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https://github.com/shadps4-emu/shadPS4.git
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* core: Rewrite PSF parser & add encoder add .sfo hex pattern to /scripts * core/fs: allow to mount path as read-only * common: Add CString wrapper to handle native null-terminated strings * SaveData: rewrite to implement full functionality * mock value for SYSTEM_VER * SavaData: backup features * SavaData: SaveDataMemory features * imgui Ref-counted textures - has a background thread to decode textures * imgui: rework gamepad navigation * PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum) - Add null check to CString when itself is used in a nullable field * SaveDataDialog implementation - Fix Mounting/Unmounting check of SaveInstance
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QFutureWatcher>
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#include <QtConcurrent>
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#include "common/config.h"
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#include "core/file_format/psf.h"
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#include "game_list_utils.h"
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class GameInfoClass : public QObject {
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Q_OBJECT
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public:
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GameInfoClass();
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~GameInfoClass();
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void GetGameInfo(QWidget* parent = nullptr);
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QVector<GameInfo> m_games;
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static bool CompareStrings(GameInfo& a, GameInfo& b) {
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return a.name < b.name;
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}
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static GameInfo readGameInfo(const std::string& filePath) {
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GameInfo game;
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game.path = filePath;
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PSF psf;
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if (psf.Open(std::filesystem::path(game.path) / "sce_sys" / "param.sfo")) {
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game.icon_path = game.path + "/sce_sys/icon0.png";
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QString iconpath = QString::fromStdString(game.icon_path);
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game.icon = QImage(iconpath);
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game.pic_path = game.path + "/sce_sys/pic1.png";
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game.name = *psf.GetString("TITLE");
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game.serial = *psf.GetString("TITLE_ID");
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game.region =
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GameListUtils::GetRegion(psf.GetString("CONTENT_ID")->at(0)).toStdString();
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u32 fw_int = *psf.GetInteger("SYSTEM_VER");
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QString fw = QString::number(fw_int, 16);
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QString fw_ = fw.length() > 7 ? QString::number(fw_int, 16).left(3).insert(2, '.')
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: fw.left(3).insert(1, '.');
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game.fw = (fw_int == 0) ? "0.00" : fw_.toStdString();
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game.version = *psf.GetString("APP_VER");
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}
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return game;
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}
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}; |