shadPS4/src/shader_recompiler
TheTurtle c79b10edc1
video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
..
backend video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
frontend video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
ir video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
profile.h shader_recompiler: Small instruction parsing refactor/bugfixes (#340) 2024-07-30 23:32:40 +02:00
recompiler.cpp video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
recompiler.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
runtime_info.h shader_recompiler: handle fetch shader address offsets (#538) 2024-08-24 17:36:40 +02:00