shadPS4/src/qt_gui/settings_dialog.h
DanielSvoboda e1ae052185
QT: Various interface fixes (#2496)
* QT: Various interface fixes

* fix close without saving

* +

* +

using the save and close buttons, everything works fine, but when using the X button it doesn't work very well...

* fix close (X) without saving
2025-02-23 10:02:00 +02:00

57 lines
1.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <span>
#include <QDialog>
#include <QGroupBox>
#include <QPushButton>
#include "common/config.h"
#include "common/path_util.h"
#include "qt_gui/compatibility_info.h"
namespace Ui {
class SettingsDialog;
}
class SettingsDialog : public QDialog {
Q_OBJECT
public:
explicit SettingsDialog(std::span<const QString> physical_devices,
std::shared_ptr<CompatibilityInfoClass> m_compat_info,
QWidget* parent = nullptr);
~SettingsDialog();
bool eventFilter(QObject* obj, QEvent* event) override;
void updateNoteTextEdit(const QString& groupName);
int exec() override;
signals:
void LanguageChanged(const std::string& locale);
void CompatibilityChanged();
void BackgroundOpacityChanged(int opacity);
private:
void LoadValuesFromConfig();
void UpdateSettings();
void ResetInstallFolders();
void InitializeEmulatorLanguages();
void OnLanguageChanged(int index);
void OnCursorStateChanged(s16 index);
void closeEvent(QCloseEvent* event) override;
std::unique_ptr<Ui::SettingsDialog> ui;
std::map<std::string, int> languages;
QString defaultTextEdit;
int initialHeight;
bool is_saving = false;
};