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* video_core: texture: image subresources state tracking * shader_recompiler: use one binding if the same image is read and written * video_core: added rebinding of changed textures after overlap resolve * don't use pointers; slight `FindTexture` refactoring * video_core: buffer_cache: don't copy over the image size * redundant barriers removed; fixes * regression fixes * texture_cache: 3d texture layers count fixup * shader_recompiler: support for partially bound cubemaps * added support for cubemap arrays * don't bind unused color buffers * fixed depth promotion to do not use stencil * doors * bonfire lit * cubemap array index calculation * final touches |
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spirv | ||
bindings.h |