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https://github.com/shadps4-emu/shadPS4.git
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65 lines
2.4 KiB
C++
65 lines
2.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <core/libraries/system/userservice.h>
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::AudioIn {
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enum class OrbisAudioInParamFormat : u32 { S16Mono = 0, S16Stereo = 2 };
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enum class OrbisAudioInType : u32 { VoiceChat = 0, General = 1, VoiceRecognition = 5 };
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int PS4_SYSV_ABI sceAudioInChangeAppModuleState();
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int PS4_SYSV_ABI sceAudioInClose(s32 handle);
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int PS4_SYSV_ABI sceAudioInCountPorts();
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int PS4_SYSV_ABI sceAudioInDeviceHqOpen();
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int PS4_SYSV_ABI sceAudioInDeviceIdHqOpen();
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int PS4_SYSV_ABI sceAudioInDeviceIdOpen();
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int PS4_SYSV_ABI sceAudioInDeviceOpen();
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int PS4_SYSV_ABI sceAudioInDeviceOpenEx();
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int PS4_SYSV_ABI sceAudioInExtClose();
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int PS4_SYSV_ABI sceAudioInExtCtrl();
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int PS4_SYSV_ABI sceAudioInExtInput();
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int PS4_SYSV_ABI sceAudioInExtOpen();
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int PS4_SYSV_ABI sceAudioInExtSetAecMode();
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int PS4_SYSV_ABI sceAudioInGetGain();
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int PS4_SYSV_ABI sceAudioInGetHandleStatusInfo();
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int PS4_SYSV_ABI sceAudioInGetRerouteCount();
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int PS4_SYSV_ABI sceAudioInGetSilentState();
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int PS4_SYSV_ABI sceAudioInHqOpen();
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int PS4_SYSV_ABI sceAudioInHqOpenEx();
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int PS4_SYSV_ABI sceAudioInInit();
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int PS4_SYSV_ABI sceAudioInInput(s32 handle, void* dest);
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int PS4_SYSV_ABI sceAudioInInputs();
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int PS4_SYSV_ABI sceAudioInIsSharedDevice();
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int PS4_SYSV_ABI sceAudioInOpen(Libraries::UserService::OrbisUserServiceUserId userId, u32 type,
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u32 index, u32 len, u32 freq, u32 param);
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int PS4_SYSV_ABI sceAudioInOpenEx();
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int PS4_SYSV_ABI sceAudioInSetAllMute();
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int PS4_SYSV_ABI sceAudioInSetCompressorPreGain();
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int PS4_SYSV_ABI sceAudioInSetConnections();
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int PS4_SYSV_ABI sceAudioInSetConnectionsForUser();
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int PS4_SYSV_ABI sceAudioInSetDevConnection();
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int PS4_SYSV_ABI sceAudioInSetFocusForUser();
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int PS4_SYSV_ABI sceAudioInSetMode();
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int PS4_SYSV_ABI sceAudioInSetMode2();
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int PS4_SYSV_ABI sceAudioInSetPortConnections();
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int PS4_SYSV_ABI sceAudioInSetPortStatuses();
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int PS4_SYSV_ABI sceAudioInSetSparkParam();
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int PS4_SYSV_ABI sceAudioInSetSparkSideTone();
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int PS4_SYSV_ABI sceAudioInSetUsbGain();
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int PS4_SYSV_ABI sceAudioInSetUserMute();
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int PS4_SYSV_ABI sceAudioInVmicCreate();
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int PS4_SYSV_ABI sceAudioInVmicDestroy();
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int PS4_SYSV_ABI sceAudioInVmicWrite();
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void RegisterlibSceAudioIn(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::AudioIn
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