mirror of
https://github.com/shadps4-emu/shadPS4.git
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* Bit array test * Some corrections * Fix AVX path on SetRange * Finish bitArray * Batched protect progress * Inclusion fix * Last logic fixes for BitArray * Page manager: batch protect, masked ranges * Page manager bitarray * clang-format * Fix out of bounds read * clang * clang * Lock during callbacks * Rename untracked to writeable * Construct and mask in one step * Sync on region mutex for thw whole protection This is a temporary workarround until a fix is found for the page manager having issues when multiple threads update the same page at the same time. * Bring back the gpu masking until properly handled * Sync page manager protections * clang-format * Rename and fixups * I fucked up clang-formatting one more time... * kek |
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.. | ||
amdgpu | ||
buffer_cache | ||
host_shaders | ||
renderer_vulkan | ||
texture_cache | ||
multi_level_page_table.h | ||
page_manager.cpp | ||
page_manager.h | ||
renderdoc.cpp | ||
renderdoc.h |