shadPS4/src/qt_gui/settings_dialog.cpp
ElBread3 56e8ed7833
Multiple Install Folders (#1308)
* multiple install folders implimentation

* clang format

* paths setting tab

* clang format
2024-10-10 10:28:59 +03:00

494 lines
20 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QCompleter>
#include <QDirIterator>
#include <QHoverEvent>
#include <common/version.h>
#include "check_update.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "main_window.h"
#include "settings_dialog.h"
#include "ui_settings_dialog.h"
QStringList languageNames = {"Arabic",
"Czech",
"Danish",
"Dutch",
"English (United Kingdom)",
"English (United States)",
"Finnish",
"French (Canada)",
"French (France)",
"German",
"Greek",
"Hungarian",
"Indonesian",
"Italian",
"Japanese",
"Korean",
"Norwegian",
"Polish",
"Portuguese (Brazil)",
"Portuguese (Portugal)",
"Romanian",
"Russian",
"Simplified Chinese",
"Spanish (Latin America)",
"Spanish (Spain)",
"Swedish",
"Thai",
"Traditional Chinese",
"Turkish",
"Vietnamese"};
const QVector<int> languageIndexes = {21, 23, 14, 6, 18, 1, 12, 22, 2, 4, 25, 24, 29, 5, 0,
9, 15, 16, 17, 7, 26, 8, 11, 20, 3, 13, 27, 10, 19, 28};
QStringList hideCursorStates = {"Never", "Idle", "Always"};
SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidget* parent)
: QDialog(parent), ui(new Ui::SettingsDialog) {
ui->setupUi(this);
ui->tabWidgetSettings->setUsesScrollButtons(false);
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
ui->buttonBox->button(QDialogButtonBox::StandardButton::Close)->setFocus();
// Add list of available GPUs
ui->graphicsAdapterBox->addItem("Auto Select"); // -1, auto selection
for (const auto& device : physical_devices) {
ui->graphicsAdapterBox->addItem(device);
}
ui->consoleLanguageComboBox->addItems(languageNames);
QCompleter* completer = new QCompleter(languageNames, this);
completer->setCaseSensitivity(Qt::CaseInsensitive);
ui->consoleLanguageComboBox->setCompleter(completer);
ui->hideCursorComboBox->addItems(hideCursorStates);
InitializeEmulatorLanguages();
LoadValuesFromConfig();
defaultTextEdit = tr("Point your mouse at an option to display its description.");
ui->descriptionText->setText(defaultTextEdit);
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
connect(ui->buttonBox, &QDialogButtonBox::clicked, this,
[this, config_dir](QAbstractButton* button) {
if (button == ui->buttonBox->button(QDialogButtonBox::Save)) {
Config::save(config_dir / "config.toml");
QWidget::close();
} else if (button == ui->buttonBox->button(QDialogButtonBox::Apply)) {
Config::save(config_dir / "config.toml");
} else if (button == ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)) {
Config::setDefaultValues();
LoadValuesFromConfig();
}
if (Common::Log::IsActive()) {
Common::Log::Filter filter;
filter.ParseFilterString(Config::getLogFilter());
Common::Log::SetGlobalFilter(filter);
}
});
ui->buttonBox->button(QDialogButtonBox::Save)->setText(tr("Save"));
ui->buttonBox->button(QDialogButtonBox::Apply)->setText(tr("Apply"));
ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)->setText(tr("Restore Defaults"));
ui->buttonBox->button(QDialogButtonBox::Close)->setText(tr("Close"));
ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Left"), "left");
ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Center"), "center");
ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Right"), "right");
ui->backButtonBehaviorComboBox->addItem(tr("None"), "none");
QString currentBackButtonBehavior = QString::fromStdString(Config::getBackButtonBehavior());
int index = ui->backButtonBehaviorComboBox->findData(currentBackButtonBehavior);
ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0);
connect(ui->tabWidgetSettings, &QTabWidget::currentChanged, this,
[this]() { ui->buttonBox->button(QDialogButtonBox::Close)->setFocus(); });
// GENERAL TAB
{
connect(ui->userNameLineEdit, &QLineEdit::textChanged, this,
[](const QString& text) { Config::setUserName(text.toStdString()); });
connect(ui->consoleLanguageComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged),
this, [](int index) {
if (index >= 0 && index < languageIndexes.size()) {
int languageCode = languageIndexes[index];
Config::setLanguage(languageCode);
}
});
connect(ui->fullscreenCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setFullscreenMode(val); });
connect(ui->showSplashCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setShowSplash(val); });
connect(ui->ps4proCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setNeoMode(val); });
connect(ui->logTypeComboBox, &QComboBox::currentTextChanged, this,
[](const QString& text) { Config::setLogType(text.toStdString()); });
connect(ui->logFilterLineEdit, &QLineEdit::textChanged, this,
[](const QString& text) { Config::setLogFilter(text.toStdString()); });
connect(ui->updateCheckBox, &QCheckBox::stateChanged, this,
[](int state) { Config::setAutoUpdate(state == Qt::Checked); });
connect(ui->updateComboBox, &QComboBox::currentTextChanged, this,
[](const QString& channel) { Config::setUpdateChannel(channel.toStdString()); });
connect(ui->checkUpdateButton, &QPushButton::clicked, this, []() {
auto checkUpdate = new CheckUpdate(true);
checkUpdate->exec();
});
connect(ui->playBGMCheckBox, &QCheckBox::stateChanged, this, [](int val) {
Config::setPlayBGM(val);
if (val == Qt::Unchecked) {
BackgroundMusicPlayer::getInstance().stopMusic();
}
});
connect(ui->BGMVolumeSlider, &QSlider::valueChanged, this, [](float val) {
Config::setBGMvolume(val);
BackgroundMusicPlayer::getInstance().setVolume(val);
});
connect(ui->discordRPCCheckbox, &QCheckBox::stateChanged, this, [](int val) {
Config::setEnableDiscordRPC(val);
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
if (val == Qt::Checked) {
rpc->init();
rpc->setStatusIdling();
} else {
rpc->shutdown();
}
});
connect(ui->backButtonBehaviorComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged),
this, [this](int index) {
if (index >= 0 && index < ui->backButtonBehaviorComboBox->count()) {
QString data = ui->backButtonBehaviorComboBox->itemData(index).toString();
Config::setBackButtonBehavior(data.toStdString());
}
});
}
// Input TAB
{
connect(ui->hideCursorComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
[this](s16 index) {
Config::setCursorState(index);
OnCursorStateChanged(index);
});
connect(ui->idleTimeoutSpinBox, &QSpinBox::valueChanged, this,
[](int index) { Config::setCursorHideTimeout(index); });
}
// GPU TAB
{
// First options is auto selection -1, so gpuId on the GUI will always have to subtract 1
// when setting and add 1 when getting to select the correct gpu in Qt
connect(ui->graphicsAdapterBox, &QComboBox::currentIndexChanged, this,
[](int index) { Config::setGpuId(index - 1); });
connect(ui->widthSpinBox, &QSpinBox::valueChanged, this,
[](int val) { Config::setScreenWidth(val); });
connect(ui->heightSpinBox, &QSpinBox::valueChanged, this,
[](int val) { Config::setScreenHeight(val); });
connect(ui->vblankSpinBox, &QSpinBox::valueChanged, this,
[](int val) { Config::setVblankDiv(val); });
connect(ui->dumpShadersCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setDumpShaders(val); });
connect(ui->nullGpuCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setNullGpu(val); });
}
// PATH TAB
{
for (const auto& dir : Config::getGameInstallDirs()) {
QString path_string;
Common::FS::PathToQString(path_string, dir);
QListWidgetItem* item = new QListWidgetItem(path_string);
ui->gameFoldersListWidget->addItem(item);
}
ui->removeFolderButton->setEnabled(false);
connect(ui->addFolderButton, &QPushButton::clicked, this, [this]() {
QString file_path_string =
QFileDialog::getExistingDirectory(this, tr("Directory to install games"));
auto file_path = Common::FS::PathFromQString(file_path_string);
if (!file_path.empty()) {
std::vector<std::filesystem::path> install_dirs = Config::getGameInstallDirs();
install_dirs.push_back(file_path);
Config::setGameInstallDirs(install_dirs);
QListWidgetItem* item = new QListWidgetItem(file_path_string);
ui->gameFoldersListWidget->addItem(item);
}
});
connect(ui->gameFoldersListWidget, &QListWidget::itemSelectionChanged, this, [this]() {
ui->removeFolderButton->setEnabled(
!ui->gameFoldersListWidget->selectedItems().isEmpty());
});
connect(ui->removeFolderButton, &QPushButton::clicked, this, [this]() {
QListWidgetItem* selected_item = ui->gameFoldersListWidget->currentItem();
QString item_path_string = selected_item ? selected_item->text() : QString();
if (!item_path_string.isEmpty()) {
auto file_path = Common::FS::PathFromQString(item_path_string);
std::vector<std::filesystem::path> install_dirs = Config::getGameInstallDirs();
auto iterator = std::remove_if(
install_dirs.begin(), install_dirs.end(),
[&file_path](const std::filesystem::path& dir) { return file_path == dir; });
if (iterator != install_dirs.end()) {
install_dirs.erase(iterator, install_dirs.end());
delete selected_item;
}
Config::setGameInstallDirs(install_dirs);
}
});
}
// DEBUG TAB
{
connect(ui->debugDump, &QCheckBox::stateChanged, this,
[](int val) { Config::setDebugDump(val); });
connect(ui->vkValidationCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setVkValidation(val); });
connect(ui->vkSyncValidationCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setVkSyncValidation(val); });
connect(ui->rdocCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setRdocEnabled(val); });
}
// Descriptions
{
// General
ui->consoleLanguageGroupBox->installEventFilter(this);
ui->emulatorLanguageGroupBox->installEventFilter(this);
ui->fullscreenCheckBox->installEventFilter(this);
ui->showSplashCheckBox->installEventFilter(this);
ui->ps4proCheckBox->installEventFilter(this);
ui->userName->installEventFilter(this);
ui->logTypeGroupBox->installEventFilter(this);
ui->logFilter->installEventFilter(this);
ui->updaterGroupBox->installEventFilter(this);
ui->GUIgroupBox->installEventFilter(this);
ui->backButtonBehaviorGroupBox->installEventFilter(this);
// Graphics
ui->graphicsAdapterGroupBox->installEventFilter(this);
ui->widthGroupBox->installEventFilter(this);
ui->heightGroupBox->installEventFilter(this);
ui->heightDivider->installEventFilter(this);
ui->dumpShadersCheckBox->installEventFilter(this);
ui->nullGpuCheckBox->installEventFilter(this);
// Debug
ui->debugDump->installEventFilter(this);
ui->vkValidationCheckBox->installEventFilter(this);
ui->vkSyncValidationCheckBox->installEventFilter(this);
ui->rdocCheckBox->installEventFilter(this);
}
}
void SettingsDialog::LoadValuesFromConfig() {
ui->consoleLanguageComboBox->setCurrentIndex(
std::distance(
languageIndexes.begin(),
std::find(languageIndexes.begin(), languageIndexes.end(), Config::GetLanguage())) %
languageIndexes.size());
ui->emulatorLanguageComboBox->setCurrentIndex(languages[Config::getEmulatorLanguage()]);
ui->hideCursorComboBox->setCurrentIndex(Config::getCursorState());
OnCursorStateChanged(Config::getCursorState());
ui->idleTimeoutSpinBox->setValue(Config::getCursorHideTimeout());
ui->graphicsAdapterBox->setCurrentIndex(Config::getGpuId() + 1);
ui->widthSpinBox->setValue(Config::getScreenWidth());
ui->heightSpinBox->setValue(Config::getScreenHeight());
ui->vblankSpinBox->setValue(Config::vblankDiv());
ui->dumpShadersCheckBox->setChecked(Config::dumpShaders());
ui->nullGpuCheckBox->setChecked(Config::nullGpu());
ui->playBGMCheckBox->setChecked(Config::getPlayBGM());
ui->BGMVolumeSlider->setValue((Config::getBGMvolume()));
ui->discordRPCCheckbox->setChecked(Config::getEnableDiscordRPC());
ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode());
ui->showSplashCheckBox->setChecked(Config::showSplash());
ui->ps4proCheckBox->setChecked(Config::isNeoMode());
ui->logTypeComboBox->setCurrentText(QString::fromStdString(Config::getLogType()));
ui->logFilterLineEdit->setText(QString::fromStdString(Config::getLogFilter()));
ui->userNameLineEdit->setText(QString::fromStdString(Config::getUserName()));
ui->debugDump->setChecked(Config::debugDump());
ui->vkValidationCheckBox->setChecked(Config::vkValidationEnabled());
ui->vkSyncValidationCheckBox->setChecked(Config::vkValidationSyncEnabled());
ui->rdocCheckBox->setChecked(Config::isRdocEnabled());
ui->updateCheckBox->setChecked(Config::autoUpdate());
std::string updateChannel = Config::getUpdateChannel();
if (updateChannel != "Release" && updateChannel != "Nightly") {
if (Common::isRelease) {
updateChannel = "Release";
} else {
updateChannel = "Nightly";
}
}
ui->updateComboBox->setCurrentText(QString::fromStdString(updateChannel));
QString backButtonBehavior = QString::fromStdString(Config::getBackButtonBehavior());
int index = ui->backButtonBehaviorComboBox->findData(backButtonBehavior);
ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0);
}
void SettingsDialog::InitializeEmulatorLanguages() {
QDirIterator it(QStringLiteral(":/translations"), QDirIterator::NoIteratorFlags);
int idx = 0;
while (it.hasNext()) {
QString locale = it.next();
locale.truncate(locale.lastIndexOf(QLatin1Char{'.'}));
locale.remove(0, locale.lastIndexOf(QLatin1Char{'/'}) + 1);
const QString lang = QLocale::languageToString(QLocale(locale).language());
const QString country = QLocale::territoryToString(QLocale(locale).territory());
ui->emulatorLanguageComboBox->addItem(QStringLiteral("%1 (%2)").arg(lang, country), locale);
languages[locale.toStdString()] = idx;
idx++;
}
connect(ui->emulatorLanguageComboBox, qOverload<int>(&QComboBox::currentIndexChanged), this,
&SettingsDialog::OnLanguageChanged);
}
void SettingsDialog::OnLanguageChanged(int index) {
if (index == -1)
return;
ui->retranslateUi(this);
emit LanguageChanged(ui->emulatorLanguageComboBox->itemData(index).toString().toStdString());
}
void SettingsDialog::OnCursorStateChanged(s16 index) {
if (index == -1)
return;
if (index == Config::HideCursorState::Idle) {
ui->idleTimeoutGroupBox->show();
} else {
if (!ui->idleTimeoutGroupBox->isHidden()) {
ui->idleTimeoutGroupBox->hide();
}
}
}
int SettingsDialog::exec() {
return QDialog::exec();
}
SettingsDialog::~SettingsDialog() {}
void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
QString text; // texts are only in .ts translation files for better formatting
// General
if (elementName == "consoleLanguageGroupBox") {
text = tr("consoleLanguageGroupBox");
} else if (elementName == "emulatorLanguageGroupBox") {
text = tr("emulatorLanguageGroupBox");
} else if (elementName == "fullscreenCheckBox") {
text = tr("fullscreenCheckBox");
} else if (elementName == "showSplashCheckBox") {
text = tr("showSplashCheckBox");
} else if (elementName == "ps4proCheckBox") {
text = tr("ps4proCheckBox");
} else if (elementName == "userName") {
text = tr("userName");
} else if (elementName == "logTypeGroupBox") {
text = tr("logTypeGroupBox");
} else if (elementName == "logFilter") {
text = tr("logFilter");
} else if (elementName == "updaterGroupBox") {
text = tr("updaterGroupBox");
} else if (elementName == "GUIgroupBox") {
text = tr("GUIgroupBox");
} else if (elementName == "backButtonBehaviorGroupBox") {
text = tr("backButtonBehaviorGroupBox");
}
// Graphics
if (elementName == "graphicsAdapterGroupBox") {
text = tr("graphicsAdapterGroupBox");
} else if (elementName == "widthGroupBox") {
text = tr("resolutionLayout");
} else if (elementName == "heightGroupBox") {
text = tr("resolutionLayout");
} else if (elementName == "heightDivider") {
text = tr("heightDivider");
} else if (elementName == "dumpShadersCheckBox") {
text = tr("dumpShadersCheckBox");
} else if (elementName == "nullGpuCheckBox") {
text = tr("nullGpuCheckBox");
}
// Debug
if (elementName == "debugDump") {
text = tr("debugDump");
} else if (elementName == "vkValidationCheckBox") {
text = tr("vkValidationCheckBox");
} else if (elementName == "vkSyncValidationCheckBox") {
text = tr("vkSyncValidationCheckBox");
} else if (elementName == "rdocCheckBox") {
text = tr("rdocCheckBox");
}
ui->descriptionText->setText(text.replace("\\n", "\n"));
}
bool SettingsDialog::eventFilter(QObject* obj, QEvent* event) {
if (event->type() == QEvent::Enter || event->type() == QEvent::Leave) {
if (qobject_cast<QWidget*>(obj)) {
bool hovered = (event->type() == QEvent::Enter);
QString elementName = obj->objectName();
if (hovered) {
updateNoteTextEdit(elementName);
} else {
ui->descriptionText->setText(defaultTextEdit);
}
// if the text exceeds the size of the box, it will increase the size
int documentHeight = ui->descriptionText->document()->size().height();
int visibleHeight = ui->descriptionText->viewport()->height();
if (documentHeight > visibleHeight) {
ui->descriptionText->setMinimumHeight(90);
} else {
ui->descriptionText->setMinimumHeight(70);
}
return true;
}
}
return QDialog::eventFilter(obj, event);
}