mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 08:22:32 +00:00
530 lines
19 KiB
C++
530 lines
19 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "input_handler.h"
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#include "fstream"
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#include "iostream"
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#include "list"
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#include "map"
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#include "sstream"
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#include "string"
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#include "unordered_map"
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#include "vector"
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#include "SDL3/SDL_events.h"
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#include "SDL3/SDL_timer.h"
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#include "common/config.h"
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#include "common/elf_info.h"
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#include "common/io_file.h"
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#include "common/path_util.h"
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#include "common/version.h"
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#include "input/controller.h"
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namespace Input {
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/*
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Project structure:
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n to m connection between inputs and outputs
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Keyup and keydown events update a dynamic list* of u32 'flags' (what is currently in the list is
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'pressed') On every event, after flag updates, we check for every input binding -> controller output
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pair if all their flags are 'on' If not, disable; if so, enable them. For axes, we gather their data
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into a struct cumulatively from all inputs, then after we checked all of those, we update them all
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at once. Wheel inputs generate a timer that doesn't turn off their outputs automatically, but push a
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userevent to do so.
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What structs are needed?
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InputBinding(key1, key2, key3)
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ControllerOutput(button, axis) - we only need a const array of these, and one of the attr-s is
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always 0 BindingConnection(inputBinding (member), controllerOutput (ref to the array element))
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*/
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// Flags and values for varying purposes
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// todo: can we change these?
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int mouse_joystick_binding = 0;
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float mouse_deadzone_offset = 0.5, mouse_speed = 1, mouse_speed_offset = 0.1250;
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Uint32 mouse_polling_id = 0;
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bool mouse_enabled = false, leftjoystick_halfmode = false, rightjoystick_halfmode = false;
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std::list<std::pair<u32, bool>> pressed_keys;
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std::list<u32> toggled_keys;
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std::list<BindingConnection> connections = std::list<BindingConnection>();
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ControllerOutput output_array[] = {
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// Button mappings
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TRIANGLE),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CIRCLE),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CROSS),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_SQUARE),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L1),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L2),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R1),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L3),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R3),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_OPTIONS),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_UP),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_DOWN),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_LEFT),
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_RIGHT),
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// Axis mappings
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ControllerOutput(0, Input::Axis::LeftX), ControllerOutput(0, Input::Axis::LeftY),
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ControllerOutput(0, Input::Axis::RightX), ControllerOutput(0, Input::Axis::RightY),
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ControllerOutput(0, Input::Axis::TriggerLeft), ControllerOutput(0, Input::Axis::TriggerRight),
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ControllerOutput(LEFTJOYSTICK_HALFMODE), ControllerOutput(RIGHTJOYSTICK_HALFMODE),
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ControllerOutput(KEY_TOGGLE),
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// End marker to signify the end of the array
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ControllerOutput(0, Input::Axis::AxisMax)};
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// We had to go through 3 files of indirection just to update a flag
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void ToggleMouseEnabled() {
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mouse_enabled ^= true;
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}
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// parsing related functions
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// syntax: 'name, name,name' or 'name,name' or 'name'
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InputBinding GetBindingFromString(std::string& line) {
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u32 key1 = 0, key2 = 0, key3 = 0;
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// Split the string by commas
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std::vector<std::string> tokens;
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std::stringstream ss(line);
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std::string token;
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while (std::getline(ss, token, ',')) {
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tokens.push_back(token);
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}
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// Check for invalid tokens and map valid ones to keys
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for (const auto& t : tokens) {
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if (string_to_keyboard_key_map.find(t) == string_to_keyboard_key_map.end()) {
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return InputBinding(0, 0, 0); // Skip by setting all keys to 0
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}
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}
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// Assign values to keys if all tokens were valid
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if (tokens.size() > 0)
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key1 = string_to_keyboard_key_map.at(tokens[0]);
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if (tokens.size() > 1)
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key2 = string_to_keyboard_key_map.at(tokens[1]);
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if (tokens.size() > 2)
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key3 = string_to_keyboard_key_map.at(tokens[2]);
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return InputBinding(key1, key2, key3);
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}
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// function that takes a controlleroutput, and returns the array's corresponding element's pointer
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ControllerOutput* GetOutputPointer(const ControllerOutput& parsed) {
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// i wonder how long until someone notices this or I get rid of it
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for (int i = 0; i[output_array] != ControllerOutput(0, Axis::AxisMax); i++) {
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if (i[output_array] == parsed) {
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return &output_array[i];
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}
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}
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return nullptr;
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}
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void ParseInputConfig(const std::string game_id = "") {
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const auto config_file = Config::GetFoolproofKbmConfigFile(game_id);
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// todo: change usages of this to GetFoolproofKbmConfigFile (in the gui)
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if (game_id == "") {
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return;
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}
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// todo
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// we reset these here so in case the user fucks up or doesn't include this we can fall back to
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// default
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connections.clear();
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mouse_deadzone_offset = 0.5;
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mouse_speed = 1;
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mouse_speed_offset = 0.125;
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int lineCount = 0;
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std::ifstream file(config_file);
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std::string line = "";
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while (std::getline(file, line)) {
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lineCount++;
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// strip the ; and whitespace
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line.erase(std::remove(line.begin(), line.end(), ' '), line.end());
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if (line[line.length() - 1] == ';') {
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line = line.substr(0, line.length() - 1);
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}
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// Ignore comment lines
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if (line.empty() || line[0] == '#') {
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continue;
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}
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// Split the line by '='
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std::size_t equal_pos = line.find('=');
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if (equal_pos == std::string::npos) {
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LOG_ERROR(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount,
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line);
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continue;
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}
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std::string output_string = line.substr(0, equal_pos);
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std::string input_string = line.substr(equal_pos + 1);
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std::size_t comma_pos = input_string.find(',');
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// special check for mouse to joystick input
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if (output_string == "mouse_to_joystick") {
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if (input_string == "left") {
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mouse_joystick_binding = 1;
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} else if (input_string == "right") {
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mouse_joystick_binding = 2;
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} else {
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mouse_joystick_binding = 0; // default to 'none' or invalid
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}
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continue;
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}
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// key toggle
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if (output_string == "key_toggle") {
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if (comma_pos != std::string::npos) {
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// handle key-to-key toggling (separate list?)
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InputBinding toggle_keys = GetBindingFromString(input_string);
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if (toggle_keys.KeyCount() != 2) {
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LOG_ERROR(Input,
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"Syntax error: Please provide exactly 2 keys: "
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"first is the toggler, the second is the key to toggle: {}",
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line);
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continue;
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}
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ControllerOutput* toggle_out = GetOutputPointer(ControllerOutput(KEY_TOGGLE));
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BindingConnection toggle_connection =
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BindingConnection(InputBinding(toggle_keys.key2), toggle_out, toggle_keys.key3);
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connections.insert(connections.end(), toggle_connection);
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continue;
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}
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LOG_ERROR(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount,
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line);
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continue;
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}
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if (output_string == "mouse_movement_params") {
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std::stringstream ss(input_string);
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char comma; // To hold the comma separators between the floats
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ss >> mouse_deadzone_offset >> comma >> mouse_speed >> comma >> mouse_speed_offset;
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// Check for invalid input (in case there's an unexpected format)
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if (ss.fail()) {
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LOG_ERROR(Input, "Failed to parse mouse movement parameters from line: {}", line);
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} else {
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// LOG_DEBUG(Input, "Mouse movement parameters parsed: {} {} {}",
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// mouse_deadzone_offset, mouse_speed, mouse_speed_offset);
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}
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continue;
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}
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// normal cases
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InputBinding binding = GetBindingFromString(input_string);
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BindingConnection connection(0, nullptr);
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auto button_it = string_to_cbutton_map.find(output_string);
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auto axis_it = string_to_axis_map.find(output_string);
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if (binding.IsEmpty()) {
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LOG_DEBUG(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount,
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line);
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continue;
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}
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if (button_it != string_to_cbutton_map.end()) {
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connection =
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BindingConnection(binding, GetOutputPointer(ControllerOutput(button_it->second)));
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connections.insert(connections.end(), connection);
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} else if (axis_it != string_to_axis_map.end()) {
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connection = BindingConnection(
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binding, GetOutputPointer(ControllerOutput(0, axis_it->second.axis)),
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axis_it->second.value);
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connections.insert(connections.end(), connection);
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} else {
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LOG_DEBUG(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount,
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line);
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continue;
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}
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// LOG_INFO(Input, "Succesfully parsed line {}", lineCount);
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}
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file.close();
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connections.sort();
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LOG_DEBUG(Input, "Done parsing the input config!");
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}
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u32 GetMouseWheelEvent(const SDL_Event& event) {
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if (event.type != SDL_EVENT_MOUSE_WHEEL && event.type != SDL_EVENT_MOUSE_WHEEL_OFF) {
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LOG_DEBUG(Input, "Something went wrong with wheel input parsing!");
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return 0;
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}
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if (event.wheel.y > 0) {
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return SDL_MOUSE_WHEEL_UP;
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} else if (event.wheel.y < 0) {
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return SDL_MOUSE_WHEEL_DOWN;
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} else if (event.wheel.x > 0) {
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return SDL_MOUSE_WHEEL_RIGHT;
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} else if (event.wheel.x < 0) {
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return SDL_MOUSE_WHEEL_LEFT;
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}
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return (u32)-1;
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}
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u32 InputBinding::GetInputIDFromEvent(const SDL_Event& e) {
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switch (e.type) {
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP:
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return e.key.key;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP:
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return (u32)e.button.button;
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case SDL_EVENT_MOUSE_WHEEL:
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case SDL_EVENT_MOUSE_WHEEL_OFF:
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return GetMouseWheelEvent(e);
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default:
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return (u32)-1;
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}
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}
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GameController* ControllerOutput::controller = nullptr;
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void ControllerOutput::SetControllerOutputController(GameController* c) {
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ControllerOutput::controller = c;
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}
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void ToggleKeyInList(u32 key) {
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auto it = std::find(toggled_keys.begin(), toggled_keys.end(), key);
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if (it == toggled_keys.end()) {
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toggled_keys.insert(toggled_keys.end(), key);
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LOG_DEBUG(Input, "Added {} to toggled keys", key);
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} else {
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toggled_keys.erase(it);
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LOG_DEBUG(Input, "Removed {} from toggled keys", key);
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}
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}
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void ControllerOutput::ResetUpdate() {
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state_changed = false;
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if (button != 0) {
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switch (button) {
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case KEY_TOGGLE:
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break;
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default: // everything else
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new_button_state = false;
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break;
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}
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} else if (axis != Axis::AxisMax) {
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new_param = 0;
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} else {
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LOG_DEBUG(Input, "Controller output with no values detected!");
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}
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}
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void ControllerOutput::AddUpdate(bool pressed, u32 param) {
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state_changed = true;
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if (button != 0) {
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new_button_state |= pressed;
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} else if (axis != Axis::AxisMax) {
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float multiplier = 1.0;
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switch (axis) {
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case Axis::TriggerLeft:
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case Axis::TriggerRight:
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new_param = SDL_clamp((pressed ? (s32)param : 0) + new_param, 0, 127);
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break;
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default:
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new_param = SDL_clamp((pressed ? (s32)param : 0) + new_param, -127, 127);
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break;
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}
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} else {
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LOG_DEBUG(Input, "Controller output with no values detected!");
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}
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}
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void ControllerOutput::FinalizeUpdate() {
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if(!state_changed || (old_button_state == new_button_state && old_param == new_param)) {
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return;
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}
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old_button_state = new_button_state;
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old_param = new_param;
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float touchpad_x = 0;
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if (button != 0) {
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switch (button) {
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case OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD:
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touchpad_x = Config::getBackButtonBehavior() == "left" ? 0.25f
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: Config::getBackButtonBehavior() == "right" ? 0.75f
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: 0.5f;
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controller->SetTouchpadState(0, true, touchpad_x, 0.5f);
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controller->CheckButton(0, button, new_button_state);
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break;
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case LEFTJOYSTICK_HALFMODE:
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leftjoystick_halfmode = new_button_state;
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break;
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case RIGHTJOYSTICK_HALFMODE:
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rightjoystick_halfmode = new_button_state;
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break;
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case KEY_TOGGLE:
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if (new_button_state) {
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ToggleKeyInList(new_param);
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}
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break;
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default: // is a normal key (hopefully)
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controller->CheckButton(0, button, new_button_state);
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break;
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}
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} else if (axis != Axis::AxisMax) {
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float multiplier = 1.0;
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switch (axis) {
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case Axis::LeftX:
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case Axis::LeftY:
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multiplier = leftjoystick_halfmode ? 0.5 : 1.0;
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break;
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case Axis::RightX:
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case Axis::RightY:
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multiplier = rightjoystick_halfmode ? 0.5 : 1.0;
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break;
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case Axis::TriggerLeft:
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case Axis::TriggerRight:
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controller->Axis(0, axis, GetAxis(0, 0x80, new_param));
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return;
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default:
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break;
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}
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controller->Axis(0, axis, GetAxis(-0x80, 0x80, new_param * multiplier));
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} else {
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LOG_DEBUG(Input, "Controller output with no values detected!");
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}
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}
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void UpdatePressedKeys(u32 value, bool is_pressed) {
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if (is_pressed) {
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// Find the correct position for insertion to maintain order
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auto it =
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std::lower_bound(pressed_keys.begin(), pressed_keys.end(), value,
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[](const std::pair<u32, bool>& pk, u32 v) { return pk.first < v; });
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// Insert only if 'value' is not already in the list
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if (it == pressed_keys.end() || it->first != value) {
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pressed_keys.insert(it, {value, false});
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}
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} else {
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// Remove 'value' from the list if it's not pressed
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auto it =
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std::find_if(pressed_keys.begin(), pressed_keys.end(),
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[value](const std::pair<u32, bool>& pk) { return pk.first == value; });
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if (it != pressed_keys.end()) {
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pressed_keys.erase(it); // Remove the key entirely from the list
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}
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}
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}
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// Check if a given binding's all keys are currently active.
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bool IsInputActive(const InputBinding& i) {
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// Extract keys from InputBinding and ignore unused (0) keys
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std::list<uint32_t> input_keys = {i.key1, i.key2, i.key3};
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input_keys.remove(0);
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// Iterator for pressed_keys, starting from the beginning
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auto pressed_it = pressed_keys.begin();
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auto pressed_end = pressed_keys.end();
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// Store pointers to flags in pressed_keys that need to be set if all keys are active
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std::list<bool*> flags_to_set;
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// Check if all keys in input_keys are active
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for (uint32_t key : input_keys) {
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bool key_found = false;
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// Search for the current key in pressed_keys starting from the last checked position
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while (pressed_it != pressed_end && pressed_it->first <= key) {
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if (pressed_it->first == key) {
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key_found = true;
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flags_to_set.push_back(&pressed_it->second);
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++pressed_it; // Move to the next key in pressed_keys
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break;
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}
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++pressed_it;
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}
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// If not found in pressed_keys, check in toggled_keys
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if (!key_found &&
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std::find(toggled_keys.begin(), toggled_keys.end(), key) == toggled_keys.end()) {
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return false; // Key not found in either list
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}
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}
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bool is_fully_blocked = true;
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for (bool* flag : flags_to_set) {
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is_fully_blocked &= *flag;
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}
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if(is_fully_blocked) {
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return false;
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}
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for (bool* flag : flags_to_set) {
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*flag = true;
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}
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LOG_DEBUG(Input, "Input found: {}", i.ToString());
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return true; // All keys are active
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}
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void ActivateOutputsFromInputs() {
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for (auto& it : pressed_keys) {
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it.second = false;
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}
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// this is the cleanest looking code I've ever written, too bad it is not working
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for (auto& it : output_array) {
|
|
it.ResetUpdate();
|
|
}
|
|
for (auto& it : connections) {
|
|
it.output->AddUpdate(IsInputActive(it.binding), it.parameter);
|
|
}
|
|
for (auto& it : output_array) {
|
|
it.FinalizeUpdate();
|
|
}
|
|
}
|
|
|
|
void UpdateMouse(GameController* controller) {
|
|
if (!mouse_enabled)
|
|
return;
|
|
Axis axis_x, axis_y;
|
|
switch (mouse_joystick_binding) {
|
|
case 1:
|
|
axis_x = Axis::LeftX;
|
|
axis_y = Axis::LeftY;
|
|
break;
|
|
case 2:
|
|
axis_x = Axis::RightX;
|
|
axis_y = Axis::RightY;
|
|
break;
|
|
case 0:
|
|
default:
|
|
return; // no update needed
|
|
}
|
|
|
|
float d_x = 0, d_y = 0;
|
|
SDL_GetRelativeMouseState(&d_x, &d_y);
|
|
|
|
float output_speed =
|
|
SDL_clamp((sqrt(d_x * d_x + d_y * d_y) + mouse_speed_offset * 128) * mouse_speed,
|
|
mouse_deadzone_offset * 128, 128.0);
|
|
|
|
float angle = atan2(d_y, d_x);
|
|
float a_x = cos(angle) * output_speed, a_y = sin(angle) * output_speed;
|
|
|
|
if (d_x != 0 && d_y != 0) {
|
|
controller->Axis(0, axis_x, GetAxis(-0x80, 0x80, a_x));
|
|
controller->Axis(0, axis_y, GetAxis(-0x80, 0x80, a_y));
|
|
} else {
|
|
controller->Axis(0, axis_x, GetAxis(-0x80, 0x80, 0));
|
|
controller->Axis(0, axis_y, GetAxis(-0x80, 0x80, 0));
|
|
}
|
|
}
|
|
|
|
Uint32 MousePolling(void* param, Uint32 id, Uint32 interval) {
|
|
auto* data = (GameController*)param;
|
|
UpdateMouse(data);
|
|
return interval;
|
|
}
|
|
|
|
} // namespace Input
|