shadPS4/src/input/controller.h
WujekFoliarz b1af1334c9
Fix touchpad handling and change gyro calculation (#3006)
* Change touchpad handling and orientation calculation

* remove unnecessary includes in pad.cpp

* remove the cmake command arguments

* remove the weird file

* try to fix formatting

* limit new gyro and touchpad logic to controller 1

* remove cout

* fix formatting and add the handle check to scePadRead

* swap y and z back
2025-06-01 19:13:02 +03:00

130 lines
4.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <memory>
#include <mutex>
#include "common/types.h"
#include "core/libraries/pad/pad.h"
namespace Input {
enum class Axis {
LeftX = 0,
LeftY = 1,
RightX = 2,
RightY = 3,
TriggerLeft = 4,
TriggerRight = 5,
AxisMax
};
struct TouchpadEntry {
u8 ID = 0;
bool state{};
u16 x{};
u16 y{};
};
class State {
public:
void OnButton(Libraries::Pad::OrbisPadButtonDataOffset, bool);
void OnAxis(Axis, int);
void OnTouchpad(int touchIndex, bool isDown, float x, float y);
void OnGyro(const float[3]);
void OnAccel(const float[3]);
Libraries::Pad::OrbisPadButtonDataOffset buttonsState{};
u64 time = 0;
int axes[static_cast<int>(Axis::AxisMax)] = {128, 128, 128, 128, 0, 0};
TouchpadEntry touchpad[2] = {{false, 0, 0}, {false, 0, 0}};
Libraries::Pad::OrbisFVector3 acceleration = {0.0f, 0.0f, 0.0f};
Libraries::Pad::OrbisFVector3 angularVelocity = {0.0f, 0.0f, 0.0f};
Libraries::Pad::OrbisFQuaternion orientation = {0.0f, 0.0f, 0.0f, 1.0f};
};
class Engine {
public:
virtual ~Engine() = default;
virtual void Init() = 0;
virtual void SetLightBarRGB(u8 r, u8 g, u8 b) = 0;
virtual void SetVibration(u8 smallMotor, u8 largeMotor) = 0;
virtual State ReadState() = 0;
virtual float GetAccelPollRate() const = 0;
virtual float GetGyroPollRate() const = 0;
};
inline int GetAxis(int min, int max, int value) {
return std::clamp((255 * (value - min)) / (max - min), 0, 255);
}
constexpr u32 MAX_STATES = 32;
class GameController {
public:
GameController();
virtual ~GameController() = default;
void ReadState(State* state, bool* isConnected, int* connectedCount);
int ReadStates(State* states, int states_num, bool* isConnected, int* connectedCount);
State GetLastState() const;
void CheckButton(int id, Libraries::Pad::OrbisPadButtonDataOffset button, bool isPressed);
void AddState(const State& state);
void Axis(int id, Input::Axis axis, int value);
void Gyro(int id, const float gyro[3]);
void Acceleration(int id, const float acceleration[3]);
void SetLightBarRGB(u8 r, u8 g, u8 b);
void SetVibration(u8 smallMotor, u8 largeMotor);
void SetTouchpadState(int touchIndex, bool touchDown, float x, float y);
void SetEngine(std::unique_ptr<Engine>);
Engine* GetEngine();
u32 Poll();
u8 GetTouchCount();
void SetTouchCount(u8 touchCount);
u8 GetSecondaryTouchCount();
void SetSecondaryTouchCount(u8 touchCount);
u8 GetPreviousTouchNum();
void SetPreviousTouchNum(u8 touchNum);
bool WasSecondaryTouchReset();
void UnsetSecondaryTouchResetBool();
void SetLastOrientation(Libraries::Pad::OrbisFQuaternion& orientation);
Libraries::Pad::OrbisFQuaternion GetLastOrientation();
std::chrono::steady_clock::time_point GetLastUpdate();
void SetLastUpdate(std::chrono::steady_clock::time_point lastUpdate);
static void CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
Libraries::Pad::OrbisFVector3& angularVelocity,
float deltaTime,
Libraries::Pad::OrbisFQuaternion& lastOrientation,
Libraries::Pad::OrbisFQuaternion& orientation);
private:
struct StateInternal {
bool obtained = false;
};
std::mutex m_mutex;
bool m_connected = true;
State m_last_state;
int m_connected_count = 0;
u32 m_states_num = 0;
u32 m_first_state = 0;
u8 m_touch_count = 0;
u8 m_secondary_touch_count = 0;
u8 m_previous_touch_count = 0;
u8 m_previous_touchnum = 0;
bool m_was_secondary_reset = false;
std::array<State, MAX_STATES> m_states;
std::array<StateInternal, MAX_STATES> m_private;
std::chrono::steady_clock::time_point m_last_update = {};
Libraries::Pad::OrbisFQuaternion m_orientation = {0.0f, 0.0f, 0.0f, 1.0f};
std::unique_ptr<Engine> m_engine = nullptr;
};
} // namespace Input