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mirror of https://github.com/shadps4-emu/shadPS4.git synced 2025-12-10 05:38:49 +00:00
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562ed2a025d76d2578fc43763bbcf6646730ca0d
shadPS4/src/video_core
History
squidbus 562ed2a025 renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104)
* renderer_vulkan: Simplify vertex binding logic and properly handle null buffers.

* renderer_vulkan: Remove need for empty bindVertexBuffers2EXT.
2025-01-10 10:52:12 +02:00
..
amdgpu
amdgpu: Handle 8-bit float format case for stencil. (#2092)
2025-01-10 10:49:08 +02:00
buffer_cache
renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104)
2025-01-10 10:52:12 +02:00
host_shaders
texture_cache: slight detilers refactoring (#2036)
2025-01-03 21:42:23 +01:00
renderer_vulkan
renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104)
2025-01-10 10:52:12 +02:00
texture_cache
shader_recompiler: Improvements to array and cube handling. (#2083)
2025-01-10 10:48:12 +02:00
multi_level_page_table.h
buffer_cache: Improve buffer cache locking contention (#1973)
2025-01-02 15:39:02 +02:00
page_manager.cpp
buffer_cache: Improve buffer cache locking contention (#1973)
2025-01-02 15:39:02 +02:00
page_manager.h
buffer_cache: Improve buffer cache locking contention (#1973)
2025-01-02 15:39:02 +02:00
renderdoc.cpp
Fix loading RenderDoc in offline mode for Linux (#1968)
2024-12-29 12:36:29 +02:00
renderdoc.h
Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
2024-09-26 11:41:59 +03:00
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