shadPS4/src/qt_gui/kbm_gui.h
rainmakerv2 c19b692a66
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Sync text editor changes to KBM GUI (#2660)
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-03-20 22:26:00 +02:00

57 lines
1.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QDialog>
#include "game_info.h"
namespace Ui {
class KBMSettings;
}
class KBMSettings : public QDialog {
Q_OBJECT
public:
explicit KBMSettings(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent = nullptr);
~KBMSettings();
private Q_SLOTS:
void SaveKBMConfig(bool CloseOnSave);
void SetDefault();
void CheckMapping(QPushButton*& button);
void StartTimer(QPushButton*& button);
void onHelpClicked();
private:
std::unique_ptr<Ui::KBMSettings> ui;
std::shared_ptr<GameInfoClass> m_game_info;
bool eventFilter(QObject* obj, QEvent* event) override;
void ButtonConnects();
void SetUIValuestoMappings(std::string config_id);
void GetGameTitle();
void DisableMappingButtons();
void EnableMappingButtons();
void SetMapping(QString input);
bool EnableMapping = false;
bool MappingCompleted = false;
bool HelpWindowOpen = false;
QString mapping;
QString modifier;
int MappingTimer;
QTimer* timer;
QPushButton* MappingButton;
QList<QPushButton*> ButtonsList;
std::string config_id;
const std::vector<std::string> ControllerInputs = {
"cross", "circle", "square", "triangle", "l1",
"r1", "l2", "r2", "l3",
"r3", "options", "pad_up",
"pad_down",
"pad_left", "pad_right", "axis_left_x", "axis_left_y", "axis_right_x",
"axis_right_y", "back"};
};