mirror of
https://github.com/shadps4-emu/shadPS4.git
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* Add C string types * Prepare existing enums * Added missing enums * Types update * State base * Compile Ime Dialog UI * UI implementation * Scoped lock * Functional implementation * Link against iconv on macOS * Fix building on windows * Better UI * clang-format * Some fixes and cleanup * Enable reserved checks * clang-format * Fix default text encoding max size * clang-format (again) * Some review changes * Use std::vector for dynamic strings * Use CString * Accept dialog on enter press * clang-format * Use ImGUI for encoding/decoding
35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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// WARNING: All includes from this file must be relative to allow Dear_ImGui project to compile
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// without having this project include paths.
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#include <cstdint>
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extern void assert_fail_debug_msg(const char* msg);
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#define ImDrawIdx std::uint32_t
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#define IM_STRINGIZE(x) IM_STRINGIZE2(x)
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#define IM_STRINGIZE2(x) #x
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#define IM_ASSERT(_EXPR) \
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([&]() { \
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if (!(_EXPR)) [[unlikely]] { \
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assert_fail_debug_msg(#_EXPR " at " __FILE__ ":" IM_STRINGIZE(__LINE__)); \
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} \
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}())
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#define IMGUI_ENABLE_STB_TRUETYPE
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#define IMGUI_DEFINE_MATH_OPERATORS
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#define IM_VEC2_CLASS_EXTRA \
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constexpr ImVec2(float _v) : x(_v), y(_v) {}
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#define IM_VEC4_CLASS_EXTRA \
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constexpr ImVec4(float _v) : x(_v), y(_v), z(_v), w(_v) {}
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#ifdef IMGUI_USE_WCHAR32
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#error "This project uses 16 bits wchar standard like Orbis"
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#endif |