shadPS4/src/Core/PS4/HLE/LibKernel.h

13 lines
645 B
C++

#include "../Loader/SymbolsResolver.h"
namespace HLE::Libs::LibKernel {
void LibKernel_Register(SymbolsResolver* sym);
// functions
int PS4_SYSV_ABI sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name);
int32_t PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, size_t len, int prot, int flags, off_t directMemoryStart, size_t alignment);
int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len);
int PS4_SYSV_ABI sceKernelIsNeoMode();
int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/);
}; // namespace HLE::Libs::LibKernel