shadPS4/src/qt_gui/settings_dialog.h
rainmakerv2 3f1061de56
Resubmit - Prevent settings from being saved when close button is pressed instead of save (#1747)
* Do not save settings when close button pressed instead of save

* Update src/common/config.h

Co-authored-by: TheTurtle <geoster3d@gmail.com>

* Revert "Update src/common/config.h"

This reverts commit 125303ea86.

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
Co-authored-by: TheTurtle <geoster3d@gmail.com>
2024-12-12 22:46:31 +02:00

48 lines
1.0 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include <QDialog>
#include <QGroupBox>
#include <QPushButton>
#include "common/config.h"
#include "common/path_util.h"
namespace Ui {
class SettingsDialog;
}
class SettingsDialog : public QDialog {
Q_OBJECT
public:
explicit SettingsDialog(std::span<const QString> physical_devices, QWidget* parent = nullptr);
~SettingsDialog();
bool eventFilter(QObject* obj, QEvent* event) override;
void updateNoteTextEdit(const QString& groupName);
int exec() override;
signals:
void LanguageChanged(const std::string& locale);
private:
void LoadValuesFromConfig();
void UpdateSettings();
void ResetInstallFolders();
void InitializeEmulatorLanguages();
void OnLanguageChanged(int index);
void OnCursorStateChanged(s16 index);
std::unique_ptr<Ui::SettingsDialog> ui;
std::map<std::string, int> languages;
QString defaultTextEdit;
int initialHeight;
};