shadPS4/src/core/tls.h
TheTurtle 728249f58d
core: Properly implement TLS (#164)
* core: Split module code from linker

* linker: Properly implement thread local storage

* kernel: Fix a few memory functions

* kernel: Implement module loading

* Now it's easy to do anyway with new module rework
2024-06-05 22:08:18 +03:00

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C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Xbyak {
class CodeGenerator;
}
namespace Core {
union DtvEntry {
size_t counter;
void* pointer;
};
struct Tcb {
Tcb* tcb_self;
DtvEntry* tcb_dtv;
void* tcb_thread;
};
/// Sets the data pointer to the TCB block.
void SetTcbBase(void* image_address);
/// Retrieves Tcb structure for the calling thread.
Tcb* GetTcbBase();
/// Patches any instructions that access guest TLS to use provided storage.
void PatchTLS(u64 segment_addr, u64 segment_size, Xbyak::CodeGenerator& c);
} // namespace Core