shadPS4/src/core/libraries/save_data
Vinicius Rangel cf2e617f08
Devtools - Inspect regs/User data/Shader disassembly (#1358)
* devtools: pm4 - show markers

* SaveDataDialogLib: fix compile with mingw

* devtools: pm4 - show program state

* devtools: pm4 - show program disassembly

* devtools: pm4 - show frame regs

* devtools: pm4 - show color buffer info as popup

add ux improvements for open new windows with shift+click
better window titles

* imgui: skip all textures to avoid hanging with crash diagnostic enabled

not sure why this happens :c

* devtools: pm4 - show reg depth buffer
2024-10-13 15:02:22 +03:00
..
dialog Devtools - Inspect regs/User data/Shader disassembly (#1358) 2024-10-13 15:02:22 +03:00
save_backup.cpp core/memory: Pooled memory implementation (#1085) 2024-09-29 10:28:41 +03:00
save_backup.h Save fixes (#1031) 2024-09-23 14:50:49 +03:00
save_instance.cpp SaveDataLib: use param.sfo to store max_blocks instead of txt (#1287) 2024-10-08 09:16:06 +03:00
save_instance.h SaveDataLib: use param.sfo to store max_blocks instead of txt (#1287) 2024-10-08 09:16:06 +03:00
save_memory.cpp SaveData: implement sceSaveDataTransferringMount (#1191) 2024-10-02 06:38:18 +03:00
save_memory.h Rewrite Save Data & Impl Save Data Dialog (#824) 2024-09-20 12:34:19 +03:00
savedata.cpp SaveDataLib: use param.sfo to store max_blocks instead of txt (#1287) 2024-10-08 09:16:06 +03:00
savedata.h SaveData: implement sceSaveDataTransferringMount (#1191) 2024-10-02 06:38:18 +03:00