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mirror of https://github.com/shadps4-emu/shadPS4.git synced 2025-12-12 06:38:35 +00:00
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32244c097c3b18825ccaf542a0b54e22d0df6280
shadPS4/src/shader_recompiler
History
squidbus 32244c097c shader_recompiler: Implement V_ADD_F64 and loading 64-bit float from SGPR. (#3483)
2025-08-29 18:11:21 -07:00
..
backend
Properly use float type for float buffer atomics (#3480)
2025-08-29 17:18:10 -07:00
frontend
shader_recompiler: Implement V_ADD_F64 and loading 64-bit float from SGPR. (#3483)
2025-08-29 18:11:21 -07:00
ir
constant_propagation_pass: Handle a few more bitwise instructions. (#3482)
2025-08-29 18:11:14 -07:00
exception.h
video: Import new shader recompiler + display a triangle (#142)
2024-05-22 01:35:12 +03:00
info.h
shader_recompiler: Improve shader exports accuracy (part 1) (#3447)
2025-08-23 14:39:59 -07:00
params.h
shader_recompiler: Implement render target swizzles when no format is available (#739)
2024-09-03 14:04:30 +03:00
profile.h
vk_pipeline_cache: Cleanup graphics key refresh (#3449)
2025-08-23 17:16:58 -07:00
recompiler.cpp
config: Add toggle for DMA (#3185)
2025-07-03 20:03:06 +03:00
recompiler.h
Tessellation (#1528)
2024-12-14 12:56:17 +02:00
runtime_info.h
shader_recompiler: Do not emit Layer when emulating primitive type with tessellation. (#3457)
2025-08-25 04:17:20 -07:00
specialization.h
video_core: Fix some struct comparisons. (#3450)
2025-08-23 17:16:52 -07:00
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