Files
shadPS4/src/qt_gui/game_grid_frame.h
rainmakerv2 319db3bebe Qt: Add GUI for game-specific settings (#3533)
* Open settings dialog from context menu

* initial version complete

* add context menu item to delete game config if it exists

* Create game config from base value instead of default value

* Require confirmation before deleting game configs with menu item

* fix rebase

* Reset game specific values when creating a new game config

* Add icon for entries with game config

* clang format

* Add submenu for game-specific settings

* Log if game-specific config exists, remove hidden tab from tab selection

* Add other experimental options to game-specific GUI

* clang format

* Add flag to specify if game-specific file needs creation

* refactor: remove additional arguments, reset game-specific status on save instead

* Fix return

* cleanup - remove unneeded load

* Set tab to general if hidden tab is set as default

* Cleanup variable names and strings, default tab fix, volumeslider fix

* cleanup: missed a couple of variables to standardize

* More readable way to reset volume slider
2025-09-10 12:18:39 +03:00

62 lines
2.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QPainter>
#include <QScrollBar>
#include "background_music_player.h"
#include "common/config.h"
#include "game_info.h"
#include "game_list_utils.h"
#include "gui_context_menus.h"
#include "gui_settings.h"
#include "qt_gui/compatibility_info.h"
class GameGridFrame : public QTableWidget {
Q_OBJECT
Q_SIGNALS:
void GameGridFrameClosed();
public Q_SLOTS:
void SetGridBackgroundImage(int row, int column);
void RefreshGridBackgroundImage();
void resizeEvent(QResizeEvent* event);
void PlayBackgroundMusic(QString path);
void onCurrentCellChanged(int currentRow, int currentColumn, int previousRow,
int previousColumn);
private:
QImage backgroundImage;
GameListUtils m_game_list_utils;
GuiContextMenus m_gui_context_menus;
std::shared_ptr<GameInfoClass> m_game_info;
std::shared_ptr<CompatibilityInfoClass> m_compat_info;
std::shared_ptr<QVector<GameInfo>> m_games_shared;
bool validCellSelected = false;
int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
std::filesystem::path m_current_game_path; // Track current game path to detect changes
std::shared_ptr<gui_settings> m_gui_settings;
void SetFavoriteIcon(QWidget* parentWidget, QVector<GameInfo> m_games_, int gameCounter);
void SetGameConfigIcon(QWidget* parentWidget, QVector<GameInfo> m_games_, int gameCounter);
bool CompareWithFavorite(GameInfo a, GameInfo b);
public:
explicit GameGridFrame(std::shared_ptr<gui_settings> gui_settings,
std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<CompatibilityInfoClass> compat_info_get,
QWidget* parent = nullptr);
void PopulateGameGrid(QVector<GameInfo> m_games, bool fromSearch);
bool IsValidCellSelected();
void SortByFavorite(QVector<GameInfo>* game_list);
bool cellClicked = false;
int icon_size;
int windowWidth;
int crtRow;
int crtColumn;
int columnCnt;
};