shadPS4/src/qt_gui/game_info.cpp
f8ith f2a989b9da
wip: added status column for compat data (#1668)
* wip: added basic gui for compat data

* data is currently pulled directly from github API, awaiting server infra

* removed unused initalizer

* fixes

* fix cmake

* wip: add some testing date / version

* add tooltip

* fix nested QJsonObject

* fix tooltip color

* fix clang-format

* Edit style

* Add clickable status

* formatting

* import order

* typo

* fix clang format 2

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-19 10:58:11 +02:00

50 lines
1.8 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QProgressDialog>
#include "common/path_util.h"
#include "compatibility_info.h"
#include "game_info.h"
GameInfoClass::GameInfoClass() = default;
GameInfoClass::~GameInfoClass() = default;
void GameInfoClass::GetGameInfo(QWidget* parent) {
QStringList filePaths;
for (const auto& installLoc : Config::getGameInstallDirs()) {
QString installDir;
Common::FS::PathToQString(installDir, installLoc);
QDir parentFolder(installDir);
QFileInfoList fileList = parentFolder.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot);
for (const auto& fileInfo : fileList) {
if (fileInfo.isDir() && !fileInfo.filePath().endsWith("-UPDATE")) {
filePaths.append(fileInfo.absoluteFilePath());
}
}
}
m_games = QtConcurrent::mapped(filePaths, [&](const QString& path) {
return readGameInfo(Common::FS::PathFromQString(path));
}).results();
// Progress bar, please be patient :)
QProgressDialog dialog(tr("Loading game list, please wait :3"), tr("Cancel"), 0, 0, parent);
dialog.setWindowTitle(tr("Loading..."));
QFutureWatcher<void> futureWatcher;
GameListUtils game_util;
bool finished = false;
futureWatcher.setFuture(QtConcurrent::map(m_games, game_util.GetFolderSize));
connect(&futureWatcher, &QFutureWatcher<void>::finished, [&]() {
dialog.reset();
std::sort(m_games.begin(), m_games.end(), CompareStrings);
});
connect(&dialog, &QProgressDialog::canceled, &futureWatcher, &QFutureWatcher<void>::cancel);
dialog.setRange(0, m_games.size());
connect(&futureWatcher, &QFutureWatcher<void>::progressValueChanged, &dialog,
&QProgressDialog::setValue);
dialog.exec();
}