shadPS4/src/video_core
squidbus 562ed2a025
renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104)
* renderer_vulkan: Simplify vertex binding logic and properly handle null buffers.

* renderer_vulkan: Remove need for empty bindVertexBuffers2EXT.
2025-01-10 10:52:12 +02:00
..
amdgpu amdgpu: Handle 8-bit float format case for stencil. (#2092) 2025-01-10 10:49:08 +02:00
buffer_cache renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104) 2025-01-10 10:52:12 +02:00
host_shaders texture_cache: slight detilers refactoring (#2036) 2025-01-03 21:42:23 +01:00
renderer_vulkan renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104) 2025-01-10 10:52:12 +02:00
texture_cache shader_recompiler: Improvements to array and cube handling. (#2083) 2025-01-10 10:48:12 +02:00
multi_level_page_table.h buffer_cache: Improve buffer cache locking contention (#1973) 2025-01-02 15:39:02 +02:00
page_manager.cpp buffer_cache: Improve buffer cache locking contention (#1973) 2025-01-02 15:39:02 +02:00
page_manager.h buffer_cache: Improve buffer cache locking contention (#1973) 2025-01-02 15:39:02 +02:00
renderdoc.cpp Fix loading RenderDoc in offline mode for Linux (#1968) 2024-12-29 12:36:29 +02:00
renderdoc.h Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064) 2024-09-26 11:41:59 +03:00