_list->setHorizontalHeaderItem(col, new QTableWidgetItem(header_text));
m_columnActs.append(new QAction(action_text, this));
};
add_column(gui::column_icon, tr("Icon"), tr("Show Icons"));
add_column(gui::column_name, tr("Name"), tr("Show Names"));
add_column(gui::column_serial, tr("Serial"), tr("Show Serials"));
add_column(gui::column_firmware, tr("Firmware"), tr("Show Firmwares"));
add_column(gui::column_version, tr("Version"), tr("Show Versions"));
add_column(gui::column_category, tr("Category"), tr("Show Categories"));
add_column(gui::column_path, tr("Path"), tr("Show Paths"));
for (int col = 0; col < m_columnActs.count(); ++col)
{
m_columnActs[col]->setCheckable(true);
connect(m_columnActs[col], &QAction::triggered, this, [this, col](bool checked)
{
if (!checked) // be sure to have at least one column left so you can call the context menu at all time
{
int c = 0;
for (int i = 0; i < m_columnActs.count(); ++i)
{
if (m_gui_settings->GetGamelistColVisibility(i) && ++c > 1)
break;
}
if (c < 2)
{
m_columnActs[col]->setChecked(true); // re-enable the checkbox if we don't change the actual state
return;
}
}
m_game_list->setColumnHidden(col, !checked); // Negate because it's a set col hidden and we have menu say show.
m_gui_settings->SetGamelistColVisibility(col, checked);
if (checked) // handle hidden columns that have zero width after showing them (stuck between others)
{
FixNarrowColumns();
}
});
}
}
game_list_frame::~game_list_frame(){
}
void game_list_frame::FixNarrowColumns() const
{
qApp->processEvents();
// handle columns (other than the icon column) that have zero width after showing them (stuck between others)
for (int col = 1; col < m_columnActs.count(); ++col)
{
if (m_game_list->isColumnHidden(col))
{
continue;
}
if (m_game_list->columnWidth(col) <= m_game_list->horizontalHeader()->minimumSectionSize())
{
m_game_list->setColumnWidth(col, m_game_list->horizontalHeader()->minimumSectionSize());
}
}
}
void game_list_frame::ResizeColumnsToContents(int spacing) const
{
if (!m_game_list)
{
return;
}
m_game_list->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
m_game_list->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
// Make non-icon columns slighty bigger for better visuals
for (int i = 1; i < m_game_list->columnCount(); i++)
{
if (m_game_list->isColumnHidden(i))
{
continue;
}
const int size = m_game_list->horizontalHeader()->sectionSize(i) + spacing;
m_game_list->horizontalHeader()->resizeSection(i, size);
}
}
void game_list_frame::SortGameList() const
{
// Back-up old header sizes to handle unwanted column resize in case of zero search results
QList<int> column_widths;
const int old_row_count = m_game_list->rowCount();
const int old_game_count = m_game_data.count();
for (int i = 0; i < m_game_list->columnCount(); i++)
{
column_widths.append(m_game_list->columnWidth(i));
}
// Sorting resizes hidden columns, so unhide them as a workaround
QList<int> columns_to_hide;
for (int i = 0; i < m_game_list->columnCount(); i++)
{
if (m_game_list->isColumnHidden(i))
{
m_game_list->setColumnHidden(i, false);
columns_to_hide << i;
}
}
// Sort the list by column and sort order
m_game_list->sortByColumn(m_sort_column, m_col_sort_order);
// Hide columns again
for (auto i : columns_to_hide)
{
m_game_list->setColumnHidden(i, true);
}
// Don't resize the columns if no game is shown to preserve the header settings
if (!m_game_list->rowCount())
{
for (int i = 0; i < m_game_list->columnCount(); i++)
{
m_game_list->setColumnWidth(i, column_widths[i]);
}
m_game_list->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
return;
}
// Fixate vertical header and row height
m_game_list->verticalHeader()->setMinimumSectionSize(m_icon_size.height());
m_game_list->verticalHeader()->setMaximumSectionSize(m_icon_size.height());
m_game_list->resizeRowsToContents();
// Resize columns if the game list was empty before
if (!old_row_count && !old_game_count)
{
ResizeColumnsToContents();
}
else
{
m_game_list->resizeColumnToContents(gui::column_icon);
}
// Fixate icon column
m_game_list->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
// Shorten the last section to remove horizontal scrollbar if possible
m_game_list->resizeColumnToContents(gui::column_count - 1);
}